Danifae Melarn
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 57.42 | 10 | elemental gem (emerald / water) | Show | ||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
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2023-03-15 20:24 | DDHC-DMM Dungeon of the Mad Mage | 70 | 10 | Cloak of elvenkind (piwafwi) | Show | |||
Defeating that last remaining guards, we engaged the matron mother of House Arvryandar... but must continue to press the fight if she is to be ended. |
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2023-02-22 20:31 | DDHC-DMM Dungeon of the Mad Mage | 53 | 74.58 | 10 | Show | |||
Combat in the Hall of the Dark Seldarine resumes, with Aidan and Dani holding back the retrievers and giant Lizard mounts while D-con temporarily disappears. After he joined us again, we finished off the last combatants in this room, including a pair of drow elites, a yochlol, and two more retrievers guarding the doors to the south. Aidan dashes back to the prisoners' cage where one of the halfing entertainers has been struck down by it's drow guard. The blessing of the Earthmother grants him the ability to revivfy this poor halfing and give her a second chance at life. In the next vestibule, we discover another pair of retrievers, another priestess, more elites and a mage. The priestess casts silence in the doorway to foil attempts at counterspelling, but Dani throws the last of her necklace of fireballs into the room, which but one or two of the dozen occupants were able to avoid the full brunt. The priestess' concentration falters and we push in to clear this up. It takes using about half of our healing potion stores, Dani's Righteous Rage to keeep her fighting when she should've dropped, and every spell the casters had available to finish this room. D-con, Aidan and Dani are all on the verge of collapse from their wounds. Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2019-04-12 20:54 | CCC-GLIP-01-01 Glip Dak | 75 | 5 | Aark’s Greatsword (Greatsword +1) | Show | |||
Story Award: Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you the title Vadd Narkoz, "Strong Warrior", in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthy and trusted ally. |
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2019-04-26 21:38 | CCC-GLIP01-03 Citadel Of Vlaakith | 75 | 5 | Mithral half-plate | Show | |||
Story Award: In Your Debt You successfully brought back the entire missing adventuring party. All four swear to repay their debt to you. |
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2023-02-01 23:57 | DDHC-DMM Dungeon of the Mad Mage | 50 | 79.58 | 10 | Show | |||
Through the next doors, the crew discovered a shrine to Eilistraee and Danifae spent a few moments in prayer. Placing a sword in the statue's hand, it began to dance, then pointed to the East by southeast. Dani, D-con, and Aidan were given a minor charm from the statue, the ability to cast bless (1st level) once. The next hallway led to an encounter with four drow guards, one of which, Sornssnozz, turned on his compatriots, telling us he was a plant by House Freth. He also warned us of an ambush by three phase spiders in that same room, so he's already proved valuable. Sorn is working with a House Freth Assassin and has agreed to introduce us so we can ally together to wipe out the rest of House Aryuvndar on this floor... include Matron Mother Aryuvndar. He says she has an enormous number of demons and elites guarding her. It is sure to be a challenge. But first he showed us into a very nice guest quarters and dining room that had clean, working plumbing. I have missed certain creature comforts from Waterdeep while stalking these hallways. D-con, Geran, and Danifae are already hatching a scheme to turn these guest quarters into our forward operating base for the rest of our delving into Undermountain. |
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2023-04-26 23:22 | DDHC-DMM Dungeon of the Mad Mage | 1 | 83.34 | 10 | Dagger of Venom | Show | ||
Clearing the last of House Arvryndar from the Troglodyte Warrens, The party proceeds down into the Maze Level. |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 91.91 | 10 | Show | |||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 98 | 10 | Circlet of Human Perfection | Show | ||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2023-01-04 20:12 | DDHC-DMM Dungeon of the Mad Mage | 46 | 104.17 | 10 | Chest of Preserving | Show | ||
We destroyed a laboratory built by the scorpion man, Muiral, saving the adventurers trapped there for his experiments. We also looted an ancient dining hall and found the scorpion man's stash of extra-spell components. It is insane that this feels normal. |
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2023-05-17 20:12 | DDHC-DMM Dungeon of the Mad Mage | 64 | 108 | 10 | Show | |||
2022-09-28 20:15 | DDHC-DMM Dungeon of the Mad Mage | 34 | 115.83 | 10 | Show | |||
The crew explores the last of the lost level, with a tense fight against 4 umber hulks and three minotaurs that saw Nocreth seconds away from death. Danni also flirted with her demise when a behir struck her with its lightning breath TWICE. |
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2024-03-06 23:58 | DDHC-DMM Dungeon of the Mad Mage | 125 | 10 | Show | ||||
Dani rejoined the crew to delve into Shadowdusk Hold. We cut up some grell and nothics, learned about how the Shadowdusks used to be an important Waterdhavian family, and how most of them seem to be Far Realm-twisted insane mages. We've cleared the first floor of Shadowdusk Hold of aggressive creatures and are proceeding to the second floor. |
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2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 132.58 | 10 | Show | |||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 151 | 10 | Show | |||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-02-23 19:58 | DDHC-DMM Dungeon of the Mad Mage | 4 | 180.3 | 10 | Circlet of Blasting | Show | ||
Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that. D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks. |
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2022-10-12 21:16 | DDHC-DMM Dungeon of the Mad Mage | 34 | 1 | 187.5 | 10 | Show | ||
The party explores Maggdoth's Castle and the level surrounding it. We encounter some stone giants, one of which Dani arm wrestles and wins. |
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2023-05-03 20:05 | DDHC-DMM Dungeon of the Mad Mage | 62 | 200 | 10 | Horn of the Endless Maze | Show | ||
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of minotaur attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 10 | Show | ||||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
||||||||
2023-03-15 20:24 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Defeating that last remaining guards, we engaged the matron mother of House Arvryandar... but must continue to press the fight if she is to be ended. |
||||||||
2023-02-22 20:31 | DDHC-DMM Dungeon of the Mad Mage | 53 | 10 | Show | ||||
Combat in the Hall of the Dark Seldarine resumes, with Aidan and Dani holding back the retrievers and giant Lizard mounts while D-con temporarily disappears. After he joined us again, we finished off the last combatants in this room, including a pair of drow elites, a yochlol, and two more retrievers guarding the doors to the south. Aidan dashes back to the prisoners' cage where one of the halfing entertainers has been struck down by it's drow guard. The blessing of the Earthmother grants him the ability to revivfy this poor halfing and give her a second chance at life. In the next vestibule, we discover another pair of retrievers, another priestess, more elites and a mage. The priestess casts silence in the doorway to foil attempts at counterspelling, but Dani throws the last of her necklace of fireballs into the room, which but one or two of the dozen occupants were able to avoid the full brunt. The priestess' concentration falters and we push in to clear this up. It takes using about half of our healing potion stores, Dani's Righteous Rage to keeep her fighting when she should've dropped, and every spell the casters had available to finish this room. D-con, Aidan and Dani are all on the verge of collapse from their wounds. Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 10 | Show | ||||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2019-04-12 20:54 | CCC-GLIP-01-01 Glip Dak | 1 | 2 | 2 | 5 | 0.5 | Show | |
Story Award: Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you the title Vadd Narkoz, "Strong Warrior", in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthy and trusted ally. |
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2019-04-26 21:38 | CCC-GLIP01-03 Citadel Of Vlaakith | 1 | 2 | 2 | 5 | 1 | Show | |
Story Award: In Your Debt You successfully brought back the entire missing adventuring party. All four swear to repay their debt to you. |
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2023-02-01 23:57 | DDHC-DMM Dungeon of the Mad Mage | 50 | 10 | Show | ||||
Through the next doors, the crew discovered a shrine to Eilistraee and Danifae spent a few moments in prayer. Placing a sword in the statue's hand, it began to dance, then pointed to the East by southeast. Dani, D-con, and Aidan were given a minor charm from the statue, the ability to cast bless (1st level) once. The next hallway led to an encounter with four drow guards, one of which, Sornssnozz, turned on his compatriots, telling us he was a plant by House Freth. He also warned us of an ambush by three phase spiders in that same room, so he's already proved valuable. Sorn is working with a House Freth Assassin and has agreed to introduce us so we can ally together to wipe out the rest of House Aryuvndar on this floor... include Matron Mother Aryuvndar. He says she has an enormous number of demons and elites guarding her. It is sure to be a challenge. But first he showed us into a very nice guest quarters and dining room that had clean, working plumbing. I have missed certain creature comforts from Waterdeep while stalking these hallways. D-con, Geran, and Danifae are already hatching a scheme to turn these guest quarters into our forward operating base for the rest of our delving into Undermountain. |
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2023-04-26 23:22 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Clearing the last of House Arvryndar from the Troglodyte Warrens, The party proceeds down into the Maze Level. |
||||||||
2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 10 | Show | ||||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 10 | Show | ||||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
||||||||
2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 10 | Show | ||||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
||||||||
2023-01-04 20:12 | DDHC-DMM Dungeon of the Mad Mage | 46 | 10 | Show | ||||
We destroyed a laboratory built by the scorpion man, Muiral, saving the adventurers trapped there for his experiments. We also looted an ancient dining hall and found the scorpion man's stash of extra-spell components. It is insane that this feels normal. |
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2023-05-17 20:12 | DDHC-DMM Dungeon of the Mad Mage | 64 | 10 | Show | ||||
2022-09-28 20:15 | DDHC-DMM Dungeon of the Mad Mage | 34 | 10 | Show | ||||
The crew explores the last of the lost level, with a tense fight against 4 umber hulks and three minotaurs that saw Nocreth seconds away from death. Danni also flirted with her demise when a behir struck her with its lightning breath TWICE. |
||||||||
2024-03-06 23:58 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Dani rejoined the crew to delve into Shadowdusk Hold. We cut up some grell and nothics, learned about how the Shadowdusks used to be an important Waterdhavian family, and how most of them seem to be Far Realm-twisted insane mages. We've cleared the first floor of Shadowdusk Hold of aggressive creatures and are proceeding to the second floor. |
||||||||
2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 10 | Show | ||||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 10 | Show | ||||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-02-23 19:58 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | Show | ||||
Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that. D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks. |
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2022-10-12 21:16 | DDHC-DMM Dungeon of the Mad Mage | 34 | 10 | Show | ||||
The party explores Maggdoth's Castle and the level surrounding it. We encounter some stone giants, one of which Dani arm wrestles and wins. |
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2023-05-03 20:05 | DDHC-DMM Dungeon of the Mad Mage | 62 | 10 | Show | ||||
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of minotaur attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her. |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
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2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 57.42 | 10 | elemental gem (emerald / water) | Show | ||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
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2023-03-15 20:24 | DDHC-DMM Dungeon of the Mad Mage | 70 | 10 | Cloak of elvenkind (piwafwi) | Show | |||
Defeating that last remaining guards, we engaged the matron mother of House Arvryandar... but must continue to press the fight if she is to be ended. |
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2023-02-22 20:31 | DDHC-DMM Dungeon of the Mad Mage | 53 | 74.58 | 10 | Show | |||
Combat in the Hall of the Dark Seldarine resumes, with Aidan and Dani holding back the retrievers and giant Lizard mounts while D-con temporarily disappears. After he joined us again, we finished off the last combatants in this room, including a pair of drow elites, a yochlol, and two more retrievers guarding the doors to the south. Aidan dashes back to the prisoners' cage where one of the halfing entertainers has been struck down by it's drow guard. The blessing of the Earthmother grants him the ability to revivfy this poor halfing and give her a second chance at life. In the next vestibule, we discover another pair of retrievers, another priestess, more elites and a mage. The priestess casts silence in the doorway to foil attempts at counterspelling, but Dani throws the last of her necklace of fireballs into the room, which but one or two of the dozen occupants were able to avoid the full brunt. The priestess' concentration falters and we push in to clear this up. It takes using about half of our healing potion stores, Dani's Righteous Rage to keeep her fighting when she should've dropped, and every spell the casters had available to finish this room. D-con, Aidan and Dani are all on the verge of collapse from their wounds. Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2019-04-12 20:54 | CCC-GLIP-01-01 Glip Dak | 75 | 5 | 0.5 | Aark’s Greatsword (Greatsword +1) | Show | ||
Story Award: Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you the title Vadd Narkoz, "Strong Warrior", in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthy and trusted ally. |
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2019-04-26 21:38 | CCC-GLIP01-03 Citadel Of Vlaakith | 75 | 5 | 1 | Mithral half-plate | Show | ||
Story Award: In Your Debt You successfully brought back the entire missing adventuring party. All four swear to repay their debt to you. |
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2023-02-01 23:57 | DDHC-DMM Dungeon of the Mad Mage | 50 | 79.58 | 10 | Show | |||
Through the next doors, the crew discovered a shrine to Eilistraee and Danifae spent a few moments in prayer. Placing a sword in the statue's hand, it began to dance, then pointed to the East by southeast. Dani, D-con, and Aidan were given a minor charm from the statue, the ability to cast bless (1st level) once. The next hallway led to an encounter with four drow guards, one of which, Sornssnozz, turned on his compatriots, telling us he was a plant by House Freth. He also warned us of an ambush by three phase spiders in that same room, so he's already proved valuable. Sorn is working with a House Freth Assassin and has agreed to introduce us so we can ally together to wipe out the rest of House Aryuvndar on this floor... include Matron Mother Aryuvndar. He says she has an enormous number of demons and elites guarding her. It is sure to be a challenge. But first he showed us into a very nice guest quarters and dining room that had clean, working plumbing. I have missed certain creature comforts from Waterdeep while stalking these hallways. D-con, Geran, and Danifae are already hatching a scheme to turn these guest quarters into our forward operating base for the rest of our delving into Undermountain. |
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2023-04-26 23:22 | DDHC-DMM Dungeon of the Mad Mage | 83.34 | 10 | Dagger of Venom | Show | |||
Clearing the last of House Arvryndar from the Troglodyte Warrens, The party proceeds down into the Maze Level. |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 91.91 | 10 | Show | |||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 98 | 10 | Circlet of Human Perfection | Show | ||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2023-01-04 20:12 | DDHC-DMM Dungeon of the Mad Mage | 46 | 104.17 | 10 | Chest of Preserving | Show | ||
We destroyed a laboratory built by the scorpion man, Muiral, saving the adventurers trapped there for his experiments. We also looted an ancient dining hall and found the scorpion man's stash of extra-spell components. It is insane that this feels normal. |
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2023-05-17 20:12 | DDHC-DMM Dungeon of the Mad Mage | 64 | 108 | 10 | Show | |||
2022-09-28 20:15 | DDHC-DMM Dungeon of the Mad Mage | 34 | 115.83 | 10 | Show | |||
The crew explores the last of the lost level, with a tense fight against 4 umber hulks and three minotaurs that saw Nocreth seconds away from death. Danni also flirted with her demise when a behir struck her with its lightning breath TWICE. |
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2024-03-06 23:58 | DDHC-DMM Dungeon of the Mad Mage | 125 | 10 | Show | ||||
Dani rejoined the crew to delve into Shadowdusk Hold. We cut up some grell and nothics, learned about how the Shadowdusks used to be an important Waterdhavian family, and how most of them seem to be Far Realm-twisted insane mages. We've cleared the first floor of Shadowdusk Hold of aggressive creatures and are proceeding to the second floor. |
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2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 132.58 | 10 | Show | |||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 151 | 10 | Show | |||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-02-23 19:58 | DDHC-DMM Dungeon of the Mad Mage | 4 | 180.3 | 10 | Circlet of Blasting | Show | ||
Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that. D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks. |
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2022-10-12 21:16 | DDHC-DMM Dungeon of the Mad Mage | 34 | 187.5 | 10 | Show | |||
The party explores Maggdoth's Castle and the level surrounding it. We encounter some stone giants, one of which Dani arm wrestles and wins. |
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2023-05-03 20:05 | DDHC-DMM Dungeon of the Mad Mage | 62 | 200 | 10 | Horn of the Endless Maze | Show | ||
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of minotaur attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her. |