Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Woe
unique
DDAL-DRW16 Uprising
Show
Notes:
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
☐ Wand of Winter
common
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
Casting Cantrips from Magic Items
Spells, including cantrips, cast from a magic item are cast at their lowest possible level unless the item states otherwise. A cantrip’s spell level is always 0, and if cast from an item, it doesn’t improve based on the user’s character level.
The wand of winter offers the ability to cast two versions of ray of frost. If ray of frost is cast without expending a charge, it’s the same as if a 1st-level character had cast it. If a charge is expended, it’s as if a 5th-level character had cast it—the damage increases to 2d8, but the spell’s level is still 0.
🗹 Tome of Understanding
very_rare
Trade Log
Show
🗹 The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
Weapon, rare, Table G
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative
🗹 The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative
☐ Ring of X-Ray Vision
rare
DDAL-DRW10 Unsafe Harborage
Show
Notes:
This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”
☐ Ring of Evasion
rare
DDAL-DRW16 Uprising
Show
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
☐ Portable Hole
rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
🎕 Necklace of Fireballs (5 beads)
common
DDAL-DRW18 Against the Machine
Show
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch, and feels as if it could easily detach from its setting.
This necklace has 1d6 + 3 (5 total) beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
☐ Moon-Touched Sword (Greatsword)
common
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Weapon (greatsword), common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green in color, and emitted from the viridian sphere.
🗵 Moon-Touched Longsword
common
Blue Alley
DDHC-WDH-03 Blue Alley
Show
🗵 Moon-Touched Longsword
common
Trade Log
Show
☐ Moon Sickle, +1
uncommon
DDAL-DRW10 Unsafe Harborage
Show
Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger)
When you cast a spell that restores hit points while holding this sickle, a number of ivy leaves equal to the hit points restored sprout from the haft and fall away.
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
🗹 Manual of Bodily Health
very_rare
DDHC-TYP Tales from the Yawning Portal: Glacier of the Frost Giant Jarl
Show
🗹 Mantle of Spell Resistance
common
DDAL-DRW11 Shadows in the Stacks
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
This cloak is wrought from cloth as dark as a starless night sky.
☐ Knave's Eye Patch
rare
DDAL-DRWEP04 Tears Among the Stars
Show
☐ Ioun Stone of Mastery
legendary
DDAL-DRWEP04 Tears Among the Stars
Show
☐ Ioun Stone of Intellect
very_rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, very rare (requires attunement)
This translucent green stone came from the Far Realm.
☐ Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW18 Against the Machine
Show
Notes:
Wondrous item, very rare (requires attunement by a bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp's golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way.
Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
🗹 Hellrider's Badge
rare
DDEP09-02: Hellfire Requiem
Show
Notes:
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Woe | unique | DDAL-DRW16 Uprising | Show | |||
Notes:
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. |
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☐ Wand of Winter | common | DDAL-DRW12 To Walk the Cold Dark | Show | |||
Notes:
Wand, rare (requires attunement) Casting Cantrips from Magic Items |
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🗹 Tome of Understanding | very_rare | Trade Log | Show | |||
🗹 The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
Notes:
Weapon, rare, Table G This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative |
||||||
🗹 The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative |
||||||
☐ Ring of X-Ray Vision | rare | DDAL-DRW10 Unsafe Harborage | Show | |||
Notes:
This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.” |
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☐ Ring of Evasion | rare | DDAL-DRW16 Uprising | Show | |||
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. |
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☐ Portable Hole | rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous item, rare |
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🎕 Necklace of Fireballs (5 beads) | common | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch, and feels as if it could easily detach from its setting. |
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☐ Moon-Touched Sword (Greatsword) | common | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Weapon (greatsword), common |
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🗵 Moon-Touched Longsword | common | Blue Alley | DDHC-WDH-03 Blue Alley | Show | ||
🗵 Moon-Touched Longsword | common | Trade Log | Show | |||
☐ Moon Sickle, +1 | uncommon | DDAL-DRW10 Unsafe Harborage | Show | |||
Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger) |
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🗹 Manual of Bodily Health | very_rare | DDHC-TYP Tales from the Yawning Portal: Glacier of the Frost Giant Jarl | Show | |||
🗹 Mantle of Spell Resistance | common | DDAL-DRW11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
☐ Knave's Eye Patch | rare | DDAL-DRWEP04 Tears Among the Stars | Show | |||
☐ Ioun Stone of Mastery | legendary | DDAL-DRWEP04 Tears Among the Stars | Show | |||
☐ Ioun Stone of Intellect | very_rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
☐ Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a bard) |
||||||
🗹 Hellrider's Badge | rare | DDEP09-02: Hellfire Requiem | Show | |||
Notes:
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. |