Kuma'tiki Character Sheet

Season:
S10
Race:
Goliath
Class:
Cleric (Twilight)
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
14
XP Level:
4
Total XP:
6000
XP to Level:
500
XP for Next:
6500
ACP Level:
5
ACP to Level:
8.0
Milestone Level:
14
Total GP:
3377.17
Total Downtime:
340
Tag:
Support
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Novice (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
6
Magic Item Limit:
6
Longsword +1,
Ring of Protection,
Amulet of Health,
Blessing of the Morninglord,
Ring of the Ram (Chardalyn),
Amulet of the Devout +1,
Staff of Frost,
Scroll of the Comet (Story Item?),
Mitilade’s Shield (+3)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-08-28 22:41 Trade Log Shield +1 > Show Trade Log

Passing this shield to another warrior within the tribe

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 1 166.67 10 Mitilade’s Shield (+3) Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2022-01-12 20:15 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 1022 10 Show

Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish.

2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 60.5 10 Show
2021-12-01 20:23 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Scroll of the Comet (Story Item?) Show

Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited.
Destroying living spell blades, galvan magen, golemns, and Living Demiplane, and more, we worked our way up the tower.

2021-11-17 20:13 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team.
Having all the parts of magic words, Hunter and Egan retrieve branch from nether oak because they are very sneaky. Kuma does not know what was in that grove, but they tell me I do not want to. This is okay with me.

2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden -100 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-10-27 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 417 10 Staff of Frost Show

Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city.
Was very long fight with lots of running and flying, but Egan used shadow monk ways to run her down and destroy her for good.

2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 200 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 410 Amulet of the Devout +1 Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-01 00:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 Show
2021-08-18 00:49 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-08-11 19:52 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Ring of the Ram (Chardalyn), Bag of Holding Show

The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine.

2021-07-28 21:46 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Blessing of the Morninglord Show

Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife.

Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials.

These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now.

2021-07-21 20:17 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Amulet of Health, Summer Star (Story Item) Show

Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus.
A brief inspection leads the group to recover a silver dragon egg and some small amounts of treasure as well. We ignore the burial vaults of the frost giants so that we do not linger until the Frostmaiden returns.
As we exit, we find only one old, blind and lamed Frost Giant warrior in the complex. He welcomes us, obviously seeking a warrior's death and we give him this just end.

Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin.

The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras.

Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape.

Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right.

2021-07-14 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.

  1. The test of Cruelty required Kuma and the others to turn their backs on a Tiger Uthgardt tribe where they had begun cannibalising the elderly during the famine created by the Rime of the Frostmaiden. Though we stood on edge of camp and witnessed this horror for almost an hour, only minutes had passed in the chambers back at Grimskalle.

  2. The test of Endurance found the group assisting an Elk tribe of Uthgardt in a 14 hour journey, holding up in the worst of blizzards. Kuma endured and only became exhausted in 2 of the later hours, but many others of the party were frostbitten from 3 or 4 hours of overexposure.

  3. The test of Isolation found Kuma and his group assigned to watch over a Rheghed Tiger tribe's women and children for just a day, but this duty stretched to seven. Sai and Torinn disappeared into the snows in foirst two nights, but returned days later. Sai has been driven into the IceMadness and is now a drunkard who will not trust us. We must find healing for him in TenTowns.

  4. The test of Preservation found us at a Rheghed Wolf Tribe's camp. It was a scene of slaughter. Kuma chased away giant vultures, but none could be saved except for one boy. Aerix Vokototh is 9-year old whelp of the tribe's chieftain. Some magic makes Aerix strong against snow like goliaths, so boy hides in snowbank during massacre.
    Raiding Uthgardt tribe returned for Aerix, but we killed them to preserve the boy's line. An awakened wolf named Old Silver comes to take the orphan to another wolf tribe.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 1 120 Professor Orb, Wand of Magic Missiles, Bracers of Defense Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-06-23 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 Show

We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them.

Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible.

Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril.

Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-08-28 22:41 Trade Log Show Trade Log

Passing this shield to another warrior within the tribe

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 10 Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2022-01-12 20:15 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish.

2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show
2021-12-01 20:23 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited.
Destroying living spell blades, galvan magen, golemns, and Living Demiplane, and more, we worked our way up the tower.

2021-11-17 20:13 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team.
Having all the parts of magic words, Hunter and Egan retrieve branch from nether oak because they are very sneaky. Kuma does not know what was in that grove, but they tell me I do not want to. This is okay with me.

2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-10-27 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city.
Was very long fight with lots of running and flying, but Egan used shadow monk ways to run her down and destroy her for good.

2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-01 00:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-08-18 00:49 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-08-11 19:52 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine.

2021-07-28 21:46 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife.

Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials.

These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now.

2021-07-21 20:17 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus.
A brief inspection leads the group to recover a silver dragon egg and some small amounts of treasure as well. We ignore the burial vaults of the frost giants so that we do not linger until the Frostmaiden returns.
As we exit, we find only one old, blind and lamed Frost Giant warrior in the complex. He welcomes us, obviously seeking a warrior's death and we give him this just end.

Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin.

The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras.

Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape.

Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right.

2021-07-14 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.

  1. The test of Cruelty required Kuma and the others to turn their backs on a Tiger Uthgardt tribe where they had begun cannibalising the elderly during the famine created by the Rime of the Frostmaiden. Though we stood on edge of camp and witnessed this horror for almost an hour, only minutes had passed in the chambers back at Grimskalle.

  2. The test of Endurance found the group assisting an Elk tribe of Uthgardt in a 14 hour journey, holding up in the worst of blizzards. Kuma endured and only became exhausted in 2 of the later hours, but many others of the party were frostbitten from 3 or 4 hours of overexposure.

  3. The test of Isolation found Kuma and his group assigned to watch over a Rheghed Tiger tribe's women and children for just a day, but this duty stretched to seven. Sai and Torinn disappeared into the snows in foirst two nights, but returned days later. Sai has been driven into the IceMadness and is now a drunkard who will not trust us. We must find healing for him in TenTowns.

  4. The test of Preservation found us at a Rheghed Wolf Tribe's camp. It was a scene of slaughter. Kuma chased away giant vultures, but none could be saved except for one boy. Aerix Vokototh is 9-year old whelp of the tribe's chieftain. Some magic makes Aerix strong against snow like goliaths, so boy hides in snowbank during massacre.
    Raiding Uthgardt tribe returned for Aerix, but we killed them to preserve the boy's line. An awakened wolf named Old Silver comes to take the orphan to another wolf tribe.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-06-23 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them.

Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible.

Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril.

Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-08-28 22:41 Trade Log Shield +1 > Show Trade Log

Passing this shield to another warrior within the tribe

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 166.67 10 Mitilade’s Shield (+3) Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2022-01-12 20:15 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1022 10 Show

Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish.

2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 60.5 10 Show
2021-12-01 20:23 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Scroll of the Comet (Story Item?) Show

Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited.
Destroying living spell blades, galvan magen, golemns, and Living Demiplane, and more, we worked our way up the tower.

2021-11-17 20:13 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team.
Having all the parts of magic words, Hunter and Egan retrieve branch from nether oak because they are very sneaky. Kuma does not know what was in that grove, but they tell me I do not want to. This is okay with me.

2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden -100 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-10-27 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 417 10 Staff of Frost Show

Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city.
Was very long fight with lots of running and flying, but Egan used shadow monk ways to run her down and destroy her for good.

2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 200 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 410 Amulet of the Devout +1 Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-01 00:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-08-18 00:49 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
2021-08-11 19:52 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Ring of the Ram (Chardalyn), Bag of Holding Show

The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine.

2021-07-28 21:46 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Blessing of the Morninglord Show

Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife.

Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials.

These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now.

2021-07-21 20:17 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Amulet of Health, Summer Star (Story Item) Show

Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus.
A brief inspection leads the group to recover a silver dragon egg and some small amounts of treasure as well. We ignore the burial vaults of the frost giants so that we do not linger until the Frostmaiden returns.
As we exit, we find only one old, blind and lamed Frost Giant warrior in the complex. He welcomes us, obviously seeking a warrior's death and we give him this just end.

Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin.

The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras.

Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape.

Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right.

2021-07-14 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.

  1. The test of Cruelty required Kuma and the others to turn their backs on a Tiger Uthgardt tribe where they had begun cannibalising the elderly during the famine created by the Rime of the Frostmaiden. Though we stood on edge of camp and witnessed this horror for almost an hour, only minutes had passed in the chambers back at Grimskalle.

  2. The test of Endurance found the group assisting an Elk tribe of Uthgardt in a 14 hour journey, holding up in the worst of blizzards. Kuma endured and only became exhausted in 2 of the later hours, but many others of the party were frostbitten from 3 or 4 hours of overexposure.

  3. The test of Isolation found Kuma and his group assigned to watch over a Rheghed Tiger tribe's women and children for just a day, but this duty stretched to seven. Sai and Torinn disappeared into the snows in foirst two nights, but returned days later. Sai has been driven into the IceMadness and is now a drunkard who will not trust us. We must find healing for him in TenTowns.

  4. The test of Preservation found us at a Rheghed Wolf Tribe's camp. It was a scene of slaughter. Kuma chased away giant vultures, but none could be saved except for one boy. Aerix Vokototh is 9-year old whelp of the tribe's chieftain. Some magic makes Aerix strong against snow like goliaths, so boy hides in snowbank during massacre.
    Raiding Uthgardt tribe returned for Aerix, but we killed them to preserve the boy's line. An awakened wolf named Old Silver comes to take the orphan to another wolf tribe.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 120 Professor Orb, Wand of Magic Missiles, Bracers of Defense Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-06-23 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 Show

We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them.

Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible.

Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril.

Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires.