Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
🗵 Wand of Pyrotechnics
common
Gnomengarde
DDHC00-DoIP HC
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
🗹 Wand of Magic Missiles
uncommon
Papa Smurf
CCC-WWC-01 In the Face of Fear
Show
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Staff of the Woodlands
common
DDEP07-01 Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
☐ Shortsword +1
uncommon
DDEP07-01 Peril at the Port
Show
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets‐‐similar in appearance to that of a ship’s figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🗹 Portable Hole
rare
CCC-NBDD01-01 Clever
Show
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.
🗵 Pole of Collapsing
common
Gnomengarde
DDHC00-DoIP HC
Show
Notes:
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.
☐ Pole of Collapsing
common
WBW-DC-BX-02 Timestoppers
Show
🗵 Moon-Touched Longsword
common
Trade Log
Show
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
☐ Losspatan’s War-scythe (Glaive of Warning)
uncommon
CCC-GGC-02-01 Entombed
Show
Notes:
Weapon (any), uncommon (requires attunement)
This war-scythe consists of a long reddish wooden pole about 10 feet in length with an attached curved scythe-like blade on the top end. The blade is etched with infernal runes. Along the base of the pole is the preserved tail of some fiendish creature. When trouble is nearby the tail whips and thrashes about warnings of the impending situation. Although preserved, the tail emanates a foul odor of rot.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can 't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
☐ Leather Armor +1
rare
DDEP07-01 Peril at the Port
Show
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.
☐ Kamaru's Cavalcade (Horn of Silent Alarm)
common
SJ-DC-AUG-07 Blast Them!
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
After becoming the champion of Vocath's Arena and before settling down as an earnest weapons development expert, Kamaru the Kind commissioned this horn so it could fondly recall those days when it proved might makes right. When you use this horn as described above, the target creature hears, "Do you smell what Kamaru is cookinnng?"
This item has the sentinel property and glows faintly when monstrosities are within 120 feet of it. Kamaru's final foe in the arena was the Queen Gorma the Megapede (a monstrosity). Never quite got over that.
☐ Instrument of the Bards (Canaith Mandolin)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Harmonius Dragonhide Belt +3
very_rare
WBW-DC-BX-02 Timestoppers
Show
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Fey Boots of Speed
rare
WBW-DC-BX-02 Timestoppers
Show
☐ Eversmoking Bottle
uncommon
DDEP07-01 Peril at the Port
Show
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.
☐ Elemental Essence Shard (earth)
rare
SJ-DC-AUG-07 Blast Them!
Show
Notes:
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You gain resistance to a damage type of your choice until the start of your next turn.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🗵 Wand of Pyrotechnics | common | Gnomengarde | DDHC00-DoIP HC | Show | ||
Notes:
Wand, common |
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🗹 Wand of Magic Missiles | uncommon | Papa Smurf | CCC-WWC-01 In the Face of Fear | Show | ||
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. |
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☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Staff of the Woodlands | common | DDEP07-01 Peril at the Port | Show | |||
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
||||||
☐ Shortsword +1 | uncommon | DDEP07-01 Peril at the Port | Show | |||
Notes:
This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets‐‐similar in appearance to that of a ship’s figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet. |
||||||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🗹 Portable Hole | rare | CCC-NBDD01-01 Clever | Show | |||
Notes:
The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it. |
||||||
🗵 Pole of Collapsing | common | Gnomengarde | DDHC00-DoIP HC | Show | ||
Notes:
Wondrous item, common |
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☐ Pole of Collapsing | common | WBW-DC-BX-02 Timestoppers | Show | |||
🗵 Moon-Touched Longsword | common | Trade Log | Show | |||
Notes:
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. |
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☐ Losspatan’s War-scythe (Glaive of Warning) | uncommon | CCC-GGC-02-01 Entombed | Show | |||
Notes:
Weapon (any), uncommon (requires attunement) |
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☐ Leather Armor +1 | rare | DDEP07-01 Peril at the Port | Show | |||
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. |
||||||
☐ Kamaru's Cavalcade (Horn of Silent Alarm) | common | SJ-DC-AUG-07 Blast Them! | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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☐ Instrument of the Bards (Canaith Mandolin) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Harmonius Dragonhide Belt +3 | very_rare | WBW-DC-BX-02 Timestoppers | Show | |||
☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Fey Boots of Speed | rare | WBW-DC-BX-02 Timestoppers | Show | |||
☐ Eversmoking Bottle | uncommon | DDEP07-01 Peril at the Port | Show | |||
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping. |
||||||
☐ Elemental Essence Shard (earth) | rare | SJ-DC-AUG-07 Blast Them! | Show | |||
Notes:
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. |