Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Dragonhilt Longsword
unique
63. Gas-Filled Room; Lord Brixton's Body
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language.
Hat of Vermin
common
This Is Your Life - Life Event Table
Start
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove
H
72
Trade Log
Show
Staff of Swarming Insects
rare
Random Encounter: Mage Hunters (Imari Jabu's Body)
G
DDHC-TOA-7 - Ruins of Mezro
Show
Cape of the Mountebank
rare
Faction Downtime Activity: Item Procurement
G
Faction Downtime Activity
Show
Notes:
Not tradable.
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking)
rare
DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned
G
Trade Log
Show
Gulthias Staff
rare
DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body
G
Trade Log
Show
Notes:
Requires Attunement
|
Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6+4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
|
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).
Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.
Goggles of Night
uncommon
Gift from Wadumu
B
DDAL07-04 - A Walk in the Park
Show
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
Pearl of Power
uncommon
Venom Queen Shasskatar (set into her ring)
F
DDAL07-05 Whispers in the Dark
Show
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness.
Alchemy Jug
uncommon
Camp Righteous; House of the Man and Crocodile Treasury
B
DDHC-TOA-1 Tomb of Annihilation
Show
Shield +1
uncommon
Downtime Activity: Buying from the Princes (Ekene-Afa)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Not tradable.
|
Wooden
Mariner's Plate Armor
uncommon
Conclusion; Syndra's Reward
B
DDHC-TOA-1 - Tomb of Annihilation
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dragonhilt Longsword | unique | 63. Gas-Filled Room; Lord Brixton's Body | DDHC-TOA-1 - Tomb of Annihilation | Show | ||
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language. |
||||||
Hat of Vermin | common | This Is Your Life - Life Event Table | Start | Show | ||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |
||||||
Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove | H | 72 | Trade Log | Show |
Staff of Swarming Insects | rare | Random Encounter: Mage Hunters (Imari Jabu's Body) | G | DDHC-TOA-7 - Ruins of Mezro | Show | |
Cape of the Mountebank | rare | Faction Downtime Activity: Item Procurement | G | Faction Downtime Activity | Show | |
Notes:
Not tradable. |
||||||
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking) | rare | DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned | G | Trade Log | Show | |
Gulthias Staff | rare | DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body | G | Trade Log | Show | |
Notes:
Requires Attunement If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die. Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them. |
||||||
Goggles of Night | uncommon | Gift from Wadumu | B | DDAL07-04 - A Walk in the Park | Show | |
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. |
||||||
Pearl of Power | uncommon | Venom Queen Shasskatar (set into her ring) | F | DDAL07-05 Whispers in the Dark | Show | |
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness. |
||||||
Alchemy Jug | uncommon | Camp Righteous; House of the Man and Crocodile Treasury | B | DDHC-TOA-1 Tomb of Annihilation | Show | |
Shield +1 | uncommon | Downtime Activity: Buying from the Princes (Ekene-Afa) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Not tradable. |
||||||
Mariner's Plate Armor | uncommon | Conclusion; Syndra's Reward | B | DDHC-TOA-1 - Tomb of Annihilation | Show |
Unlocked Magic Items
Name
Rarity
Tier ▼
Location
Table
Result
Source
Stone Half Plate +2
very_rare
3
2nd Successful Quest Reward
I
DDEP07-02 - Drums of the Dead
Show
Notes:
This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language.
Manual of Clay Golems
very_rare
3
28. Withers's Office
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Mirror of Life Trapping
very_rare
3
50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Prisoners of the Mirror
| Cell | Prisoner | Notes | Reaction if Released |
|---------|------------|---------|------------------------------|
| 1 | A'tan (CN male Chultan human commoner) | Omuan merchant trapped shortly after the fall of Omu driven insane by his long incarceration | Follows his liberators around, talking nonsense |
|2 | - | - | - |
| 3 | Invisible stalker| Mirror guardian | Tries to kill whoever released it, and vanishes if it succeeds |
| 4 | Zaal (minotaur) |Trapped by Acererak shortly after Omu's fall | Attacks any other creature it sees except Lukanu, whom it obeys |
| 5 | - | - | - |
| 6 | Yraggath (troll) | Driven insane by its captivity | Attacks anything it can eat |
| 7 | Tlad Xolbrys (NE male drow mage) | A visitor to Omu who was trapped during the construction of the Tomb of the Nine Gods | Aids or betrays his liberators to ensure his own survival |
| 8 | Pox (doppelganger) | Disguised as a male human adventurer named Biff Longsteel followed the Company of the Yellow Banner into the tomb | Tries to join the party and stay out of harm's way |
| 9 | Giant four-armed gargoyle Mirror guardian | Attacks all other creatures, then stands guard next to the mirror |
| 10 | - | - | - |
| 11 | Lukanu (N female Chultan champion) | Bodyguard to Queen Napaka of Omu, trapped during the city's fall; wears scorpion armor | Helps her liberators, but won't leave Omu until she learns what happened to Queen Napaka (see area 53) |
| 12 | Stirge | Trapped when it flew toward the mirror | Attacks the nearest warm-blooded creature |
Destroying the Mirror
If the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
- Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the invisible stalker and the troll.
- The stirge attacks A'tan, killing him in 1 round. After draining A'tan's blood, the stirge flies away to digest its meal.
- The doppelganger tries to flee but doesn't go far, hoping that the characters survive and returning to thank them if they prevail.
- Tlad Xolbrys uses his magic to help the characters unless it looks like they're near defeat, whereupon the drow turns against them.
Scorpion Armor
legendary
3
50. Mirror of Life Trapping; Lukanu's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
- The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
- The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
- The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.
Sphere of Annihilation
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Wand of the War Mage +3
very_rare
3
1st Successful Quest Reward
H
DDEP07-02 - Drums of the Dead
Show
Notes:
This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace.
Wand of Polymorph
very_rare
3
3rd Successful Quest Reward
H
DDEP07-02 - Drums of the Dead
Show
Notes:
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.
Talisman of the Sphere
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Armor of Vulnerability (Slashing)
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Ring of Protection
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Ring of Spell Storing
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
The ring contains the following spells:
2nd level: 2x mirror image
Chain Mail +1
rare
2
10. Deceptively Deep Room
G
DDHC-TYP - Tales from the Yawning Portal
Show
Amulet of the Black Skull
very_rare
2
28. Withers's Office; Withers' Body
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.
If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
| d100 | Transformation |
|--------|---------------------|
| 01-20 | The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic. |
| 21-35 | You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 36-50 | You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 51-70 | You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. |
| 71-95 | You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. |
| 96-00 | You become petrified. This effect can be ended only with a greater restoration spell or similar magic. |
Mace of Terror
rare
2
16. Wongo's Tomb
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Giant Slayer Battleaxe
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Daern's Instant Fortress
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Adamantine Mace of Smiting
rare
2
Conclusion; Brazen's Reward
G
DDAL07-06 - Fester and Burn
Show
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
Rope of Entanglement
rare
2
The Big Battle; Big One’s Stomach
G
DDAL07-07 - Rotting Roots
Show
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Staff of the Woodlands
rare
2
B. Chamber of the Cyst; Ullal's Body
G
DDAL07-08 - Putting the Dead to Rest
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Staff of the Woodlands
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Name | Rarity | Tier ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Stone Half Plate +2 | very_rare | 3 | 2nd Successful Quest Reward | I | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language. |
|||||||
Manual of Clay Golems | very_rare | 3 | 28. Withers's Office | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Mirror of Life Trapping | very_rare | 3 | 50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Prisoners of the Mirror| Cell | Prisoner | Notes | Reaction if Released | Destroying the MirrorIf the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
|
|||||||
Scorpion Armor | legendary | 3 | 50. Mirror of Life Trapping; Lukanu's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. |
|||||||
Sphere of Annihilation | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Wand of the War Mage +3 | very_rare | 3 | 1st Successful Quest Reward | H | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace. |
|||||||
Wand of Polymorph | very_rare | 3 | 3rd Successful Quest Reward | H | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches. |
|||||||
Talisman of the Sphere | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Armor of Vulnerability (Slashing) | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Ring of Protection | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Ring of Spell Storing | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
The ring contains the following spells: |
|||||||
Chain Mail +1 | rare | 2 | 10. Deceptively Deep Room | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Amulet of the Black Skull | very_rare | 2 | 28. Withers's Office; Withers' Body | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb. If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table. Black Skull Transformation| d100 | Transformation | |
|||||||
Mace of Terror | rare | 2 | 16. Wongo's Tomb | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Giant Slayer Battleaxe | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Daern's Instant Fortress | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Adamantine Mace of Smiting | rare | 2 | Conclusion; Brazen's Reward | G | DDAL07-06 - Fester and Burn | Show | |
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. |
|||||||
Rope of Entanglement | rare | 2 | The Big Battle; Big One’s Stomach | G | DDAL07-07 - Rotting Roots | Show | |
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
|||||||
Staff of the Woodlands | rare | 2 | B. Chamber of the Cyst; Ullal's Body | G | DDAL07-08 - Putting the Dead to Rest | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
|||||||
Staff of the Woodlands | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |