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Adventure Title
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 12
Session
35
Date Played
2025-05-10 19:00:00 UTC
Levels Gained
GP +/-
208.2
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Snooze
DM DCI Number
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 308.2 gp ***Bastion Turn*** - Arcana Study -> Craft: Magic Item (Arcana) Elemental Gem Emerald (Uncommon) (10 days | 200 gp) Finished - Smithy -> Craft: Magic Item (Armament) Silvered Longbow (Common) (5 days | 100 gp) - Teleportaton Circle -> Recruit: Spellcaster -> (3 ) Accepted - Training Area -> None ***Ongoing Additions*** • 14 x Cramped (500 GP | 20 days) -> Finished

Magic Items

Name Rarity Location Table Result Counts?
Silvered Longbow Common true
**Weapon (longbow), common** An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Gloves of Missile Snaring Common true
**Wondrous item, uncommon (requires attunement)** If you're hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a Reaction to reduce the damage by 1d10 plus your Dexterity modifier if you have a free hand. If you reduce the damage to 0, you can catch the ammunition or weapon if it is small enough for you to hold in that hand.
Horn of Valhalla (Horn of the Endless Maze) Common true
**Wondrous item, rare** You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard (Abyss) appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block (look like minotaurs) and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A brass horn summons 3 Berserkers. To use the brass horn, you must have Proficiency with all Simple weapons. If you blow the horn without meeting its requirement, the summoned Berserkers attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands.