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Adventure Title
DDHC-TOA-1 - Tomb of Annihilation
Tier
2
Session
3
Date Played
2019-01-19 13:00:00 UTC
ACP
2
TCP
2
GP +/-
Downtime
5.0
Renown
1.0
Location Played
Online
DM Name
Max Eggers
DM DCI Number
2319069051
Notes
Played Chapter 5 | Played with: Bahadin; Ezros; Gharboz; Xyrdym | Treasure: Cursed Necklace of Fireballs (8 Beads); Mirror of Life Trapping; Scorpion Armor; Black Opal Crown -> Ezros; Napaka's Scepter -> Bahadin | Inhabitated by Trickster Gods 5/9: I'Jin (Wand of Wonder) -> Gharboz; Moa (Staff of the Python) -> Xyrdym; Obo'laka (Ring of Protection) -> Ezros; Papazotl (Amulet of Health) -> Pestilence; Shagambi (Instrument of the Bards, Canaith Mandolin) -> Left behind; Wongo (Mace of Terror) -> Bahadin | Downtime Leftover CP: 0.5 Renown Leftover CP: 1.5

Magic Items

Name Rarity Location Table Result Counts?
Mirror of Life Trapping Very Rare 50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness H true
#### Prisoners of the Mirror #### | **Cell** | **Prisoner** | **Notes** | **Reaction if Released** | |---------|------------|---------|------------------------------| | 1 | A'tan (CN male Chultan human commoner) | Omuan merchant trapped shortly after the fall of Omu driven insane by his long incarceration | Follows his liberators around, talking nonsense | |2 | - | - | - | | 3 | Invisible stalker| Mirror guardian | Tries to kill whoever released it, and vanishes if it succeeds | | 4 | Zaal (minotaur) |Trapped by Acererak shortly after Omu's fall | Attacks any other creature it sees except Lukanu, whom it obeys | | 5 | - | - | - | | 6 | Yraggath (troll) | Driven insane by its captivity | Attacks anything it can eat | | 7 | Tlad Xolbrys (NE male drow mage) | A visitor to Omu who was trapped during the construction of the Tomb of the Nine Gods | Aids or betrays his liberators to ensure his own survival | | 8 | Pox (doppelganger) | Disguised as a male human adventurer named Biff Longsteel followed the Company of the Yellow Banner into the tomb | Tries to join the party and stay out of harm's way | | 9 | Giant four-armed gargoyle Mirror guardian | Attacks all other creatures, then stands guard next to the mirror | | 10 | - | - | - | | 11 | Lukanu (N female Chultan champion) | Bodyguard to Queen Napaka of Omu, trapped during the city's fall; wears *scorpion armor* | Helps her liberators, but won't leave Omu until she learns what happened to Queen Napaka (see area 53) | | 12 | Stirge | Trapped when it flew toward the mirror | Attacks the nearest warm-blooded creature | #### Destroying the Mirror #### If the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows: * Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the invisible stalker and the troll. * The stirge attacks A'tan, killing him in 1 round. After draining A'tan's blood, the stirge flies away to digest its meal. * The doppelganger tries to flee but doesn't go far, hoping that the characters survive and returning to thank them if they prevail. * Tlad Xolbrys uses his magic to help the characters unless it looks like they're near defeat, whereupon the drow turns against them.
Scorpion Armor Legendary 50. Mirror of Life Trapping; Lukanu's Body I true
***Requires Attunement*** | This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: * The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. * The armor doesn't impose disadvantage on your Dexterity (Stealth) checks. * The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide). ***Curse.*** This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.
Cursed Necklace of Fireballs (8 Beads) Rare 53. Crypt of the Sun Queen C true
***Curse.*** When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace.