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Kuma'tiki Character Sheet

Season:
S10
Race:
Goliath
Class:
Cleric (Twilight)
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
14
XP Level:
4
Total XP:
6000
XP to Level:
500
XP for Next:
6500
ACP Level:
5
ACP to Level:
8.0
Milestone Level:
14
Total GP:
3377.17
Total Downtime:
340
Tag:
Support
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Novice (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
6
Magic Item Limit:
6
Longsword +1,
Ring of Protection,
Amulet of Health,
Blessing of the Morninglord,
Ring of the Ram (Chardalyn),
Amulet of the Devout +1,
Staff of Frost,
Scroll of the Comet (Story Item?),
Mitilade’s Shield (+3)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 410 Amulet of the Devout +1 Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 200 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2021-10-27 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 417 10 Staff of Frost Show

Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city.
Was very long fight with lots of running and flying, but Egan used shadow monk ways to run her down and destroy her for good.

2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden -100 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-11-17 20:13 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team.
Having all the parts of magic words, Hunter and Egan retrieve branch from nether oak because they are very sneaky. Kuma does not know what was in that grove, but they tell me I do not want to. This is okay with me.

2021-12-01 20:23 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Scroll of the Comet (Story Item?) Show

Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited.
Destroying living spell blades, galvan magen, golemns, and Living Demiplane, and more, we worked our way up the tower.

2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 60.5 10 Show
2022-01-12 20:15 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 1022 10 Show

Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish.

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 1 166.67 10 Mitilade’s Shield (+3) Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2023-08-28 22:41 Trade Log Shield +1 > Show Trade Log

Passing this shield to another warrior within the tribe

2021-04-28 19:30 Purchase Log 85 Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-04-28 20:39 Purchase Log -1504 Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Longsword +1, Ring of Protection, Shield +1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

2021-05-12 22:41 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 Show

Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured.

Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water.

At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account.

The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work.

2021-05-19 00:14 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone.

Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score.

One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it.

A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm.

Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think.

2021-05-26 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder.

Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds.

We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate.

The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2021-10-27 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city.
Was very long fight with lots of running and flying, but Egan used shadow monk ways to run her down and destroy her for good.

2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-11-17 20:13 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team.
Having all the parts of magic words, Hunter and Egan retrieve branch from nether oak because they are very sneaky. Kuma does not know what was in that grove, but they tell me I do not want to. This is okay with me.

2021-12-01 20:23 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited.
Destroying living spell blades, galvan magen, golemns, and Living Demiplane, and more, we worked our way up the tower.

2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show
2022-01-12 20:15 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish.

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 10 Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2023-08-28 22:41 Trade Log Show Trade Log

Passing this shield to another warrior within the tribe

2021-04-28 19:30 Purchase Log Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-04-28 20:39 Purchase Log Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

2021-05-12 22:41 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured.

Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water.

At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account.

The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work.

2021-05-19 00:14 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone.

Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score.

One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it.

A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm.

Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think.

2021-05-26 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder.

Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds.

We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate.

The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths.

Date Played Adventure Title Session XP ▲ GP Downtime Renown Magic Items
2021-09-08 20:50 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Facing off with zealots for the Knights of the Black Sword, we learn they are serving a wizard of the Arcane Brotherhood. We move with haste to one of the towers within Yrthrm, defeating the Demos Magen guarding it.

2021-09-22 23:53 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 410 Amulet of the Devout +1 Show

Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now.

Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport.
Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other.

Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours.

With the equinox, Kuma is able to craft an amulet of the devout to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 200 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2021-10-27 20:37 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 417 10 Staff of Frost Show

Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city.
Was very long fight with lots of running and flying, but Egan used shadow monk ways to run her down and destroy her for good.

2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden -100 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-11-17 20:13 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team.
Having all the parts of magic words, Hunter and Egan retrieve branch from nether oak because they are very sneaky. Kuma does not know what was in that grove, but they tell me I do not want to. This is okay with me.

2021-12-01 20:23 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Scroll of the Comet (Story Item?) Show

Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited.
Destroying living spell blades, galvan magen, golemns, and Living Demiplane, and more, we worked our way up the tower.

2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 60.5 10 Show
2022-01-12 20:15 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1022 10 Show

Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish.

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 166.67 10 Mitilade’s Shield (+3) Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2023-08-28 22:41 Trade Log Shield +1 > Show Trade Log

Passing this shield to another warrior within the tribe

2021-04-28 19:30 Purchase Log 85 Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-04-28 20:39 Purchase Log -1504 Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Longsword +1, Ring of Protection, Shield +1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

2021-05-12 22:41 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured.

Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water.

At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account.

The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work.

2021-05-19 00:14 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone.

Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score.

One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it.

A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm.

Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think.

2021-05-26 20:06 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder.

Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds.

We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate.

The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths.