Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Charm of the Storm unique Tower of Storms DDHC00-DoIP HC: Tower of Storms Show
Notes:

You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

☐ Harmonius Dragonhide Belt +3 very_rare WBW-DC-BX-02 Timestoppers Show
☐ Leather Armor +1 rare DDEP07-01 Peril at the Port Show
Notes:

This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.

☐ Instrument of the Bards (Canaith Mandolin) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Elemental Essence Shard (earth) rare SJ-DC-AUG-07 Blast Them! Show
Notes:

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You gain resistance to a damage type of your choice until the start of your next turn.

🗹 Portable Hole rare CCC-NBDD01-01 Clever Show
Notes:

The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.

☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Fey Boots of Speed rare WBW-DC-BX-02 Timestoppers Show
☐ Eversmoking Bottle uncommon DDEP07-01 Peril at the Port Show
Notes:

This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.

🗹 Wand of Magic Missiles uncommon Papa Smurf CCC-WWC-01 In the Face of Fear Show
Notes:

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

🗹 Admantine Armor (Half-Plate) uncommon Trade Log Show
Notes:

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.

☐ +1 Bloodwell Vial uncommon Purchase Log Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Losspatan’s War-scythe (Glaive of Warning) uncommon CCC-GGC-02-01 Entombed Show
Notes:

Weapon (any), uncommon (requires attunement)
This war-scythe consists of a long reddish wooden pole about 10 feet in length with an attached curved scythe-like blade on the top end. The blade is etched with infernal runes. Along the base of the pole is the preserved tail of some fiendish creature. When trouble is nearby the tail whips and thrashes about warnings of the impending situation. Although preserved, the tail emanates a foul odor of rot.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can 't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

☐ Shortsword +1 uncommon DDEP07-01 Peril at the Port Show
Notes:

This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets‐‐similar in appearance to that of a ship’s figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.

🗵 Moon-Touched Longsword common Trade Log Show
Notes:

The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.