Show Log Entry

Adventure Title
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Session
29
Date Played
2025-01-25 19:00:00 UTC
Levels Gained
GP +/-
-6361.5
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Snooze
DM DCI Number
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 438.5 gp **Consumables:** *Spell Scroll of Hold Person* ***Bastion Turn*** - Arcana Study -> Craft (Magic Item): Clothes of Mending (Common) (5 days | 100 gp) - Training Area -> Maintain - Laboratory -> Craft: Alchemist’s Supplies (Oil of Slipperiness) 5 days | 100 gp -> Done - Teleportaton Circle -> Recruit: Spellcaster -> Decline ***Rebuild Bastion*** - Rebuild *Training Area* -> *Teleport Circle* - Add *Laboratory* ***Adding Basic Facilities*** • 14 x Cramped (500 GP | 20 days) -> 13 days left

Magic Items

Name Rarity Location Table Result Counts?
Piwafwi (Cloak of Elvenkind) Uncommon true
**Wondrous item, uncommon (requires attunement)** While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Mithral Plate Uncommon true
**Armor (plate), uncommon** Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Clothes of Mending [Crafted] Common true
**Wondrous Item, common** This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.