Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
🗵 Cloak of Many Fashions common Tower of Stroms DDHC00-DoIP HC: Tower of Storms Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

🏲 Charm of the Storm unique Tower of Storms DDHC00-DoIP HC: Tower of Storms Show
Notes:

You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

🗹 Wand of Magic Missiles uncommon Papa Smurf CCC-WWC-01 In the Face of Fear Show
Notes:

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

🗵 Clockwork Amulet common Gnomengarde DDHC00-DoIP HC Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

🗵 Pole of Collapsing common Gnomengarde DDHC00-DoIP HC Show
Notes:

Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.

🗵 Wand of Pyrotechnics common Gnomengarde DDHC00-DoIP HC Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Crimson Courtesan’s Cape (Cloak of Many Fashions) common CCC-GGC-02-01 Entombed Show
Notes:

Wondrous Item, common
This crushed red velvet cape drapes easily across the shoulders. It is fastened on by a small mithral chain that connects to a clasp on the other side. The clasp is shaped to look like a coiled serpent. The original owner of the cape, Asmodeus, always knows right where it is.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

☐ Losspatan’s War-scythe (Glaive of Warning) uncommon CCC-GGC-02-01 Entombed Show
Notes:

Weapon (any), uncommon (requires attunement)
This war-scythe consists of a long reddish wooden pole about 10 feet in length with an attached curved scythe-like blade on the top end. The blade is etched with infernal runes. Along the base of the pole is the preserved tail of some fiendish creature. When trouble is nearby the tail whips and thrashes about warnings of the impending situation. Although preserved, the tail emanates a foul odor of rot.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can 't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

☐ Harmonius Dragonhide Belt +3 very_rare WBW-DC-BX-02 Timestoppers Show
☐ Pole of Collapsing common WBW-DC-BX-02 Timestoppers Show
☐ Fey Boots of Speed rare WBW-DC-BX-02 Timestoppers Show
☐ Elemental Essence Shard (earth) rare SJ-DC-AUG-07 Blast Them! Show
Notes:

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You gain resistance to a damage type of your choice until the start of your next turn.

☐ Kamaru's Cavalcade (Horn of Silent Alarm) common SJ-DC-AUG-07 Blast Them! Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
After becoming the champion of Vocath's Arena and before settling down as an earnest weapons development expert, Kamaru the Kind commissioned this horn so it could fondly recall those days when it proved might makes right. When you use this horn as described above, the target creature hears, "Do you smell what Kamaru is cookinnng?"
This item has the sentinel property and glows faintly when monstrosities are within 120 feet of it. Kamaru's final foe in the arena was the Queen Gorma the Megapede (a monstrosity). Never quite got over that.

☐ Leather Armor +1 rare DDEP07-01 Peril at the Port Show
Notes:

This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.