Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Alchemy Jug
uncommon
Camp Righteous; House of the Man and Crocodile Treasury
B
DDHC-TOA-1 Tomb of Annihilation
Show
Cape of the Mountebank
rare
Faction Downtime Activity: Item Procurement
G
Faction Downtime Activity
Show
Notes:
Not tradable.
Dragonhilt Longsword
unique
63. Gas-Filled Room; Lord Brixton's Body
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language.
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove
H
72
Trade Log
Show
Goggles of Night
uncommon
Gift from Wadumu
B
DDAL07-04 - A Walk in the Park
Show
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
Gulthias Staff
rare
DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body
G
Trade Log
Show
Notes:
Requires Attunement
|
Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6+4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
|
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).
Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.
Hat of Vermin
common
This Is Your Life - Life Event Table
Start
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Mariner's Plate Armor
uncommon
Conclusion; Syndra's Reward
B
DDHC-TOA-1 - Tomb of Annihilation
Show
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking)
rare
DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned
G
Trade Log
Show
Pearl of Power
uncommon
Venom Queen Shasskatar (set into her ring)
F
DDAL07-05 Whispers in the Dark
Show
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness.
Shield +1
uncommon
Downtime Activity: Buying from the Princes (Ekene-Afa)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Not tradable.
|
Wooden
Staff of Swarming Insects
rare
Random Encounter: Mage Hunters (Imari Jabu's Body)
G
DDHC-TOA-7 - Ruins of Mezro
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Alchemy Jug | uncommon | Camp Righteous; House of the Man and Crocodile Treasury | B | DDHC-TOA-1 Tomb of Annihilation | Show | |
Cape of the Mountebank | rare | Faction Downtime Activity: Item Procurement | G | Faction Downtime Activity | Show | |
Notes:
Not tradable. |
||||||
Dragonhilt Longsword | unique | 63. Gas-Filled Room; Lord Brixton's Body | DDHC-TOA-1 - Tomb of Annihilation | Show | ||
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language. |
||||||
Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove | H | 72 | Trade Log | Show |
Goggles of Night | uncommon | Gift from Wadumu | B | DDAL07-04 - A Walk in the Park | Show | |
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. |
||||||
Gulthias Staff | rare | DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body | G | Trade Log | Show | |
Notes:
Requires Attunement If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die. Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them. |
||||||
Hat of Vermin | common | This Is Your Life - Life Event Table | Start | Show | ||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |
||||||
Mariner's Plate Armor | uncommon | Conclusion; Syndra's Reward | B | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking) | rare | DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned | G | Trade Log | Show | |
Pearl of Power | uncommon | Venom Queen Shasskatar (set into her ring) | F | DDAL07-05 Whispers in the Dark | Show | |
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness. |
||||||
Shield +1 | uncommon | Downtime Activity: Buying from the Princes (Ekene-Afa) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Not tradable. |
||||||
Staff of Swarming Insects | rare | Random Encounter: Mage Hunters (Imari Jabu's Body) | G | DDHC-TOA-7 - Ruins of Mezro | Show |
Unlocked Magic Items
Name ▲
Rarity
Tier
Location
Table
Result
Source
Adamantine Mace of Smiting
rare
2
Conclusion; Brazen's Reward
G
DDAL07-06 - Fester and Burn
Show
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
Amulet of Health
rare
2
22. Papazotl's Tomb
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Amulet of the Black Skull
very_rare
2
28. Withers's Office; Withers' Body
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.
If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
| d100 | Transformation |
|--------|---------------------|
| 01-20 | The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic. |
| 21-35 | You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 36-50 | You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 51-70 | You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. |
| 71-95 | You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. |
| 96-00 | You become petrified. This effect can be ended only with a greater restoration spell or similar magic. |
Armor of Vulnerability (Slashing)
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Bag of Beans (9 Beans)
rare
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Chain Mail +1
rare
2
10. Deceptively Deep Room
G
DDHC-TYP - Tales from the Yawning Portal
Show
Cloak of the Bat
rare
2
Quest 3. Steal the War Charter; Jessamine’s Reward
G
DDEP07-01 - Peril at the Port
Show
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.
Cursed Necklace of Fireballs (8 Beads)
rare
1
53. Crypt of the Sun Queen
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace.
Daern's Instant Fortress
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Driftglobe
uncommon
1
2. Flooded Hall: Red, Red, Vine
A/B
DDHC-TOA-6 - Heart of the Wild
Show
Eversmoking Bottle
rare
2
Area 3A. Harbor and Main Deck; Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.
Ghost Lantern
rare
1
27. Forge of the Tomb Dwarves
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.
While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.
If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern.
The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead.
Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical.
|
The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can't be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan.
The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it.
The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory.
Giant Slayer Battleaxe
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Goggles of Night
uncommon
1
The Forsaken Guardian; Kolate's Body
B
DDHC-TOA-6 - Heart of the Wild
Show
Goggles of Night
uncommon
1
17. The Boiling Bubble
B
DDHC-TYP - Tales from the Yawning Portal
Show
Leather Armor +1
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.
Mace of Terror
rare
2
16. Wongo's Tomb
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Manual of Clay Golems
very_rare
3
28. Withers's Office
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Mask of the Beast
uncommon
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.
Mirror of Life Trapping
very_rare
3
50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Prisoners of the Mirror
| Cell | Prisoner | Notes | Reaction if Released |
|---------|------------|---------|------------------------------|
| 1 | A'tan (CN male Chultan human commoner) | Omuan merchant trapped shortly after the fall of Omu driven insane by his long incarceration | Follows his liberators around, talking nonsense |
|2 | - | - | - |
| 3 | Invisible stalker| Mirror guardian | Tries to kill whoever released it, and vanishes if it succeeds |
| 4 | Zaal (minotaur) |Trapped by Acererak shortly after Omu's fall | Attacks any other creature it sees except Lukanu, whom it obeys |
| 5 | - | - | - |
| 6 | Yraggath (troll) | Driven insane by its captivity | Attacks anything it can eat |
| 7 | Tlad Xolbrys (NE male drow mage) | A visitor to Omu who was trapped during the construction of the Tomb of the Nine Gods | Aids or betrays his liberators to ensure his own survival |
| 8 | Pox (doppelganger) | Disguised as a male human adventurer named Biff Longsteel followed the Company of the Yellow Banner into the tomb | Tries to join the party and stay out of harm's way |
| 9 | Giant four-armed gargoyle Mirror guardian | Attacks all other creatures, then stands guard next to the mirror |
| 10 | - | - | - |
| 11 | Lukanu (N female Chultan champion) | Bodyguard to Queen Napaka of Omu, trapped during the city's fall; wears scorpion armor | Helps her liberators, but won't leave Omu until she learns what happened to Queen Napaka (see area 53) |
| 12 | Stirge | Trapped when it flew toward the mirror | Attacks the nearest warm-blooded creature |
Destroying the Mirror
If the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
- Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the invisible stalker and the troll.
- The stirge attacks A'tan, killing him in 1 round. After draining A'tan's blood, the stirge flies away to digest its meal.
- The doppelganger tries to flee but doesn't go far, hoping that the characters survive and returning to thank them if they prevail.
- Tlad Xolbrys uses his magic to help the characters unless it looks like they're near defeat, whereupon the drow turns against them.
Name ▲ | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Adamantine Mace of Smiting | rare | 2 | Conclusion; Brazen's Reward | G | DDAL07-06 - Fester and Burn | Show | |
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. |
|||||||
Amulet of Health | rare | 2 | 22. Papazotl's Tomb | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Amulet of the Black Skull | very_rare | 2 | 28. Withers's Office; Withers' Body | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb. If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table. Black Skull Transformation| d100 | Transformation | |
|||||||
Armor of Vulnerability (Slashing) | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Bag of Beans (9 Beans) | rare | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Chain Mail +1 | rare | 2 | 10. Deceptively Deep Room | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Cloak of the Bat | rare | 2 | Quest 3. Steal the War Charter; Jessamine’s Reward | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish. |
|||||||
Cursed Necklace of Fireballs (8 Beads) | rare | 1 | 53. Crypt of the Sun Queen | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace. |
|||||||
Daern's Instant Fortress | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Driftglobe | uncommon | 1 | 2. Flooded Hall: Red, Red, Vine | A/B | DDHC-TOA-6 - Heart of the Wild | Show | |
Eversmoking Bottle | rare | 2 | Area 3A. Harbor and Main Deck; Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping. |
|||||||
Ghost Lantern | rare | 1 | 27. Forge of the Tomb Dwarves | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends. If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern. The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead. Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical. The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it. The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory. |
|||||||
Giant Slayer Battleaxe | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Goggles of Night | uncommon | 1 | The Forsaken Guardian; Kolate's Body | B | DDHC-TOA-6 - Heart of the Wild | Show | |
Goggles of Night | uncommon | 1 | 17. The Boiling Bubble | B | DDHC-TYP - Tales from the Yawning Portal | Show | |
Leather Armor +1 | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. |
|||||||
Mace of Terror | rare | 2 | 16. Wongo's Tomb | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Manual of Clay Golems | very_rare | 3 | 28. Withers's Office | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Mask of the Beast | uncommon | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. |
|||||||
Mirror of Life Trapping | very_rare | 3 | 50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Prisoners of the Mirror| Cell | Prisoner | Notes | Reaction if Released | Destroying the MirrorIf the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
|