Kuma'tiki Character Sheet
Ring of Protection,
Amulet of Health,
Blessing of the Morninglord,
Ring of the Ram (Chardalyn),
Amulet of the Devout +1,
Staff of Frost,
Scroll of the Comet (Story Item?),
Mitilade’s Shield (+3)
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2023-08-28 22:41 | Trade Log | Shield +1 > | Show Trade Log | |||||
Passing this shield to another warrior within the tribe |
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2023-08-28 22:37 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 166.67 | 10 | Mitilade’s Shield (+3) | Show | ||
I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar. The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us. I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha! Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden. Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.* |
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2022-01-12 20:15 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 1022 | 10 | Show | |||
Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish. |
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2021-12-08 20:29 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 60.5 | 10 | Show | |||
2021-12-01 20:23 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Scroll of the Comet (Story Item?) | Show | ||||
Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited. |
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2021-11-17 20:13 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team. |
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2021-11-10 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | -100 | 10 | Show | ||||
Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes? Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower. |
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2021-10-27 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 417 | 10 | Staff of Frost | Show | |||
Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city. |
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2021-09-29 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 200 | 10 | Show | |||
We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon. Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more! |
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2021-09-22 23:53 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 410 | Amulet of the Devout +1 | Show | ||||
Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now. With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents. |
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2021-09-08 20:50 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it. |
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2021-09-01 00:50 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | Show | |||||
2021-08-18 00:49 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
2021-08-11 19:52 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Ring of the Ram (Chardalyn), Bag of Holding | Show | |||||
The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine. |
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2021-07-28 21:46 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Blessing of the Morninglord | Show | |||||
Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife. Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials. These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now. |
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2021-07-21 20:17 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Amulet of Health, Summer Star (Story Item) | Show | |||||
Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus. Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin. The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras. Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape. Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right. |
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2021-07-14 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.
|
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2021-07-07 20:32 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | 1 | 120 | Professor Orb, Wand of Magic Missiles, Bracers of Defense | Show | ||
Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not. The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision. On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut. After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island. |
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2021-06-30 19:48 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 120 | Show | ||||
A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden. While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace. She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship. |
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2021-06-23 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 | Show | |||||
We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them. Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible. Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril. Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2023-08-28 22:41 | Trade Log | Show Trade Log | ||||||
Passing this shield to another warrior within the tribe |
||||||||
2023-08-28 22:37 | CCC-BMG-13 PHLAN1-1 Sepulture | 10 | Show | |||||
I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar. The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us. I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha! Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden. Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.* |
||||||||
2022-01-12 20:15 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish. |
||||||||
2021-12-08 20:29 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
2021-12-01 20:23 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited. |
||||||||
2021-11-17 20:13 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team. |
||||||||
2021-11-10 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes? Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower. |
||||||||
2021-10-27 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city. |
||||||||
2021-09-29 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon. Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more! |
||||||||
2021-09-22 23:53 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now. With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents. |
||||||||
2021-09-08 20:50 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it. |
||||||||
2021-09-01 00:50 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
2021-08-18 00:49 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
2021-08-11 19:52 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine. |
||||||||
2021-07-28 21:46 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife. Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials. These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now. |
||||||||
2021-07-21 20:17 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus. Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin. The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras. Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape. Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right. |
||||||||
2021-07-14 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.
|
||||||||
2021-07-07 20:32 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not. The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision. On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut. After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island. |
||||||||
2021-06-30 19:48 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden. While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace. She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship. |
||||||||
2021-06-23 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them. Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible. Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril. Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-08-28 22:41 | Trade Log | Shield +1 > | Show Trade Log | |||||
Passing this shield to another warrior within the tribe |
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2023-08-28 22:37 | CCC-BMG-13 PHLAN1-1 Sepulture | 166.67 | 10 | Mitilade’s Shield (+3) | Show | |||
I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar. The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us. I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha! Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden. Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.* |
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2022-01-12 20:15 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1022 | 10 | Show | ||||
Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish. |
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2021-12-08 20:29 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 60.5 | 10 | Show | ||||
2021-12-01 20:23 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Scroll of the Comet (Story Item?) | Show | ||||
Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited. |
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2021-11-17 20:13 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team. |
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2021-11-10 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | -100 | 10 | Show | ||||
Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes? Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower. |
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2021-10-27 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 417 | 10 | Staff of Frost | Show | |||
Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city. |
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2021-09-29 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 200 | 10 | Show | ||||
We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon. Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more! |
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2021-09-22 23:53 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 410 | Amulet of the Devout +1 | Show | ||||
Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now. With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents. |
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2021-09-08 20:50 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it. |
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2021-09-01 00:50 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
2021-08-18 00:49 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
2021-08-11 19:52 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Ring of the Ram (Chardalyn), Bag of Holding | Show | |||||
The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine. |
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2021-07-28 21:46 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Blessing of the Morninglord | Show | |||||
Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife. Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials. These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now. |
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2021-07-21 20:17 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Amulet of Health, Summer Star (Story Item) | Show | |||||
Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus. Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin. The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras. Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape. Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right. |
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2021-07-14 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.
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2021-07-07 20:32 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | 120 | Professor Orb, Wand of Magic Missiles, Bracers of Defense | Show | |||
Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not. The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision. On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut. After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island. |
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2021-06-30 19:48 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 120 | Show | |||||
A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden. While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace. She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship. |
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2021-06-23 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 | Show | |||||
We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them. Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible. Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril. Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires. |