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Adventure Title
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6
Session
18
18
Date Played
2024-06-01 19:00:00 UTC
2024-06-01 19:00:00 UTC
Levels Gained
1
1
GP +/-
200
200
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Snooze
Snooze
DM DCI Number
#7319085757
#7319085757
Notes
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 200 gp
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 200 gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Flowers | Common | true | |||
**Staff, common** While holding the staff, a creature can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of it, or from the staff itself. Unless a specific kind of flower is chosen, the staff creates a mild-scented daisy. Wyllow’s staff is peculiar in that it can’t create roses, which the archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. | |||||
Boots of Elvenkind | Uncommon | true | |||
**Wondrous item, uncommon** While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. | |||||
Dagger of Blindsight | Rare | true | |||
**Weapon (dagger), rare (requires attunement)** *The dagger has a saw-toothed edge and a black pearl nested in its pommel.* A creature attuned to it gains blindsight out to a range of 30 feet. |