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Adventure Title
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 13
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 13
Session
37
37
Date Played
2025-06-21 19:00:00 UTC
2025-06-21 19:00:00 UTC
Levels Gained
1
1
GP +/-
-3083.25
-3083.25
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Snooze
Snooze
DM DCI Number
#7319085757
#7319085757
Notes
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 166.75 gp **Gold Spent:** 1000 gp for *Heroes Feast* **Consumables:** *Potion of Longevity*, *Potion of Diminution* ***Bastion Turn*** - Arcana Study -> Craft: Magic Item (Arcana) Elemental Gem Yellow diamond(Uncommon) (10 days | 200 gp) -> 3 days left - Smithy -> Craft: Magic Item (Armament) Halfplate of Gleaming (50 gp | 5 days) -> Finished - Teleportaton Circle -> Recruit: Spellcaster -> (5) Accepted - Training Area -> None ***Added Special Facility*** - Observatory ***Changed Special Facility*** - Smithy -> Workshop ***Enlarging the Facility*** - Workshop (2000 gp)
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 166.75 gp **Gold Spent:** 1000 gp for *Heroes Feast* **Consumables:** *Potion of Longevity*, *Potion of Diminution* ***Bastion Turn*** - Arcana Study -> Craft: Magic Item (Arcana) Elemental Gem Yellow diamond(Uncommon) (10 days | 200 gp) -> 3 days left - Smithy -> Craft: Magic Item (Armament) Halfplate of Gleaming (50 gp | 5 days) -> Finished - Teleportaton Circle -> Recruit: Spellcaster -> (5) Accepted - Training Area -> None ***Added Special Facility*** - Observatory ***Changed Special Facility*** - Smithy -> Workshop ***Enlarging the Facility*** - Workshop (2000 gp)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Orb of Gonging | Common | true | |||
**Wondrous Item, common** This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet. | |||||
Dodecahedron of Doom | Rare | true | |||
**Wondrous item, rare** A rare wondrous item, this twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast. The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect: **d12 Effect** **1-2** | The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. **3-4** | The dodecahedron casts light on itself. The effect lasts until a creature touches the die. **5-6** | The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack. **7-8** | The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it. **9-10** | The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes. **11-12** | The next creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour. |