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Adventure Title
DDAL-DRW15 Frozen Whispers
DDAL-DRW15 Frozen Whispers
Session
1
1
Date Played
2022-04-10 14:00:00 UTC
2022-04-10 14:00:00 UTC
Levels Gained
1
1
GP +/-
9900
9900
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
TheBaconing
TheBaconing
DM DCI Number
#5093
#5093
Notes
**Wren's Fate** Soggy Wren was captured by star spawn. At the end of the adventure, Soggy Wren was alive. **The Stars Are Right** You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. +Potion of Speed +Potion of Invulnerablity +Scroll of Sunburst
**Wren's Fate** Soggy Wren was captured by star spawn. At the end of the adventure, Soggy Wren was alive. **The Stars Are Right** You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. +Potion of Speed +Potion of Invulnerablity +Scroll of Sunburst
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Ring of Regeneration | Very Rare | false | |||
*Ring, Very Rare (Requires Attunement)* This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part toregrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. | |||||
☐ Discord (Plate +2) | Unique | false | |||
*Armor (Plate), Unique* Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |