Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
đ” Wand of Pyrotechnics
common
Gnomengarde
DDHC00-DoIP HC
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
â Kamaru's Cavalcade (Horn of Silent Alarm)
common
SJ-DC-AUG-07 Blast Them!
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
After becoming the champion of Vocath's Arena and before settling down as an earnest weapons development expert, Kamaru the Kind commissioned this horn so it could fondly recall those days when it proved might makes right. When you use this horn as described above, the target creature hears, "Do you smell what Kamaru is cookinnng?"
This item has the sentinel property and glows faintly when monstrosities are within 120 feet of it. Kamaru's final foe in the arena was the Queen Gorma the Megapede (a monstrosity). Never quite got over that.
â Pole of Collapsing
common
WBW-DC-BX-02 Timestoppers
Show
â Crimson Courtesanâs Cape (Cloak of Many Fashions)
common
CCC-GGC-02-01 Entombed
Show
Notes:
Wondrous Item, common
This crushed red velvet cape drapes easily across the shoulders. It is fastened on by a small mithral chain that connects to a clasp on the other side. The clasp is shaped to look like a coiled serpent. The original owner of the cape, Asmodeus, always knows right where it is.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
đ” Cloak of Many Fashions
common
Tower of Stroms
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties.
đ” Pole of Collapsing
common
Gnomengarde
DDHC00-DoIP HC
Show
Notes:
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.
đ” Clockwork Amulet
common
Gnomengarde
DDHC00-DoIP HC
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canât be used again until the next dawn.
đ” Moon-Touched Longsword
common
Trade Log
Show
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
â Staff of the Woodlands
common
DDEP07-01 Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staffâs creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staffâs branchesâcomplete with tiny, string bridges connecting tiny, straw houses.
â Eversmoking Bottle
uncommon
DDEP07-01 Peril at the Port
Show
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.
đč Wand of Magic Missiles
uncommon
Papa Smurf
CCC-WWC-01 In the Face of Fear
Show
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
đč Admantine Armor (Half-Plate)
uncommon
Trade Log
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
â +1 Bloodwell Vial
uncommon
Purchase Log
Show
â Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Losspatanâs War-scythe (Glaive of Warning)
uncommon
CCC-GGC-02-01 Entombed
Show
Notes:
Weapon (any), uncommon (requires attunement)
This war-scythe consists of a long reddish wooden pole about 10 feet in length with an attached curved scythe-like blade on the top end. The blade is etched with infernal runes. Along the base of the pole is the preserved tail of some fiendish creature. When trouble is nearby the tail whips and thrashes about warnings of the impending situation. Although preserved, the tail emanates a foul odor of rot.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can 't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
â Shortsword +1
uncommon
DDEP07-01 Peril at the Port
Show
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and netsââsimilar in appearance to that of a shipâs figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.
â Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Leather Armor +1
rare
DDEP07-01 Peril at the Port
Show
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đ” Wand of Pyrotechnics | common | Gnomengarde | DDHC00-DoIP HC | Show | ||
Notes:
Wand, common |
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â Kamaru's Cavalcade (Horn of Silent Alarm) | common | SJ-DC-AUG-07 Blast Them! | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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â Pole of Collapsing | common | WBW-DC-BX-02 Timestoppers | Show | |||
â Crimson Courtesanâs Cape (Cloak of Many Fashions) | common | CCC-GGC-02-01 Entombed | Show | |||
Notes:
Wondrous Item, common |
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đ” Cloak of Many Fashions | common | Tower of Stroms | DDHC00-DoIP HC: Tower of Storms | Show | ||
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties. |
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đ” Pole of Collapsing | common | Gnomengarde | DDHC00-DoIP HC | Show | ||
Notes:
Wondrous item, common |
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đ” Clockwork Amulet | common | Gnomengarde | DDHC00-DoIP HC | Show | ||
Notes:
Wondrous item, common |
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đ” Moon-Touched Longsword | common | Trade Log | Show | |||
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. |
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â Staff of the Woodlands | common | DDEP07-01 Peril at the Port | Show | |||
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staffâs creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staffâs branchesâcomplete with tiny, string bridges connecting tiny, straw houses. |
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â Eversmoking Bottle | uncommon | DDEP07-01 Peril at the Port | Show | |||
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping. |
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đč Wand of Magic Missiles | uncommon | Papa Smurf | CCC-WWC-01 In the Face of Fear | Show | ||
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. |
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đč Admantine Armor (Half-Plate) | uncommon | Trade Log | Show | |||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. |
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â +1 Bloodwell Vial | uncommon | Purchase Log | Show | |||
â Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Losspatanâs War-scythe (Glaive of Warning) | uncommon | CCC-GGC-02-01 Entombed | Show | |||
Notes:
Weapon (any), uncommon (requires attunement) |
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â Shortsword +1 | uncommon | DDEP07-01 Peril at the Port | Show | |||
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and netsââsimilar in appearance to that of a shipâs figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet. |
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â Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Leather Armor +1 | rare | DDEP07-01 Peril at the Port | Show | |||
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. |