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Adventure Title
CCC-GGC-02-01 Entombed
Session
1
Date Played
2022-06-24 03:00:00 UTC
Levels Gained
1
GP +/-
1000
Downtime +/-
10.0
Location Played
Discord
DM Name
foxportion
DM DCI Number
3320806668
Notes
**Banned: Stygia** The frozen, inhospitable wilderness of Stygia is home to many vile creatures as well as an uncountable number from the Material Plane. Desperate criminals and those condemned to death may pray to Levistus, the ruler of Stygia, for freedom; should he answer, they are transported here. For reasons known only to you and him, you are forever banned from setting foot within Stygia. Perhaps you redeemed too many souls, or maybe you were discovered to be in league with Geryon, the former ruler of this realm; regardless, Levistus has closed this later of the Nine Hells to you. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Stygia.

Magic Items

Name Rarity Location Table Result Counts?
☐ Crimson Courtesan’s Cape (Cloak of Many Fashions) Common false
*Wondrous Item, common* This crushed red velvet cape drapes easily across the shoulders. It is fastened on by a small mithral chain that connects to a clasp on the other side. The clasp is shaped to look like a coiled serpent. The original owner of the cape, Asmodeus, always knows right where it is. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
☐ Losspatan’s War-scythe (Glaive of Warning) Uncommon false
*Weapon (any), uncommon (requires attunement)* This war-scythe consists of a long reddish wooden pole about 10 feet in length with an attached curved scythe-like blade on the top end. The blade is etched with infernal runes. Along the base of the pole is the preserved tail of some fiendish creature. When trouble is nearby the tail whips and thrashes about warnings of the impending situation. Although preserved, the tail emanates a foul odor of rot. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can 't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.