Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Hat of Vermin
common
This Is Your Life - Life Event Table
Start
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Pearl of Power
uncommon
Venom Queen Shasskatar (set into her ring)
F
DDAL07-05 Whispers in the Dark
Show
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness.
Mariner's Plate Armor
uncommon
Conclusion; Syndra's Reward
B
DDHC-TOA-1 - Tomb of Annihilation
Show
Goggles of Night
uncommon
Gift from Wadumu
B
DDAL07-04 - A Walk in the Park
Show
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
Alchemy Jug
uncommon
Camp Righteous; House of the Man and Crocodile Treasury
B
DDHC-TOA-1 Tomb of Annihilation
Show
Shield +1
uncommon
Downtime Activity: Buying from the Princes (Ekene-Afa)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Not tradable.
|
Wooden
Cape of the Mountebank
rare
Faction Downtime Activity: Item Procurement
G
Faction Downtime Activity
Show
Notes:
Not tradable.
Staff of Swarming Insects
rare
Random Encounter: Mage Hunters (Imari Jabu's Body)
G
DDHC-TOA-7 - Ruins of Mezro
Show
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking)
rare
DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned
G
Trade Log
Show
Gulthias Staff
rare
DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body
G
Trade Log
Show
Notes:
Requires Attunement
|
Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6+4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
|
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).
Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove
H
72
Trade Log
Show
Dragonhilt Longsword
unique
63. Gas-Filled Room; Lord Brixton's Body
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Hat of Vermin | common | This Is Your Life - Life Event Table | Start | Show | ||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |
||||||
Pearl of Power | uncommon | Venom Queen Shasskatar (set into her ring) | F | DDAL07-05 Whispers in the Dark | Show | |
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness. |
||||||
Mariner's Plate Armor | uncommon | Conclusion; Syndra's Reward | B | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Goggles of Night | uncommon | Gift from Wadumu | B | DDAL07-04 - A Walk in the Park | Show | |
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. |
||||||
Alchemy Jug | uncommon | Camp Righteous; House of the Man and Crocodile Treasury | B | DDHC-TOA-1 Tomb of Annihilation | Show | |
Shield +1 | uncommon | Downtime Activity: Buying from the Princes (Ekene-Afa) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Not tradable. |
||||||
Cape of the Mountebank | rare | Faction Downtime Activity: Item Procurement | G | Faction Downtime Activity | Show | |
Notes:
Not tradable. |
||||||
Staff of Swarming Insects | rare | Random Encounter: Mage Hunters (Imari Jabu's Body) | G | DDHC-TOA-7 - Ruins of Mezro | Show | |
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking) | rare | DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned | G | Trade Log | Show | |
Gulthias Staff | rare | DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body | G | Trade Log | Show | |
Notes:
Requires Attunement If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die. Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them. |
||||||
Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove | H | 72 | Trade Log | Show |
Dragonhilt Longsword | unique | 63. Gas-Filled Room; Lord Brixton's Body | DDHC-TOA-1 - Tomb of Annihilation | Show | ||
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language. |
Unlocked Magic Items
Name
Rarity ▲
Tier
Location
Table
Result
Source
Goggles of Night
uncommon
1
17. The Boiling Bubble
B
DDHC-TYP - Tales from the Yawning Portal
Show
Goggles of Night
uncommon
1
The Forsaken Guardian; Kolate's Body
B
DDHC-TOA-6 - Heart of the Wild
Show
Driftglobe
uncommon
1
2. Flooded Hall: Red, Red, Vine
A/B
DDHC-TOA-6 - Heart of the Wild
Show
Mask of the Beast
uncommon
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.
Staff of the Python
uncommon
1
14. Moa's Tomb
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Stone of Good Luck
uncommon
1
17. The Boiling Bubble
F
DDHC-TYP - Tales from the Yawning Portal
Show
Yklwa +1
uncommon
1
32. Rotating Crawlways (Skeletal Remains)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Armor of Vulnerability (Slashing)
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Ring of Protection
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Ring of Spell Storing
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
The ring contains the following spells:
2nd level: 2x mirror image
Chain Mail +1
rare
2
10. Deceptively Deep Room
G
DDHC-TYP - Tales from the Yawning Portal
Show
Ghost Lantern
rare
1
27. Forge of the Tomb Dwarves
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.
While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.
If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern.
The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead.
Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical.
|
The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can't be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan.
The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it.
The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory.
Cursed Necklace of Fireballs (8 Beads)
rare
1
53. Crypt of the Sun Queen
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace.
Daern's Instant Fortress
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Bag of Beans (9 Beans)
rare
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Adamantine Mace of Smiting
rare
2
Conclusion; Brazen's Reward
G
DDAL07-06 - Fester and Burn
Show
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
Rope of Entanglement
rare
2
The Big Battle; Big One’s Stomach
G
DDAL07-07 - Rotting Roots
Show
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Staff of the Woodlands
rare
2
B. Chamber of the Cyst; Ullal's Body
G
DDAL07-08 - Putting the Dead to Rest
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Staff of the Woodlands
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Leather Armor +1
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.
Name | Rarity ▲ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Goggles of Night | uncommon | 1 | 17. The Boiling Bubble | B | DDHC-TYP - Tales from the Yawning Portal | Show | |
Goggles of Night | uncommon | 1 | The Forsaken Guardian; Kolate's Body | B | DDHC-TOA-6 - Heart of the Wild | Show | |
Driftglobe | uncommon | 1 | 2. Flooded Hall: Red, Red, Vine | A/B | DDHC-TOA-6 - Heart of the Wild | Show | |
Mask of the Beast | uncommon | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. |
|||||||
Staff of the Python | uncommon | 1 | 14. Moa's Tomb | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Stone of Good Luck | uncommon | 1 | 17. The Boiling Bubble | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Yklwa +1 | uncommon | 1 | 32. Rotating Crawlways (Skeletal Remains) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |
|||||||
Armor of Vulnerability (Slashing) | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Ring of Protection | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Ring of Spell Storing | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
The ring contains the following spells: |
|||||||
Chain Mail +1 | rare | 2 | 10. Deceptively Deep Room | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Ghost Lantern | rare | 1 | 27. Forge of the Tomb Dwarves | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends. If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern. The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead. Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical. The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it. The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory. |
|||||||
Cursed Necklace of Fireballs (8 Beads) | rare | 1 | 53. Crypt of the Sun Queen | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace. |
|||||||
Daern's Instant Fortress | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Bag of Beans (9 Beans) | rare | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Adamantine Mace of Smiting | rare | 2 | Conclusion; Brazen's Reward | G | DDAL07-06 - Fester and Burn | Show | |
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. |
|||||||
Rope of Entanglement | rare | 2 | The Big Battle; Big One’s Stomach | G | DDAL07-07 - Rotting Roots | Show | |
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
|||||||
Staff of the Woodlands | rare | 2 | B. Chamber of the Cyst; Ullal's Body | G | DDAL07-08 - Putting the Dead to Rest | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
|||||||
Staff of the Woodlands | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
|||||||
Leather Armor +1 | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. |