Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Bloodwell Vial uncommon Purchase Log Show
🗹 Admantine Armor (Half-Plate) uncommon Trade Log Show
Notes:

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Charm of the Storm unique Tower of Storms DDHC00-DoIP HC: Tower of Storms Show
Notes:

You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

🗵 Cloak of Many Fashions common Tower of Stroms DDHC00-DoIP HC: Tower of Storms Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

🗵 Clockwork Amulet common Gnomengarde DDHC00-DoIP HC Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

☐ Crimson Courtesan’s Cape (Cloak of Many Fashions) common CCC-GGC-02-01 Entombed Show
Notes:

Wondrous Item, common
This crushed red velvet cape drapes easily across the shoulders. It is fastened on by a small mithral chain that connects to a clasp on the other side. The clasp is shaped to look like a coiled serpent. The original owner of the cape, Asmodeus, always knows right where it is.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

☐ Elemental Essence Shard (earth) rare SJ-DC-AUG-07 Blast Them! Show
Notes:

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You gain resistance to a damage type of your choice until the start of your next turn.

☐ Eversmoking Bottle uncommon DDEP07-01 Peril at the Port Show
Notes:

This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.

☐ Fey Boots of Speed rare WBW-DC-BX-02 Timestoppers Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Harmonius Dragonhide Belt +3 very_rare WBW-DC-BX-02 Timestoppers Show
☐ Instrument of the Bards (Canaith Mandolin) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Kamaru's Cavalcade (Horn of Silent Alarm) common SJ-DC-AUG-07 Blast Them! Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
After becoming the champion of Vocath's Arena and before settling down as an earnest weapons development expert, Kamaru the Kind commissioned this horn so it could fondly recall those days when it proved might makes right. When you use this horn as described above, the target creature hears, "Do you smell what Kamaru is cookinnng?"
This item has the sentinel property and glows faintly when monstrosities are within 120 feet of it. Kamaru's final foe in the arena was the Queen Gorma the Megapede (a monstrosity). Never quite got over that.

☐ Leather Armor +1 rare DDEP07-01 Peril at the Port Show
Notes:

This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.

☐ Losspatan’s War-scythe (Glaive of Warning) uncommon CCC-GGC-02-01 Entombed Show
Notes:

Weapon (any), uncommon (requires attunement)
This war-scythe consists of a long reddish wooden pole about 10 feet in length with an attached curved scythe-like blade on the top end. The blade is etched with infernal runes. Along the base of the pole is the preserved tail of some fiendish creature. When trouble is nearby the tail whips and thrashes about warnings of the impending situation. Although preserved, the tail emanates a foul odor of rot.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can 't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

🗵 Moon-Touched Longsword common Trade Log Show
Notes:

The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

☐ Pole of Collapsing common WBW-DC-BX-02 Timestoppers Show
🗵 Pole of Collapsing common Gnomengarde DDHC00-DoIP HC Show
Notes:

Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.