Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Eversmoking Bottle
uncommon
DDEP07-01 Peril at the Port
Show
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.
☐ Fey Boots of Speed
rare
WBW-DC-BX-02 Timestoppers
Show
☐ Elemental Essence Shard (earth)
rare
SJ-DC-AUG-07 Blast Them!
Show
Notes:
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You gain resistance to a damage type of your choice until the start of your next turn.
☐ Kamaru's Cavalcade (Horn of Silent Alarm)
common
SJ-DC-AUG-07 Blast Them!
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
After becoming the champion of Vocath's Arena and before settling down as an earnest weapons development expert, Kamaru the Kind commissioned this horn so it could fondly recall those days when it proved might makes right. When you use this horn as described above, the target creature hears, "Do you smell what Kamaru is cookinnng?"
This item has the sentinel property and glows faintly when monstrosities are within 120 feet of it. Kamaru's final foe in the arena was the Queen Gorma the Megapede (a monstrosity). Never quite got over that.
☐ Leather Armor +1
rare
DDEP07-01 Peril at the Port
Show
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.
☐ Staff of the Woodlands
common
DDEP07-01 Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
☐ Shortsword +1
uncommon
DDEP07-01 Peril at the Port
Show
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets‐‐similar in appearance to that of a ship’s figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.
🗹 Admantine Armor (Half-Plate)
uncommon
Trade Log
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
🗵 Moon-Touched Longsword
common
Trade Log
Show
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
🗹 Portable Hole
rare
CCC-NBDD01-01 Clever
Show
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.
☐ +1 Bloodwell Vial
uncommon
Purchase Log
Show
☐ Instrument of the Bards (Canaith Mandolin)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Crimson Courtesan’s Cape (Cloak of Many Fashions)
common
CCC-GGC-02-01 Entombed
Show
Notes:
Wondrous Item, common
This crushed red velvet cape drapes easily across the shoulders. It is fastened on by a small mithral chain that connects to a clasp on the other side. The clasp is shaped to look like a coiled serpent. The original owner of the cape, Asmodeus, always knows right where it is.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
☐ Losspatan’s War-scythe (Glaive of Warning)
uncommon
CCC-GGC-02-01 Entombed
Show
Notes:
Weapon (any), uncommon (requires attunement)
This war-scythe consists of a long reddish wooden pole about 10 feet in length with an attached curved scythe-like blade on the top end. The blade is etched with infernal runes. Along the base of the pole is the preserved tail of some fiendish creature. When trouble is nearby the tail whips and thrashes about warnings of the impending situation. Although preserved, the tail emanates a foul odor of rot.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can 't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Eversmoking Bottle | uncommon | DDEP07-01 Peril at the Port | Show | |||
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping. |
||||||
☐ Fey Boots of Speed | rare | WBW-DC-BX-02 Timestoppers | Show | |||
☐ Elemental Essence Shard (earth) | rare | SJ-DC-AUG-07 Blast Them! | Show | |||
Notes:
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. |
||||||
☐ Kamaru's Cavalcade (Horn of Silent Alarm) | common | SJ-DC-AUG-07 Blast Them! | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
||||||
☐ Leather Armor +1 | rare | DDEP07-01 Peril at the Port | Show | |||
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. |
||||||
☐ Staff of the Woodlands | common | DDEP07-01 Peril at the Port | Show | |||
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
||||||
☐ Shortsword +1 | uncommon | DDEP07-01 Peril at the Port | Show | |||
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets‐‐similar in appearance to that of a ship’s figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet. |
||||||
🗹 Admantine Armor (Half-Plate) | uncommon | Trade Log | Show | |||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. |
||||||
🗵 Moon-Touched Longsword | common | Trade Log | Show | |||
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. |
||||||
🗹 Portable Hole | rare | CCC-NBDD01-01 Clever | Show | |||
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it. |
||||||
☐ +1 Bloodwell Vial | uncommon | Purchase Log | Show | |||
☐ Instrument of the Bards (Canaith Mandolin) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Crimson Courtesan’s Cape (Cloak of Many Fashions) | common | CCC-GGC-02-01 Entombed | Show | |||
Notes:
Wondrous Item, common |
||||||
☐ Losspatan’s War-scythe (Glaive of Warning) | uncommon | CCC-GGC-02-01 Entombed | Show | |||
Notes:
Weapon (any), uncommon (requires attunement) |