Danifae Melarn
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2022-10-12 21:16 | DDHC-DMM Dungeon of the Mad Mage | 34 | 1 | 187.5 | 10 | Show | ||
The party explores Maggdoth's Castle and the level surrounding it. We encounter some stone giants, one of which Dani arm wrestles and wins. |
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2022-09-28 20:15 | DDHC-DMM Dungeon of the Mad Mage | 34 | 115.83 | 10 | Show | |||
The crew explores the last of the lost level, with a tense fight against 4 umber hulks and three minotaurs that saw Nocreth seconds away from death. Danni also flirted with her demise when a behir struck her with its lightning breath TWICE. |
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2022-09-21 20:08 | DDHC-DMM Dungeon of the Mad Mage | 541.46 | 10 | Sentinel Shield | Show | |||
The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found. After breaking down two ancient helmed horrors and exploring the tomb of the ancient Melayrkin King (Melair) the crew recovers the King's corpse (and his ensorcelled sentinel shield), bearing him to the doors of the Vault to open it to us. Inside is just an oracle and another one of Halaster's teleportation arches. We return the King to his resting place and close the secret doors behind us. Long Rest; Blessing of Corellon d100 = [[53]]. Dani wakes up female. |
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2022-09-14 20:26 | DDHC-DMM Dungeon of the Mad Mage | 292.5 | 10 | Show | ||||
The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found. |
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2022-09-07 00:01 | DDHC-DMM Dungeon of the Mad Mage | 31 | 785.36 | 10 | Dagger of Blindsight (Story Award) | Show | ||
Moving into the 6th level of Undermountain, we find the umber hulk tunnel leads into a series of passages and chambers built by the Melairkyn dwarves as a temple to Dumathoin. Aidan uses locate object to confirm that the dagger of blindsight and the deurgar thieves. A hard fought, pitched battle begins against a dozen deurgar and several cloakers, but in the end the party evicts them from the High Temple, recovering Azrock's dagger and a small fortune in valuables the dark dwarves had pillaged from this once great dwarven stronghold. |
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2022-08-31 20:28 | DDHC-DMM Dungeon of the Mad Mage | 30 | 10 | Show | ||||
The party came to learn that the fifth level of Undermountain is a druid's forest under the watch of Wyllow and is called the Wyllowood. The druid heirophant charged us with clearing a nearby cavern of a conclave of cloakers, ray-like aberrations from the UnderDark that Danni has significant experience fighting. We cleared out three of the nasty things from the nearby crystal cavern and Wyllow had one of her* Awakend Elk* show us to a tunnel that had been dug by an umber hulk. Nocreth found trailsign indicating that the deurgar that we hunt went down this tunnel. We have headed down in pursuit. Long Rest; Blessing of Corellon d100 = [[33]]. Dani wakes up male. |
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2022-08-24 20:25 | DDHC-DMM Dungeon of the Mad Mage | 29 | Show | |||||
We continued to search the 4th level for a passage downward, but ultimately decided that the only way to proceed lower into Undermountain was the River Sargauth. WE found a couple toolsets in the possession of a trio of driders that we dispatched, but the rest of the day was a snooze. |
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2022-08-17 20:29 | DDHC-DMM Dungeon of the Mad Mage | 28 | 296.36 | 10 | Rope of Climbing | Show | ||
Past the hallway of ropers, the party meets Darribeth Meltimer, a Chondathan mage. After a short discussion, it becomes clear she has been down here too long and has become a little bit mad, discussing everything with her toad. Aidan and DCon begin to suspect the toad familiar is not what it seems. DCon destroys the quasit-in-toad-shape with a burst of magic missiles. Though this traumatises the poor mage a bit, it does allow the party to convince her to return to the surface. A visit to the Hospice of St. Laupinn, a temple of Ilmater, and a donation from DCon provides a greater restoration for Danibeth, restoring her sanity. Returning to the caverns we prowl through until we are ambushed by a pair of House Aryvndar sentries and a number of quaggoth. The sentries make good use of their innate spells, but we win through, moving in to destroy the outpost on the other side. Long Rest; Blessing of Corellon d100 = [[10]]. Dani wakes up male. |
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2022-08-03 22:06 | DDHC-DMM Dungeon of the Mad Mage | 27 | 1 | 203.77 | 10 | Show | ||
Descending into the fourth level, we encounter a pair of ettin and a tunnel of piercers. We meet a mad human calling themselves The Alchemist. They offer us potions of their invention in exchange for materials gathered from elsewhere in Undermountain and a warning about drow posted to the east. Long Rest; Blessing of Corellon d100 = [[09]]. Dani wakes up male. |
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2022-08-03 20:33 | Trade Log | -5 | Belt of Giant Strength (Hill Giant) > GreatAxe +2 | Show Trade Log | ||||
2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 151 | 10 | Show | |||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 57.42 | 10 | elemental gem (emerald / water) | Show | ||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
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2022-06-22 20:19 | DDHC-DMM Dungeon of the Mad Mage | 0 | 10 | Show | ||||
After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants. Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both. |
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2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 132.58 | 10 | Show | |||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 91.91 | 10 | Show | |||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 35.75 | 10 | Show | |||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2022-10-12 21:16 | DDHC-DMM Dungeon of the Mad Mage | 34 | 10 | Show | ||||
The party explores Maggdoth's Castle and the level surrounding it. We encounter some stone giants, one of which Dani arm wrestles and wins. |
||||||||
2022-09-28 20:15 | DDHC-DMM Dungeon of the Mad Mage | 34 | 10 | Show | ||||
The crew explores the last of the lost level, with a tense fight against 4 umber hulks and three minotaurs that saw Nocreth seconds away from death. Danni also flirted with her demise when a behir struck her with its lightning breath TWICE. |
||||||||
2022-09-21 20:08 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found. After breaking down two ancient helmed horrors and exploring the tomb of the ancient Melayrkin King (Melair) the crew recovers the King's corpse (and his ensorcelled sentinel shield), bearing him to the doors of the Vault to open it to us. Inside is just an oracle and another one of Halaster's teleportation arches. We return the King to his resting place and close the secret doors behind us. Long Rest; Blessing of Corellon d100 = [[53]]. Dani wakes up female. |
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2022-09-14 20:26 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found. |
||||||||
2022-09-07 00:01 | DDHC-DMM Dungeon of the Mad Mage | 31 | 10 | Show | ||||
Moving into the 6th level of Undermountain, we find the umber hulk tunnel leads into a series of passages and chambers built by the Melairkyn dwarves as a temple to Dumathoin. Aidan uses locate object to confirm that the dagger of blindsight and the deurgar thieves. A hard fought, pitched battle begins against a dozen deurgar and several cloakers, but in the end the party evicts them from the High Temple, recovering Azrock's dagger and a small fortune in valuables the dark dwarves had pillaged from this once great dwarven stronghold. |
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2022-08-31 20:28 | DDHC-DMM Dungeon of the Mad Mage | 30 | 10 | Show | ||||
The party came to learn that the fifth level of Undermountain is a druid's forest under the watch of Wyllow and is called the Wyllowood. The druid heirophant charged us with clearing a nearby cavern of a conclave of cloakers, ray-like aberrations from the UnderDark that Danni has significant experience fighting. We cleared out three of the nasty things from the nearby crystal cavern and Wyllow had one of her* Awakend Elk* show us to a tunnel that had been dug by an umber hulk. Nocreth found trailsign indicating that the deurgar that we hunt went down this tunnel. We have headed down in pursuit. Long Rest; Blessing of Corellon d100 = [[33]]. Dani wakes up male. |
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2022-08-24 20:25 | DDHC-DMM Dungeon of the Mad Mage | 29 | Show | |||||
We continued to search the 4th level for a passage downward, but ultimately decided that the only way to proceed lower into Undermountain was the River Sargauth. WE found a couple toolsets in the possession of a trio of driders that we dispatched, but the rest of the day was a snooze. |
||||||||
2022-08-17 20:29 | DDHC-DMM Dungeon of the Mad Mage | 28 | 10 | Show | ||||
Past the hallway of ropers, the party meets Darribeth Meltimer, a Chondathan mage. After a short discussion, it becomes clear she has been down here too long and has become a little bit mad, discussing everything with her toad. Aidan and DCon begin to suspect the toad familiar is not what it seems. DCon destroys the quasit-in-toad-shape with a burst of magic missiles. Though this traumatises the poor mage a bit, it does allow the party to convince her to return to the surface. A visit to the Hospice of St. Laupinn, a temple of Ilmater, and a donation from DCon provides a greater restoration for Danibeth, restoring her sanity. Returning to the caverns we prowl through until we are ambushed by a pair of House Aryvndar sentries and a number of quaggoth. The sentries make good use of their innate spells, but we win through, moving in to destroy the outpost on the other side. Long Rest; Blessing of Corellon d100 = [[10]]. Dani wakes up male. |
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2022-08-03 22:06 | DDHC-DMM Dungeon of the Mad Mage | 27 | 10 | Show | ||||
Descending into the fourth level, we encounter a pair of ettin and a tunnel of piercers. We meet a mad human calling themselves The Alchemist. They offer us potions of their invention in exchange for materials gathered from elsewhere in Undermountain and a warning about drow posted to the east. Long Rest; Blessing of Corellon d100 = [[09]]. Dani wakes up male. |
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2022-08-03 20:33 | Trade Log | -5 | Show Trade Log | |||||
2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 10 | Show | ||||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
||||||||
2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 10 | Show | ||||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
||||||||
2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 10 | Show | ||||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 10 | Show | ||||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
||||||||
2022-06-22 20:19 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants. Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both. |
||||||||
2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 10 | Show | ||||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 10 | Show | ||||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
||||||||
2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 10 | Show | ||||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
||||||||
2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
||||||||
2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-10-12 21:16 | DDHC-DMM Dungeon of the Mad Mage | 34 | 187.5 | 10 | Show | |||
The party explores Maggdoth's Castle and the level surrounding it. We encounter some stone giants, one of which Dani arm wrestles and wins. |
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2022-09-28 20:15 | DDHC-DMM Dungeon of the Mad Mage | 34 | 115.83 | 10 | Show | |||
The crew explores the last of the lost level, with a tense fight against 4 umber hulks and three minotaurs that saw Nocreth seconds away from death. Danni also flirted with her demise when a behir struck her with its lightning breath TWICE. |
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2022-09-21 20:08 | DDHC-DMM Dungeon of the Mad Mage | 541.46 | 10 | Sentinel Shield | Show | |||
The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found. After breaking down two ancient helmed horrors and exploring the tomb of the ancient Melayrkin King (Melair) the crew recovers the King's corpse (and his ensorcelled sentinel shield), bearing him to the doors of the Vault to open it to us. Inside is just an oracle and another one of Halaster's teleportation arches. We return the King to his resting place and close the secret doors behind us. Long Rest; Blessing of Corellon d100 = [[53]]. Dani wakes up female. |
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2022-09-14 20:26 | DDHC-DMM Dungeon of the Mad Mage | 292.5 | 10 | Show | ||||
The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found. |
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2022-09-07 00:01 | DDHC-DMM Dungeon of the Mad Mage | 31 | 785.36 | 10 | Dagger of Blindsight (Story Award) | Show | ||
Moving into the 6th level of Undermountain, we find the umber hulk tunnel leads into a series of passages and chambers built by the Melairkyn dwarves as a temple to Dumathoin. Aidan uses locate object to confirm that the dagger of blindsight and the deurgar thieves. A hard fought, pitched battle begins against a dozen deurgar and several cloakers, but in the end the party evicts them from the High Temple, recovering Azrock's dagger and a small fortune in valuables the dark dwarves had pillaged from this once great dwarven stronghold. |
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2022-08-31 20:28 | DDHC-DMM Dungeon of the Mad Mage | 30 | 10 | Show | ||||
The party came to learn that the fifth level of Undermountain is a druid's forest under the watch of Wyllow and is called the Wyllowood. The druid heirophant charged us with clearing a nearby cavern of a conclave of cloakers, ray-like aberrations from the UnderDark that Danni has significant experience fighting. We cleared out three of the nasty things from the nearby crystal cavern and Wyllow had one of her* Awakend Elk* show us to a tunnel that had been dug by an umber hulk. Nocreth found trailsign indicating that the deurgar that we hunt went down this tunnel. We have headed down in pursuit. Long Rest; Blessing of Corellon d100 = [[33]]. Dani wakes up male. |
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2022-08-24 20:25 | DDHC-DMM Dungeon of the Mad Mage | 29 | Show | |||||
We continued to search the 4th level for a passage downward, but ultimately decided that the only way to proceed lower into Undermountain was the River Sargauth. WE found a couple toolsets in the possession of a trio of driders that we dispatched, but the rest of the day was a snooze. |
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2022-08-17 20:29 | DDHC-DMM Dungeon of the Mad Mage | 28 | 296.36 | 10 | Rope of Climbing | Show | ||
Past the hallway of ropers, the party meets Darribeth Meltimer, a Chondathan mage. After a short discussion, it becomes clear she has been down here too long and has become a little bit mad, discussing everything with her toad. Aidan and DCon begin to suspect the toad familiar is not what it seems. DCon destroys the quasit-in-toad-shape with a burst of magic missiles. Though this traumatises the poor mage a bit, it does allow the party to convince her to return to the surface. A visit to the Hospice of St. Laupinn, a temple of Ilmater, and a donation from DCon provides a greater restoration for Danibeth, restoring her sanity. Returning to the caverns we prowl through until we are ambushed by a pair of House Aryvndar sentries and a number of quaggoth. The sentries make good use of their innate spells, but we win through, moving in to destroy the outpost on the other side. Long Rest; Blessing of Corellon d100 = [[10]]. Dani wakes up male. |
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2022-08-03 22:06 | DDHC-DMM Dungeon of the Mad Mage | 27 | 203.77 | 10 | Show | |||
Descending into the fourth level, we encounter a pair of ettin and a tunnel of piercers. We meet a mad human calling themselves The Alchemist. They offer us potions of their invention in exchange for materials gathered from elsewhere in Undermountain and a warning about drow posted to the east. Long Rest; Blessing of Corellon d100 = [[09]]. Dani wakes up male. |
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2022-08-03 20:33 | Trade Log | -5 | Belt of Giant Strength (Hill Giant) > GreatAxe +2 | Show Trade Log | ||||
2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 151 | 10 | Show | |||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 57.42 | 10 | elemental gem (emerald / water) | Show | ||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
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2022-06-22 20:19 | DDHC-DMM Dungeon of the Mad Mage | 0 | 10 | Show | ||||
After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants. Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both. |
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2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 132.58 | 10 | Show | |||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 91.91 | 10 | Show | |||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 35.75 | 10 | Show | |||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |