Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Hat of Witchery common 2019 Liar's Night Show
Notes:

Hat of Witchery

Wondrous item, common (requires attunement)
This black, cone-shaped hat has a wide-brim and is adorned with a tarnished brass buckle and a spindly-legged spider who has made the hat its home. While you are wearing it, you gain the following benefits:
• You can use the hat as a spellcasting focus for your class’ spells.
• You can try to cast a cantrip that you don’t know. The cantrip must be on your class’ spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
• If three allies are all wearing and attuned to hats of witchery and are within 30 feet of each other, the check above is made with advantage. The characters’ skin turns green, and their voices become raspy and aged.

Horn of Silent Alarm common CCC-Roll20-01-STAR 1 Black Sheep of the Family Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item is found on Page 137 in Xanathar’s Guide to Everything.

This small ram’s horn curves in a tight circle and appears to be blackened by soot that cannot be wiped clean.

Prima's Talking Doll common The Starkaz Laboratory CCC-AETHER02-STAR2 Sibling Rivalry Show
Notes:

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything.

This 12” tall doll appears to have been well-used as its appendages have been haphazardly stitched together with faded brown string and mottled stuffing pokes out the raw seam edges. The talking doll takes on the appearance of the last humanoid to hold it and maintains the form until being held by someone new. It speaks in a breathy, facsimile of the last humanoid’s voice with an emphasis on long drawn out vowels.

Broom of Flying uncommon F DMQuest: Ritual of Divination Show
Notes:

Creator: 17. Fiend. The item is made of black horn inscribed with runes. It is warm to the touch and celestials find the item’s presence repulsive.
Minor property. 14. Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Quirk: 8. Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful.

Hat of Disguise uncommon Bloodspire Manor, Baldur’s Gate DDEP09-03 Liar’s Night Show
Martial Attack Techniques (Flail +1) uncommon The Chained Library in the Magnificent Mansion of Fistandias DDHC-CM 01 The Joy of Extradimensional Spaces Show
Notes:

the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

Dimensional Determiner (Immovable Rod) uncommon CCC-Roll20-01-STAR 1 Black Sheep of the Family Show
Notes:

A marvel of Gnomish ingenuity with its simple beauty and infinite utility, this 12-inch long, rustproof steel bar has two gemstone buttons along one long side. Pressing a button requires an action to activate.

The first button, a deep ruby gemstone, causes six needle-thin beams of illusory crimson light to extend from each face, forming a three-dimensional axis. When held between solid objects, illusory numbers display the distance, to a maximum of 60 feet. The beams gradually change in color from crimson to emerald green if the rod is held perfectly parallel to the floor. The illusion does not reveal hidden or obscured objects and vanishes when the ruby button is released.

The second button, an alexandrite gemstone that shifts between deep purple and blue, causes the rod to become magically fixed in place, defying gravity and remaining as positioned until the button is pressed again.

**TLDR:* This immovable rod is flavored as a three-dimensional laser level with distance readout to 60 feet.*

Unlocked Magic Items

Name Rarity ▲ Tier Location Table Result Source
Necklace of Adaptation uncommon 1 Mad Maggie's Caravan, Avernus DDEP09-01 Infernal Pursuits Show
Notes:

The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.

Helm of Telepathy uncommon 1 Mahadi's Market, Avernus DDEP09-01 Infernal Pursuits Show
Notes:

This cruel helm has been crafted to look like the screaming face of a devil. It's always warm to the touch, and when you wear it, you hear devilish whisperings that you can never quite discern.

Cloak of the Manta Ray uncommon CCC-AETHER02-STAR2 Sibling Rivalry Show
Notes:

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. This item is found on Magic Item Table B in the Dungeon Master’s Guide.

Made of extraordinarily supple manta ray skin, this cloak is velvety soft, slightly warm to the touch, and appears to be well-tailored to the form. While the cloak is donned, the wearer feels safe and reassured, as though they had just received a comforting hug.

Sauin, Rider of the Night (Familiar) unique Dungeons & Flagons Halloween Charity event Starting Wealth Show
Notes:

This sleek, ebony cat possesses luminous green eyes and a mischievous air. Graceful and poised, Sauin saunters through life untrobled by the affairs of her lessers. When the mood strikes her, Sauin utters a delicate chirrup to summon a cat-sized, sorghum-bristle broom, perfect for flying. Sauin functions as a tressym and may be sumoned with the find familiar spell.

Gloomfen Manor unique Dungeons & Flagons Halloween Charity event Starting Wealth Show
Notes:

This charming, abandoned manor has definitely seen better days Fortunately, your long lost relative left it in your capable care. Located in the moors outside of Waterdeep, this… unique manor comes with cracked and rotting drywall, generations of spiders that have laced the walls with cobwebs of intricate design, boarded up windows that wail like lost children when the wind blows, statues that sing rowdy ballads at inopportune times, and a roof that is nearly collapsing upon itself.
Mr. Kaupas, the ghostly butler who was caretaker of the manor in life, tidies up to tge best of his abilities (incorporeal hands make cleaning a challenge.)

Due to the state of the building, you must spend 5 downtime days between adventures making repairs so the place doesn't fall down around you. In exchange, a variety of local mediums and thrillseekers pay hard coin to visit your manor while you're away, earning you a tidy 10gp between adventures. It's not much, but at least you have a place to hang your hat at night… as long as the hat rack doesn't walk away with it first.