Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ +1 Amulet of the Devout
uncommon
Purchase Log
Show
☐ +2 Amulet of the Devout
rare
DDAL-DRW11 Shadows in the Stacks
Show
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
☐ Amulet of Health
rare
DDAL-DRW09 Vile Bounty
Show
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
☐ Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW19 Fall the Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
* This spell originally appeared in Fizban’s Treasury of Dragons and
☐ Belt of Stone Giant Strength
very_rare
DDAL-DRW14 The City That Should Not Be
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
🗹 Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
Show
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
☐ Bitter Wrath (Frost Brand)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Weapon (rapier), very rare (requires attunement)
This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away.
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🗹 Blood of Fury Tattoo
common
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”
🗵 Boots of False Tracks
common
Trade Log
Show
Notes:
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them was grievously wounded.
☐ Bracers of Defense
rare
DDAL-DRW14 The City That Should Not Be
Show
☐ Discord (Plate +2)
unique
DDAL-DRW15 Frozen Whispers
Show
Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
☐ Flame Tongue Longsword
rare
DDAL-DRW13 The Night Thieves
Show
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
☐ Goggles of Night
uncommon
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder.
🗹 Half-Plate +2
very_rare
Trade Log
Show
🗹 Hellrider's Badge
rare
DDEP09-02: Hellfire Requiem
Show
Notes:
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
☐ Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW18 Against the Machine
Show
Notes:
Wondrous item, very rare (requires attunement by a bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp's golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way.
Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
☐ Ioun Stone of Intellect
very_rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, very rare (requires attunement)
This translucent green stone came from the Far Realm.
☐ Ioun Stone of Mastery
legendary
DDAL-DRWEP04 Tears Among the Stars
Show
☐ Knave's Eye Patch
rare
DDAL-DRWEP04 Tears Among the Stars
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ +1 Amulet of the Devout | uncommon | Purchase Log | Show | |||
☐ +2 Amulet of the Devout | rare | DDAL-DRW11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin) |
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☐ Amulet of Health | rare | DDAL-DRW09 Vile Bounty | Show | |||
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. |
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☐ Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW19 Fall the Cold Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) |
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☐ Belt of Stone Giant Strength | very_rare | DDAL-DRW14 The City That Should Not Be | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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🗹 Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | Show | |||
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. |
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☐ Bitter Wrath (Frost Brand) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
Notes:
Weapon (rapier), very rare (requires attunement) |
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🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🗹 Blood of Fury Tattoo | common | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item (tattoo), legendary (requires attunement) |
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🗵 Boots of False Tracks | common | Trade Log | Show | |||
Notes:
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them was grievously wounded. |
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☐ Bracers of Defense | rare | DDAL-DRW14 The City That Should Not Be | Show | |||
☐ Discord (Plate +2) | unique | DDAL-DRW15 Frozen Whispers | Show | |||
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
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☐ Flame Tongue Longsword | rare | DDAL-DRW13 The Night Thieves | Show | |||
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. |
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☐ Goggles of Night | uncommon | DDAL-DRW12 To Walk the Cold Dark | Show | |||
Notes:
Wondrous item, uncommon |
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🗹 Half-Plate +2 | very_rare | Trade Log | Show | |||
🗹 Hellrider's Badge | rare | DDEP09-02: Hellfire Requiem | Show | |||
Notes:
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. |
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☐ Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a bard) |
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☐ Ioun Stone of Intellect | very_rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
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☐ Ioun Stone of Mastery | legendary | DDAL-DRWEP04 Tears Among the Stars | Show | |||
☐ Knave's Eye Patch | rare | DDAL-DRWEP04 Tears Among the Stars | Show |