Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
đč Hellrider's Badge
rare
DDEP09-02: Hellfire Requiem
Show
Notes:
A Hellriderâs Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandralâs funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you arenât using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasnât ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellriderâs Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
đ” Moon-Touched Longsword
common
Blue Alley
DDHC-WDH-03 Blue Alley
Show
đč The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
Weapon, rare, Table G
This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative
đ” Moon-Touched Longsword
common
Trade Log
Show
đČ Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
â Amulet of Health
rare
DDAL-DRW09 Vile Bounty
Show
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
â +1 Amulet of the Devout
uncommon
Purchase Log
Show
â Ring of X-Ray Vision
rare
DDAL-DRW10 Unsafe Harborage
Show
Notes:
This ring bears a topaz in the shape of a jack-oâ-lantern. Its command word is âpumpkin.â
â Moon Sickle, +1
uncommon
DDAL-DRW10 Unsafe Harborage
Show
Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger)
When you cast a spell that restores hit points while holding this sickle, a number of ivy leaves equal to the hit points restored sprout from the haft and fall away.
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
â +2 Amulet of the Devout
rare
DDAL-DRW11 Shadows in the Stacks
Show
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the featureâs uses. Once this property is used, it canât be used again until the next dawn.
đč Mantle of Spell Resistance
common
DDAL-DRW11 Shadows in the Stacks
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
This cloak is wrought from cloth as dark as a starless night sky.
â Goggles of Night
uncommon
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
These googlesâ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder.
â Wand of Winter
common
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand has been transformed into an alien, glassy green crystal thatâs cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
Casting Cantrips from Magic Items
Spells, including cantrips, cast from a magic item are cast at their lowest possible level unless the item states otherwise. A cantripâs spell level is always 0, and if cast from an item, it doesnât improve based on the userâs character level.
The wand of winter offers the ability to cast two versions of ray of frost. If ray of frost is cast without expending a charge, itâs the same as if a 1st-level character had cast it. If a charge is expended, itâs as if a 5th-level character had cast itâthe damage increases to 2d8, but the spellâs level is still 0.
â Flame Tongue Longsword
rare
DDAL-DRW13 The Night Thieves
Show
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
đč The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative
â Bracers of Defense
rare
DDAL-DRW14 The City That Should Not Be
Show
â Belt of Stone Giant Strength
very_rare
DDAL-DRW14 The City That Should Not Be
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
â Discord (Plate +2)
unique
DDAL-DRW15 Frozen Whispers
Show
Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord canât be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as â60 degrees Fahrenheit.
â Ring of Evasion
rare
DDAL-DRW16 Uprising
Show
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
â Woe
unique
DDAL-DRW16 Uprising
Show
Notes:
This blade, formed from Father Llymicâs urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woeâs bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord, they are unharmed by temperatures as low as â60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw âBright light enrages me.â
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
đč Hellrider's Badge | rare | DDEP09-02: Hellfire Requiem | Show | |||
Notes:
A Hellriderâs Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandralâs funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. |
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đ” Moon-Touched Longsword | common | Blue Alley | DDHC-WDH-03 Blue Alley | Show | ||
đč The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
Notes:
Weapon, rare, Table G This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative |
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đ” Moon-Touched Longsword | common | Trade Log | Show | |||
đČ Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
â Amulet of Health | rare | DDAL-DRW09 Vile Bounty | Show | |||
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. |
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â +1 Amulet of the Devout | uncommon | Purchase Log | Show | |||
â Ring of X-Ray Vision | rare | DDAL-DRW10 Unsafe Harborage | Show | |||
Notes:
This ring bears a topaz in the shape of a jack-oâ-lantern. Its command word is âpumpkin.â |
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â Moon Sickle, +1 | uncommon | DDAL-DRW10 Unsafe Harborage | Show | |||
Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger) |
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â +2 Amulet of the Devout | rare | DDAL-DRW11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin) |
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đč Mantle of Spell Resistance | common | DDAL-DRW11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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â Goggles of Night | uncommon | DDAL-DRW12 To Walk the Cold Dark | Show | |||
Notes:
Wondrous item, uncommon |
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â Wand of Winter | common | DDAL-DRW12 To Walk the Cold Dark | Show | |||
Notes:
Wand, rare (requires attunement) Casting Cantrips from Magic Items |
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â Flame Tongue Longsword | rare | DDAL-DRW13 The Night Thieves | Show | |||
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. |
||||||
đč The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
Notes:
This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative |
||||||
â Bracers of Defense | rare | DDAL-DRW14 The City That Should Not Be | Show | |||
â Belt of Stone Giant Strength | very_rare | DDAL-DRW14 The City That Should Not Be | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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â Discord (Plate +2) | unique | DDAL-DRW15 Frozen Whispers | Show | |||
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord canât be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as â60 degrees Fahrenheit. |
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â Ring of Evasion | rare | DDAL-DRW16 Uprising | Show | |||
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. |
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â Woe | unique | DDAL-DRW16 Uprising | Show | |||
Notes:
This blade, formed from Father Llymicâs urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woeâs bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. |