Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Cloak of Many Fashions
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Staff of Flowers
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6
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Notes:
Staff, common
While holding the staff, a creature can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of it, or from the staff itself. Unless a specific kind of flower is chosen, the staff creates a mild-scented daisy. Wyllow’s staff is peculiar in that it can’t create roses, which the archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever.
Armor of Gleaming (Breastplate ) [Crafted]
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Armor (breastplate), common
This armor never gets dirty.
Githyanki Earring (Ear Horn of Hearing)
common
Service Reward: Reward as Player
Show
Notes:
Wondrous Item, Common
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally.
Sentinel. This item glows faintly when aberrations are within 120 feet of it.
Clothes of Mending [Crafted]
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Chest of Preserving
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous item, common
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.
Instrument of Illusions [Crafted]
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous Item, common
While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Wand of Conducting
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 7
Show
Notes:
Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when you stop waving the wand.
The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed.
Shiftweave
common
Service Reward: Gain Reward as if you had been a Player
Show
Notes:
Wondrous Item, Common
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties.
Pipe of Smoke Monsters
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 4 + Skullport
Show
Notes:
Wondrous Item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Mithral Armor (Chainmail)
uncommon
Service Reward: Reward as Player
Show
Notes:
Armor (chain mail), uncommon
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Piwafwi (Cloak of Elvenkind)
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Mithral Plate
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Armor (plate), uncommon
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Boots of Elvenkind
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6
Show
Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Rhythm-Maker’s Drum +1
uncommon
Level 5 magic Item
Show
Notes:
Wondrous Item, uncommon (requires attunement by a bard)
While holding this drum, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn.
Headband of Intellect
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 8/9
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Wand of the War Mage, +1
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Gauntlets of Ogre Power
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Lyre of Building
rare
Service Reward: Reward as Player
Show
Notes:
Wondrous Item, rare (requires attunement by a bard)
While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn.
In addition, you can play the lyre as an action to cast fabricate, move earth, passwall, or summon construct, and that spell can’t be cast from it again until the next dawn.
Belt of Hill Giant Strength (“Fat” Markoth’s Cummerbund)
rare
Service Reward: Rare
Show
Notes:
Wondrous Item, rare (requires attunement)
Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion."
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your
Strength without the belt is equal to or greater than 21.
Name | Rarity ▲ | Location | Table | Result | Source | |
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Cloak of Many Fashions | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous Item, common |
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Staff of Flowers | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6 | Show | |||
Notes:
Staff, common The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. |
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Armor of Gleaming (Breastplate ) [Crafted] | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Armor (breastplate), common |
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Githyanki Earring (Ear Horn of Hearing) | common | Service Reward: Reward as Player | Show | |||
Notes:
Wondrous Item, Common |
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Clothes of Mending [Crafted] | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous Item, common |
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Chest of Preserving | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous item, common |
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Instrument of Illusions [Crafted] | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous Item, common |
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Wand of Conducting | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 7 | Show | |||
Notes:
Wand, common The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed. |
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Shiftweave | common | Service Reward: Gain Reward as if you had been a Player | Show | |||
Notes:
Wondrous Item, Common |
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Pipe of Smoke Monsters | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 4 + Skullport | Show | |||
Notes:
Wondrous Item, common |
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Mithral Armor (Chainmail) | uncommon | Service Reward: Reward as Player | Show | |||
Notes:
Armor (chain mail), uncommon |
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Piwafwi (Cloak of Elvenkind) | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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Mithral Plate | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Armor (plate), uncommon |
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Boots of Elvenkind | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6 | Show | |||
Notes:
Wondrous item, uncommon |
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Rhythm-Maker’s Drum +1 | uncommon | Level 5 magic Item | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement by a bard) As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn. |
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Headband of Intellect | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 8/9 | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Wand of the War Mage, +1 | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wand, uncommon (requires attunement by a Spellcaster) |
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Gauntlets of Ogre Power | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Lyre of Building | rare | Service Reward: Reward as Player | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a bard) In addition, you can play the lyre as an action to cast fabricate, move earth, passwall, or summon construct, and that spell can’t be cast from it again until the next dawn. |
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Belt of Hill Giant Strength (“Fat” Markoth’s Cummerbund) | rare | Service Reward: Rare | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |