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Adventure Title
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
Session
1
1
Date Played
2022-03-04 00:00:00 UTC
2022-03-04 00:00:00 UTC
Levels Gained
GP +/-
800
800
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Johnny Smith
Johnny Smith
DM DCI Number
#9845
#9845
Notes
**Uneasy Alliance** Damita Uthros is alive, and you “might” be allies. **Bond of Fellowship** You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua +Potion of Cold Resistance +Spell Scroll of Greater Restoration +Spell Scroll of Contact Other Plane
**Uneasy Alliance** Damita Uthros is alive, and you “might” be allies. **Bond of Fellowship** You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua +Potion of Cold Resistance +Spell Scroll of Greater Restoration +Spell Scroll of Contact Other Plane
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Goggles of Night | Uncommon | false | |||
*Wondrous item, uncommon* While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. | |||||
☐ Wand of Winter | Common | false | |||
*Wand, rare (requires attunement)* This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. **Casting Cantrips from Magic Items** Spells, including cantrips, cast from a magic item are cast at their lowest possible level unless the item states otherwise. A cantrip’s spell level is always 0, and if cast from an item, it doesn’t improve based on the user’s character level. The wand of winter offers the ability to cast two versions of ray of frost. If ray of frost is cast without expending a charge, it’s the same as if a 1st-level character had cast it. If a charge is expended, it’s as if a 5th-level character had cast it—the damage increases to 2d8, but the spell’s level is still 0. |