Danifae Melarn

Season:
S8
Race:
Elf (Drow)
Class:
Barbarian (Zealot)
Background:
Mercenary Veteran (w/ Safe Haven)
Lifestyle:
Comfortable
Current Level:
20
XP Level:
3
Total XP:
1000
XP to Level:
1700
XP for Next:
2700
ACP Level:
4
ACP to Level:
2.0
Milestone Level:
20
Total GP:
32693.18
Total Downtime:
1011
Tag:
Great Weapon Striker
Faction:
Bregan D'Aerthe
Faction Rank:
Heroic (rank 4)
Renown Rank:
Notorious (rank 2)
Total Renown:
2
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
28
Magic Item Limit:
10
Belt of Fire Giant Strength,
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-03-30 20:06 DDHC-DMM Dungeon of the Mad Mage 9 98 10 Circlet of Human Perfection Show

The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free.

The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like.
The adventurer Copper Stormforge (NE male shield dwarf scout), formerly of the Fine Fellows of Daggerford did not fare as well and perished while in the torture devices of Yek the Tall. Technically. Cause of death: pissed-off revenant's holy justice.

Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder.

2022-04-06 20:03 DDHC-DMM Dungeon of the Mad Mage 10 2.6 10 Show

We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers.

Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one.

Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too.

Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough.

I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too.

Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity

2022-02-23 19:58 DDHC-DMM Dungeon of the Mad Mage 4 180.3 10 Circlet of Blasting Show

Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that.

D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks.

2022-04-20 20:21 DDHC-DMM Dungeon of the Mad Mage 12 20.83 10 Show

The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.)
Just above that room we then discovered the headquarters for a group of Xanathar's toughs lead by Shunn Shurruth (a LE male drow cursed with the eyes of an arachnid.) Shunn, Dani & D-con parleyed, agreed no quarrel is needed and Shunn offered us a finder's fee of 50gp each if we recover and bring him a stone key from some wererats that stole it from him.

Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull.

2022-04-27 20:21 DDHC-DMM Dungeon of the Mad Mage 13 -54.4 10 Ring of Swimming Show

The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly.
The lab was under the control of a floating flameskull, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's arcane locked. * grr. RAGE. * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with ghouls climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary.

But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else.

We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it.
Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of wights that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those.

After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it.

Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination.

The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy.
Long Rest, Blessing of Corellon d100=[[53]], Dani remains female.
Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)

2022-05-04 20:44 DDHC-DMM Dungeon of the Mad Mage 14 10 Show

More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores.

A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score.

We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters.
Long Rest; Blessing of Corellon d100=[[17]] Dani wakes up Male.

2019-04-14 14:36 Downtime Activity: Fai Chen (Funeral) -10 -8 Blessing of Health Show

Dani attended the funeral of an adventurer who fell while in the Citadel of Vlaakith.
Gained Blessing of Health

2022-05-18 20:06 DDHC-DMM Dungeon of the Mad Mage 16 10 Show

Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything.
On our way to the stairs to the third level, we came across a fellow in a different armor design. Glowing blue lights on this one. Calls himself Gizmo. No magic spears for this guy; he shoots lightning out of his hands. Maybe I should put these reports in a book called "That's Not Something I've Seen Before." Volo's probably already used that title.

As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either.

A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time.

The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight.
We got one killed before the other two could close the distance, but it takes some doing to put a pair of them down.

2022-05-25 20:09 DDHC-DMM Dungeon of the Mad Mage 17 10 Show

Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report.

2022-06-01 20:35 DDHC-DMM Dungeon of the Mad Mage 18 35.75 10 Show

Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned.

After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale.
We unfortunately also found 4 prisoners who were likely killed in their cells while we were in the combat in the next room. We did find Myra Moonshadow, a sun elf wizard locked in another room, but uninjured. She seems a little too interested in the ancient history of the drow's flight into the Underdark. Geran and Aidan are unnerved by her. I'll stay wary too.
Long Rest; Blessing of Corellon d100 = [[43]]. Dani wakes up male.

2022-06-08 20:37 DDHC-DMM Dungeon of the Mad Mage 19 91.91 10 Show

We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed.
We learned that there is a sea hag coven on this level and that House A intends to invade Skullport. We'll need to reduce their forces further to prevent the attack giving Bregan d'Arthe a fourth front to fight on in Skullport. Moving on, we then cleared Driders from a hallway, one who dropped Dani into unconciousness for a few seconds. They hit hard. Where this tunnel intersects the river, we found a puzzle scratched into the rock. It indicates if we walk up the Saurgath River, we can find pirate treasure, but downstream is Skullport.

Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them.

2022-02-09 20:16 DDHC-DMM Dungeon of the Mad Mage 2 1 10 Show

This place is a maze and I feel like we definitely have been through this room once already. I'm going to have to map this out. Spent a lot of time killing things that I thought we'd killed before, but maybe there's just a LOT of them.

2022-06-15 20:31 DDHC-DMM Dungeon of the Mad Mage 20 132.58 10 Show

One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him.

Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him.

The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine.

Gained 1 potion of water breathing
Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male.

2022-06-22 20:19 DDHC-DMM Dungeon of the Mad Mage 0 10 Show

After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants.

Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both.
We've cleared a half dozen giant spiders set as sentries and exterminated two handfuls of troglodytes stationed to lie in wait. Danifae is covering D-con's flanks from Trogs and spiders while he used Haste and a Steel Wind Strike to cut down two squads of Auvrandyr troops in seconds. He is efficient when he is determined. The patrol's officer is a bit tougher, but still didn't last a core of seconds in a duel.

2019-10-26 23:46 Liar’s Night 2019 Fritter, the 7-Legged Spider Show

purchased Fritter, the 7-Legged Spider from The Kernel during Liar's Night..
-60 candy corn

2022-07-13 20:14 DDHC-DMM Dungeon of the Mad Mage 24 151 10 Show

Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship.

After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves.
Purchased a Shield from the Bregan d'arthe armory. (-10g)

2022-07-20 23:31 DDHC-DMM Dungeon of the Mad Mage 25 104.17 10 Show

Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain.
The next morning, the party shops at the "Gob Gobbler" the trading post for the Legion of Azrok. D-Con and Geran note that the proprieter, Kinrob, received a delivered parcel. Geran figured out that the bundle was an infant goblinoid. D-con and Aidan spirited the bundle away, but the shopkeeper noted the missing lunch parcel and confronted Geran & Dani as he shapechanges back into his true form as an oni!
Long Rest; Blessing of Corellon d100 = [[82]]. Dani wakes up female.

-21595 Show
  • Wealth currently carried in found gems 1 banded agate (10g), 5 moss agate (10g), 8 small rubies (5g ea), 2 Tiger Eye (10g ea), 1 turquoise dolphin (25g), 4 carnelians (50g), 3 citrines (50g), 7 zircons (50g), 1 amethyst (100gp), 1 silver necklace w bloodstone pendant (250g), jade bookends (250g), a ring of moonstones (250 gp), the Eye of the Spider a fist-sized cut obsidian (1,000g), spider-shaped crystal ring set with a black pearl (750 gp), 3 amethyst orbs (750g ea), 50 malachite gemstones (10g ea), jeweled anklet (750gp), 2 Peridot (500gp ea), 2 blue spiniels (500gp ea), 1 obsidian casket with a music box (2,750gp), 6 jeweled spiders (250gp ea), 4 garnets (100gp each), 2 topaz (500gp), 1 star ruby (1,000gp), 1 jacinth (5,000gp)
  • Additionally, 1,000 gp carried in the form of a gem-encrusted bowl suitable for the material component of Heroes' Feast
2018-05-27 01:10 Trade Log 28 Show Trade Log

Starting Wealth (10g), This is your life, (18gp)

XGE's This is Your Life

Born in Menzoberranzan to House Melarn. Matron mother only had two children (a boy & girl set of twins) by Danifae’s father (a cartographer that was attempting to map the Upperdark) before he was torn apart by a hook horror in the tunnels... conveniently just a few days before Matron Melarn took her position upon her mother’s death (apparent suicide).

As a child, others saw my twin & I as different. We had few other friends. As we grew, we learned the requirements of our deadly society. My devotion to my people—and to Selvetarm, Dark Seldarine god of war—lifted me in combat, making me powerful and dangerous.

In my first century of life, there were 11 influential events.
36 I made an enemy of a svirfneblin Sorcerer, though I was blameless in the affair. I left him alive, but grievously injured, as a warning to others who would make a similar attempt.
87 In my first true House war, I was (1) knocked out and left for dead. I awoke hours later and still do not remember the battle.
93 While on a hunting party, we frizzed a zone of faezeress, and found ourselves brief sojourners in the Feywild
63&55 While regaining Matron Mother’s favor after my blunders, I spent two years training. I still have the 18 gp I earned as a youth.
50 I befriended a captured adventurer, a Dragonborn cleric that was sold to us as a slave. His stories of the surface confused me.
25 It was in my 60th year when I fell in love with a friendly soldier of another house. Nothing became of it.
16 It was about this time that my father died. My brother was bequeathed most of his weapons and armor, but I did receive a single [simple weapon. ]
07 Tragedy befell our House when my aunt was killed in battle and my mother grew angry lashing out at all of us.
02 My relationship ended. Matron Mother did not approve of how the match would appear to the council. She said the loss of her mother and my aunt in a decade left our house too poorly positioned for such an arrangement.
07 He did not take the news well. He disappeared without a trace... I cannot prove it was my mother’s doing.

It was in my 111th year that I was afflicted with the “Blessing of Corellon.” The surface elves may revel in any who can alter their gender like their god, but I found it terrifying.

I fled to Bregan d’Aerthe and Jarlaxle told me my reputation was lost amongst the council. I’ve worked for him for 12 years now.

2018-05-28 21:54 DMQuest: Dedicated DM Belt of Giant Strength (Hill Giant) Show DM Log
Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▲
2022-03-30 20:06 DDHC-DMM Dungeon of the Mad Mage 9 10 Show

The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free.

The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like.
The adventurer Copper Stormforge (NE male shield dwarf scout), formerly of the Fine Fellows of Daggerford did not fare as well and perished while in the torture devices of Yek the Tall. Technically. Cause of death: pissed-off revenant's holy justice.

Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder.

2022-04-06 20:03 DDHC-DMM Dungeon of the Mad Mage 10 10 Show

We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers.

Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one.

Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too.

Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough.

I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too.

Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity

2022-02-23 19:58 DDHC-DMM Dungeon of the Mad Mage 4 10 Show

Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that.

D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks.

2022-04-20 20:21 DDHC-DMM Dungeon of the Mad Mage 12 10 Show

The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.)
Just above that room we then discovered the headquarters for a group of Xanathar's toughs lead by Shunn Shurruth (a LE male drow cursed with the eyes of an arachnid.) Shunn, Dani & D-con parleyed, agreed no quarrel is needed and Shunn offered us a finder's fee of 50gp each if we recover and bring him a stone key from some wererats that stole it from him.

Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull.

2022-04-27 20:21 DDHC-DMM Dungeon of the Mad Mage 13 10 Show

The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly.
The lab was under the control of a floating flameskull, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's arcane locked. * grr. RAGE. * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with ghouls climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary.

But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else.

We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it.
Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of wights that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those.

After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it.

Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination.

The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy.
Long Rest, Blessing of Corellon d100=[[53]], Dani remains female.
Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)

2022-05-04 20:44 DDHC-DMM Dungeon of the Mad Mage 14 10 Show

More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores.

A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score.

We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters.
Long Rest; Blessing of Corellon d100=[[17]] Dani wakes up Male.

2019-04-14 14:36 Downtime Activity: Fai Chen (Funeral) -8 Show

Dani attended the funeral of an adventurer who fell while in the Citadel of Vlaakith.
Gained Blessing of Health

2022-05-18 20:06 DDHC-DMM Dungeon of the Mad Mage 16 10 Show

Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything.
On our way to the stairs to the third level, we came across a fellow in a different armor design. Glowing blue lights on this one. Calls himself Gizmo. No magic spears for this guy; he shoots lightning out of his hands. Maybe I should put these reports in a book called "That's Not Something I've Seen Before." Volo's probably already used that title.

As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either.

A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time.

The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight.
We got one killed before the other two could close the distance, but it takes some doing to put a pair of them down.

2022-05-25 20:09 DDHC-DMM Dungeon of the Mad Mage 17 10 Show

Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report.

2022-06-01 20:35 DDHC-DMM Dungeon of the Mad Mage 18 10 Show

Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned.

After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale.
We unfortunately also found 4 prisoners who were likely killed in their cells while we were in the combat in the next room. We did find Myra Moonshadow, a sun elf wizard locked in another room, but uninjured. She seems a little too interested in the ancient history of the drow's flight into the Underdark. Geran and Aidan are unnerved by her. I'll stay wary too.
Long Rest; Blessing of Corellon d100 = [[43]]. Dani wakes up male.

2022-06-08 20:37 DDHC-DMM Dungeon of the Mad Mage 19 10 Show

We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed.
We learned that there is a sea hag coven on this level and that House A intends to invade Skullport. We'll need to reduce their forces further to prevent the attack giving Bregan d'Arthe a fourth front to fight on in Skullport. Moving on, we then cleared Driders from a hallway, one who dropped Dani into unconciousness for a few seconds. They hit hard. Where this tunnel intersects the river, we found a puzzle scratched into the rock. It indicates if we walk up the Saurgath River, we can find pirate treasure, but downstream is Skullport.

Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them.

2022-02-09 20:16 DDHC-DMM Dungeon of the Mad Mage 2 10 Show

This place is a maze and I feel like we definitely have been through this room once already. I'm going to have to map this out. Spent a lot of time killing things that I thought we'd killed before, but maybe there's just a LOT of them.

2022-06-15 20:31 DDHC-DMM Dungeon of the Mad Mage 20 10 Show

One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him.

Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him.

The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine.

Gained 1 potion of water breathing
Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male.

2022-06-22 20:19 DDHC-DMM Dungeon of the Mad Mage 10 Show

After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants.

Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both.
We've cleared a half dozen giant spiders set as sentries and exterminated two handfuls of troglodytes stationed to lie in wait. Danifae is covering D-con's flanks from Trogs and spiders while he used Haste and a Steel Wind Strike to cut down two squads of Auvrandyr troops in seconds. He is efficient when he is determined. The patrol's officer is a bit tougher, but still didn't last a core of seconds in a duel.

2019-10-26 23:46 Liar’s Night 2019 Show

purchased Fritter, the 7-Legged Spider from The Kernel during Liar's Night..
-60 candy corn

2022-07-13 20:14 DDHC-DMM Dungeon of the Mad Mage 24 10 Show

Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship.

After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves.
Purchased a Shield from the Bregan d'arthe armory. (-10g)

2022-07-20 23:31 DDHC-DMM Dungeon of the Mad Mage 25 10 Show

Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain.
The next morning, the party shops at the "Gob Gobbler" the trading post for the Legion of Azrok. D-Con and Geran note that the proprieter, Kinrob, received a delivered parcel. Geran figured out that the bundle was an infant goblinoid. D-con and Aidan spirited the bundle away, but the shopkeeper noted the missing lunch parcel and confronted Geran & Dani as he shapechanges back into his true form as an oni!
Long Rest; Blessing of Corellon d100 = [[82]]. Dani wakes up female.

Show
  • Wealth currently carried in found gems 1 banded agate (10g), 5 moss agate (10g), 8 small rubies (5g ea), 2 Tiger Eye (10g ea), 1 turquoise dolphin (25g), 4 carnelians (50g), 3 citrines (50g), 7 zircons (50g), 1 amethyst (100gp), 1 silver necklace w bloodstone pendant (250g), jade bookends (250g), a ring of moonstones (250 gp), the Eye of the Spider a fist-sized cut obsidian (1,000g), spider-shaped crystal ring set with a black pearl (750 gp), 3 amethyst orbs (750g ea), 50 malachite gemstones (10g ea), jeweled anklet (750gp), 2 Peridot (500gp ea), 2 blue spiniels (500gp ea), 1 obsidian casket with a music box (2,750gp), 6 jeweled spiders (250gp ea), 4 garnets (100gp each), 2 topaz (500gp), 1 star ruby (1,000gp), 1 jacinth (5,000gp)
  • Additionally, 1,000 gp carried in the form of a gem-encrusted bowl suitable for the material component of Heroes' Feast
2018-05-27 01:10 Trade Log Show Trade Log

Starting Wealth (10g), This is your life, (18gp)

XGE's This is Your Life

Born in Menzoberranzan to House Melarn. Matron mother only had two children (a boy & girl set of twins) by Danifae’s father (a cartographer that was attempting to map the Upperdark) before he was torn apart by a hook horror in the tunnels... conveniently just a few days before Matron Melarn took her position upon her mother’s death (apparent suicide).

As a child, others saw my twin & I as different. We had few other friends. As we grew, we learned the requirements of our deadly society. My devotion to my people—and to Selvetarm, Dark Seldarine god of war—lifted me in combat, making me powerful and dangerous.

In my first century of life, there were 11 influential events.
36 I made an enemy of a svirfneblin Sorcerer, though I was blameless in the affair. I left him alive, but grievously injured, as a warning to others who would make a similar attempt.
87 In my first true House war, I was (1) knocked out and left for dead. I awoke hours later and still do not remember the battle.
93 While on a hunting party, we frizzed a zone of faezeress, and found ourselves brief sojourners in the Feywild
63&55 While regaining Matron Mother’s favor after my blunders, I spent two years training. I still have the 18 gp I earned as a youth.
50 I befriended a captured adventurer, a Dragonborn cleric that was sold to us as a slave. His stories of the surface confused me.
25 It was in my 60th year when I fell in love with a friendly soldier of another house. Nothing became of it.
16 It was about this time that my father died. My brother was bequeathed most of his weapons and armor, but I did receive a single [simple weapon. ]
07 Tragedy befell our House when my aunt was killed in battle and my mother grew angry lashing out at all of us.
02 My relationship ended. Matron Mother did not approve of how the match would appear to the council. She said the loss of her mother and my aunt in a decade left our house too poorly positioned for such an arrangement.
07 He did not take the news well. He disappeared without a trace... I cannot prove it was my mother’s doing.

It was in my 111th year that I was afflicted with the “Blessing of Corellon.” The surface elves may revel in any who can alter their gender like their god, but I found it terrifying.

I fled to Bregan d’Aerthe and Jarlaxle told me my reputation was lost amongst the council. I’ve worked for him for 12 years now.

2018-05-28 21:54 DMQuest: Dedicated DM Show DM Log
Date Played Adventure Title Session XP GP Downtime Renown ▲ Magic Items
2022-03-30 20:06 DDHC-DMM Dungeon of the Mad Mage 9 98 10 Circlet of Human Perfection Show

The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free.

The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like.
The adventurer Copper Stormforge (NE male shield dwarf scout), formerly of the Fine Fellows of Daggerford did not fare as well and perished while in the torture devices of Yek the Tall. Technically. Cause of death: pissed-off revenant's holy justice.

Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder.

2022-04-06 20:03 DDHC-DMM Dungeon of the Mad Mage 10 2.6 10 Show

We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers.

Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one.

Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too.

Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough.

I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too.

Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity

2022-02-23 19:58 DDHC-DMM Dungeon of the Mad Mage 4 180.3 10 Circlet of Blasting Show

Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that.

D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks.

2022-04-20 20:21 DDHC-DMM Dungeon of the Mad Mage 12 20.83 10 Show

The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.)
Just above that room we then discovered the headquarters for a group of Xanathar's toughs lead by Shunn Shurruth (a LE male drow cursed with the eyes of an arachnid.) Shunn, Dani & D-con parleyed, agreed no quarrel is needed and Shunn offered us a finder's fee of 50gp each if we recover and bring him a stone key from some wererats that stole it from him.

Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull.

2022-04-27 20:21 DDHC-DMM Dungeon of the Mad Mage 13 -54.4 10 Ring of Swimming Show

The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly.
The lab was under the control of a floating flameskull, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's arcane locked. * grr. RAGE. * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with ghouls climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary.

But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else.

We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it.
Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of wights that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those.

After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it.

Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination.

The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy.
Long Rest, Blessing of Corellon d100=[[53]], Dani remains female.
Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)

2022-05-04 20:44 DDHC-DMM Dungeon of the Mad Mage 14 10 Show

More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores.

A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score.

We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters.
Long Rest; Blessing of Corellon d100=[[17]] Dani wakes up Male.

2019-04-14 14:36 Downtime Activity: Fai Chen (Funeral) -10 -8 Blessing of Health Show

Dani attended the funeral of an adventurer who fell while in the Citadel of Vlaakith.
Gained Blessing of Health

2022-05-18 20:06 DDHC-DMM Dungeon of the Mad Mage 16 10 Show

Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything.
On our way to the stairs to the third level, we came across a fellow in a different armor design. Glowing blue lights on this one. Calls himself Gizmo. No magic spears for this guy; he shoots lightning out of his hands. Maybe I should put these reports in a book called "That's Not Something I've Seen Before." Volo's probably already used that title.

As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either.

A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time.

The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight.
We got one killed before the other two could close the distance, but it takes some doing to put a pair of them down.

2022-05-25 20:09 DDHC-DMM Dungeon of the Mad Mage 17 10 Show

Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report.

2022-06-01 20:35 DDHC-DMM Dungeon of the Mad Mage 18 35.75 10 Show

Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned.

After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale.
We unfortunately also found 4 prisoners who were likely killed in their cells while we were in the combat in the next room. We did find Myra Moonshadow, a sun elf wizard locked in another room, but uninjured. She seems a little too interested in the ancient history of the drow's flight into the Underdark. Geran and Aidan are unnerved by her. I'll stay wary too.
Long Rest; Blessing of Corellon d100 = [[43]]. Dani wakes up male.

2022-06-08 20:37 DDHC-DMM Dungeon of the Mad Mage 19 91.91 10 Show

We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed.
We learned that there is a sea hag coven on this level and that House A intends to invade Skullport. We'll need to reduce their forces further to prevent the attack giving Bregan d'Arthe a fourth front to fight on in Skullport. Moving on, we then cleared Driders from a hallway, one who dropped Dani into unconciousness for a few seconds. They hit hard. Where this tunnel intersects the river, we found a puzzle scratched into the rock. It indicates if we walk up the Saurgath River, we can find pirate treasure, but downstream is Skullport.

Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them.

2022-02-09 20:16 DDHC-DMM Dungeon of the Mad Mage 2 10 Show

This place is a maze and I feel like we definitely have been through this room once already. I'm going to have to map this out. Spent a lot of time killing things that I thought we'd killed before, but maybe there's just a LOT of them.

2022-06-15 20:31 DDHC-DMM Dungeon of the Mad Mage 20 132.58 10 Show

One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him.

Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him.

The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine.

Gained 1 potion of water breathing
Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male.

2022-06-22 20:19 DDHC-DMM Dungeon of the Mad Mage 0 10 Show

After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants.

Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both.
We've cleared a half dozen giant spiders set as sentries and exterminated two handfuls of troglodytes stationed to lie in wait. Danifae is covering D-con's flanks from Trogs and spiders while he used Haste and a Steel Wind Strike to cut down two squads of Auvrandyr troops in seconds. He is efficient when he is determined. The patrol's officer is a bit tougher, but still didn't last a core of seconds in a duel.

2019-10-26 23:46 Liar’s Night 2019 Fritter, the 7-Legged Spider Show

purchased Fritter, the 7-Legged Spider from The Kernel during Liar's Night..
-60 candy corn

2022-07-13 20:14 DDHC-DMM Dungeon of the Mad Mage 24 151 10 Show

Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship.

After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves.
Purchased a Shield from the Bregan d'arthe armory. (-10g)

2022-07-20 23:31 DDHC-DMM Dungeon of the Mad Mage 25 104.17 10 Show

Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain.
The next morning, the party shops at the "Gob Gobbler" the trading post for the Legion of Azrok. D-Con and Geran note that the proprieter, Kinrob, received a delivered parcel. Geran figured out that the bundle was an infant goblinoid. D-con and Aidan spirited the bundle away, but the shopkeeper noted the missing lunch parcel and confronted Geran & Dani as he shapechanges back into his true form as an oni!
Long Rest; Blessing of Corellon d100 = [[82]]. Dani wakes up female.

-21595 Show
  • Wealth currently carried in found gems 1 banded agate (10g), 5 moss agate (10g), 8 small rubies (5g ea), 2 Tiger Eye (10g ea), 1 turquoise dolphin (25g), 4 carnelians (50g), 3 citrines (50g), 7 zircons (50g), 1 amethyst (100gp), 1 silver necklace w bloodstone pendant (250g), jade bookends (250g), a ring of moonstones (250 gp), the Eye of the Spider a fist-sized cut obsidian (1,000g), spider-shaped crystal ring set with a black pearl (750 gp), 3 amethyst orbs (750g ea), 50 malachite gemstones (10g ea), jeweled anklet (750gp), 2 Peridot (500gp ea), 2 blue spiniels (500gp ea), 1 obsidian casket with a music box (2,750gp), 6 jeweled spiders (250gp ea), 4 garnets (100gp each), 2 topaz (500gp), 1 star ruby (1,000gp), 1 jacinth (5,000gp)
  • Additionally, 1,000 gp carried in the form of a gem-encrusted bowl suitable for the material component of Heroes' Feast
2018-05-27 01:10 Trade Log 28 Show Trade Log

Starting Wealth (10g), This is your life, (18gp)

XGE's This is Your Life

Born in Menzoberranzan to House Melarn. Matron mother only had two children (a boy & girl set of twins) by Danifae’s father (a cartographer that was attempting to map the Upperdark) before he was torn apart by a hook horror in the tunnels... conveniently just a few days before Matron Melarn took her position upon her mother’s death (apparent suicide).

As a child, others saw my twin & I as different. We had few other friends. As we grew, we learned the requirements of our deadly society. My devotion to my people—and to Selvetarm, Dark Seldarine god of war—lifted me in combat, making me powerful and dangerous.

In my first century of life, there were 11 influential events.
36 I made an enemy of a svirfneblin Sorcerer, though I was blameless in the affair. I left him alive, but grievously injured, as a warning to others who would make a similar attempt.
87 In my first true House war, I was (1) knocked out and left for dead. I awoke hours later and still do not remember the battle.
93 While on a hunting party, we frizzed a zone of faezeress, and found ourselves brief sojourners in the Feywild
63&55 While regaining Matron Mother’s favor after my blunders, I spent two years training. I still have the 18 gp I earned as a youth.
50 I befriended a captured adventurer, a Dragonborn cleric that was sold to us as a slave. His stories of the surface confused me.
25 It was in my 60th year when I fell in love with a friendly soldier of another house. Nothing became of it.
16 It was about this time that my father died. My brother was bequeathed most of his weapons and armor, but I did receive a single [simple weapon. ]
07 Tragedy befell our House when my aunt was killed in battle and my mother grew angry lashing out at all of us.
02 My relationship ended. Matron Mother did not approve of how the match would appear to the council. She said the loss of her mother and my aunt in a decade left our house too poorly positioned for such an arrangement.
07 He did not take the news well. He disappeared without a trace... I cannot prove it was my mother’s doing.

It was in my 111th year that I was afflicted with the “Blessing of Corellon.” The surface elves may revel in any who can alter their gender like their god, but I found it terrifying.

I fled to Bregan d’Aerthe and Jarlaxle told me my reputation was lost amongst the council. I’ve worked for him for 12 years now.

2018-05-28 21:54 DMQuest: Dedicated DM Belt of Giant Strength (Hill Giant) Show DM Log