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Adventure Title
DDEX2-8 Foulness Beneath Mulmaster
Session
Date Played
2025-10-02 00:35:00 UTC
Levels Gained
GP +/-
288
Downtime +/-
5.0
Location Played
Roll20
DM Name
Steve E.
DM DCI Number
02242024
Notes
Yesterday this Sargent with the Watch barged in on our breakfast to tell us we **had** to go in the sewers to find two sets of adventurers. Some children found the corpse of a strange creature, a flumph I think they're called? Anyway this poor dead grey thing washes out of the Mulmaster sewers and Sgt. hates-breakfast sent some mercenaries and then a group of adventurers to investigate it. None of them come back out, so now *we* are expected to go in there and find them. It was revolting and I don't want to talk about any of it. Not the smells, or the ghouls, or the cultists. Yes, I said cultists. We found 10-11 cultists of the Crushing Wave and a cruel, rude fire cultist named Xanan. We were outnumbered 3 to 1, but managed to capture 5 of them alive. Not a lot of good it did, since the Watch just executed them that afternoon. Yes, I'm sure they had some kind of trial, but I wasn't there for it. Just read about it in the broadsheet the next day. Well those awful cultists were down there to do some graverobbing from a tunnel off the sewers and the whole thing was just terrible. Completely ruined my dress and shoes. Had to replace them entirely, but these are ever so fine. Destroyed 1 set Traveler's clothes. Bought 1 set fine clothes. *(-15 gp)* Found Potion of Healing. Gloomfen manor upkeep *(-5 DT, +10 gp)*

Magic Items

Name Rarity Location Table Result Counts?
Rod of the Pact Keeper +1 Uncommon In a kua-toa tomb under mulmaster true