Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Alchemy Jug uncommon Camp Righteous; House of the Man and Crocodile Treasury B DDHC-TOA-1 Tomb of Annihilation Show
Cape of the Mountebank rare Faction Downtime Activity: Item Procurement G Faction Downtime Activity Show
Notes:

Not tradable.

Dragonhilt Longsword unique 63. Gas-Filled Room; Lord Brixton's Body DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language.

Figurine of Wondrous Power (Obsidian Steed) very_rare DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove H 72 Trade Log Show
Goggles of Night uncommon Gift from Wadumu B DDAL07-04 - A Walk in the Park Show
Notes:

The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.

Gulthias Staff rare DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body G Trade Log Show
Notes:

Requires Attunement
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Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6+4 of its expended charges daily at dusk.

If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
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Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).

Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.

Hat of Vermin common This Is Your Life - Life Event Table Start Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Mariner's Plate Armor uncommon Conclusion; Syndra's Reward B DDHC-TOA-1 - Tomb of Annihilation Show
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking) rare DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned G Trade Log Show
Pearl of Power uncommon Venom Queen Shasskatar (set into her ring) F DDAL07-05 Whispers in the Dark Show
Notes:

This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness.

Shield +1 uncommon Downtime Activity: Buying from the Princes (Ekene-Afa) F DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Not tradable.
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Wooden

Staff of Swarming Insects rare Random Encounter: Mage Hunters (Imari Jabu's Body) G DDHC-TOA-7 - Ruins of Mezro Show

Unlocked Magic Items

Name ▲ Rarity Tier Location Table Result Source
Adamantine Mace of Smiting rare 2 Conclusion; Brazen's Reward G DDAL07-06 - Fester and Burn Show
Notes:

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

Amulet of Health rare 2 22. Papazotl's Tomb G DDHC-TOA-1 - Tomb of Annihilation Show
Amulet of the Black Skull very_rare 2 28. Withers's Office; Withers' Body G DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Requires Attunement
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This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.

The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.

If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.

Black Skull Transformation

| d100 | Transformation |
|--------|---------------------|
| 01-20 | The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic. |
| 21-35 | You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 36-50 | You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 51-70 | You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. |
| 71-95 | You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. |
| 96-00 | You become petrified. This effect can be ended only with a greater restoration spell or similar magic. |

Armor of Vulnerability (Slashing) rare 2 27. Luxurious Prison G DDHC-TYP - Tales from the Yawning Portal Show
Bag of Beans (9 Beans) rare 1 Conclusion; Syndra's Reward C DDHC-TOA-1 - Tomb of Annihilation Show
Chain Mail +1 rare 2 10. Deceptively Deep Room G DDHC-TYP - Tales from the Yawning Portal Show
Cloak of the Bat rare 2 Quest 3. Steal the War Charter; Jessamine’s Reward G DDEP07-01 - Peril at the Port Show
Notes:

This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.

Cursed Necklace of Fireballs (8 Beads) rare 1 53. Crypt of the Sun Queen C DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace.

Daern's Instant Fortress rare 2 Conclusion; Syndra's Reward G DDHC-TOA-1 - Tomb of Annihilation Show
Driftglobe uncommon 1 2. Flooded Hall: Red, Red, Vine A/B DDHC-TOA-6 - Heart of the Wild Show
Eversmoking Bottle rare 2 Area 3A. Harbor and Main Deck; Pirate's Body G DDEP07-01 - Peril at the Port Show
Notes:

This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.

Ghost Lantern rare 1 27. Forge of the Tomb Dwarves C DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Requires Attunement
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A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.

While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.

If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern.

The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead.

Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical.
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The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can't be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan.

The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it.

The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory.

Giant Slayer Battleaxe rare 2 Conclusion; Syndra's Reward G DDHC-TOA-1 - Tomb of Annihilation Show
Goggles of Night uncommon 1 The Forsaken Guardian; Kolate's Body B DDHC-TOA-6 - Heart of the Wild Show
Goggles of Night uncommon 1 17. The Boiling Bubble B DDHC-TYP - Tales from the Yawning Portal Show
Leather Armor +1 rare 2 Location 5. Dinosaur Pens; Elite Pirate's Body G DDEP07-01 - Peril at the Port Show
Notes:

This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.

Mace of Terror rare 2 16. Wongo's Tomb G DDHC-TOA-1 - Tomb of Annihilation Show
Manual of Clay Golems very_rare 3 28. Withers's Office H DDHC-TOA-1 - Tomb of Annihilation Show
Mask of the Beast uncommon 1 Conclusion; Syndra's Reward C DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.

Mirror of Life Trapping very_rare 3 50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness H DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Prisoners of the Mirror

| Cell | Prisoner | Notes | Reaction if Released |
|---------|------------|---------|------------------------------|
| 1 | A'tan (CN male Chultan human commoner) | Omuan merchant trapped shortly after the fall of Omu driven insane by his long incarceration | Follows his liberators around, talking nonsense |
|2 | - | - | - |
| 3 | Invisible stalker| Mirror guardian | Tries to kill whoever released it, and vanishes if it succeeds |
| 4 | Zaal (minotaur) |Trapped by Acererak shortly after Omu's fall | Attacks any other creature it sees except Lukanu, whom it obeys |
| 5 | - | - | - |
| 6 | Yraggath (troll) | Driven insane by its captivity | Attacks anything it can eat |
| 7 | Tlad Xolbrys (NE male drow mage) | A visitor to Omu who was trapped during the construction of the Tomb of the Nine Gods | Aids or betrays his liberators to ensure his own survival |
| 8 | Pox (doppelganger) | Disguised as a male human adventurer named Biff Longsteel followed the Company of the Yellow Banner into the tomb | Tries to join the party and stay out of harm's way |
| 9 | Giant four-armed gargoyle Mirror guardian | Attacks all other creatures, then stands guard next to the mirror |
| 10 | - | - | - |
| 11 | Lukanu (N female Chultan champion) | Bodyguard to Queen Napaka of Omu, trapped during the city's fall; wears scorpion armor | Helps her liberators, but won't leave Omu until she learns what happened to Queen Napaka (see area 53) |
| 12 | Stirge | Trapped when it flew toward the mirror | Attacks the nearest warm-blooded creature |

Destroying the Mirror

If the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:

  • Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the invisible stalker and the troll.
  • The stirge attacks A'tan, killing him in 1 round. After draining A'tan's blood, the stirge flies away to digest its meal.
  • The doppelganger tries to flee but doesn't go far, hoping that the characters survive and returning to thank them if they prevail.
  • Tlad Xolbrys uses his magic to help the characters unless it looks like they're near defeat, whereupon the drow turns against them.