Show Log Entry
Adventure Title
DDHC-TOA-1 - Tomb of Annihilation
DDHC-TOA-1 - Tomb of Annihilation
Tier
2
2
Session
2
2
Date Played
2019-01-12 13:00:00 UTC
2019-01-12 13:00:00 UTC
ACP
2
2
TCP
2
2
GP +/-
Downtime
5.0
5.0
Renown
0.5
0.5
Location Played
Online
Online
DM Name
Max Eggers
Max Eggers
DM DCI Number
2319069051
2319069051
Notes
Played Chapter 5 | Played with: Bahadin; Gharboz; Xyrdym | Treasure: Amulet of the Black Skull; Devlin’s Staff of Striking; Ghost Lantern; Manual of Clay Golems; Yklwa +1; Devlin's Spellbook (The book contains the following spells: 1st level: alarm, comprehend languages, detect magic, expeditious retreat, identify, illusory script, sleep, tenser's floating disk; 2nd level: arcane lock, cloud of daggers, flaming sphere, knock; 3rd level: dispel magic, fireball) -> Xyrdym; Withers's Spellbook (The book contains the following spells: 1st level: detect magic, expeditious retreat, featherfall, thunderwave; 2nd level: darkness, hold person, rope trick; 3rd level: dispel magic, lightning bolt; 4th level: blight, wall of fire; 5th level: telekinesis) -> Xyrdym | Inhabitated by Trickster Gods 5/9: I'Jin (Wand of Wonder) -> Gharboz; Moa (Staff of the Python) -> Xyrdym; Obo'laka (Ring of Protection) -> Ezros; Papazotl (Amulet of Health) -> Pestilence; Wongo (Mace of Terror) -> Bahadin | Downtime Leftover CP: 0.5 Renown Leftover CP: 1.5
Played Chapter 5 | Played with: Bahadin; Gharboz; Xyrdym | Treasure: Amulet of the Black Skull; Devlin’s Staff of Striking; Ghost Lantern; Manual of Clay Golems; Yklwa +1; Devlin's Spellbook (The book contains the following spells: 1st level: alarm, comprehend languages, detect magic, expeditious retreat, identify, illusory script, sleep, tenser's floating disk; 2nd level: arcane lock, cloud of daggers, flaming sphere, knock; 3rd level: dispel magic, fireball) -> Xyrdym; Withers's Spellbook (The book contains the following spells: 1st level: detect magic, expeditious retreat, featherfall, thunderwave; 2nd level: darkness, hold person, rope trick; 3rd level: dispel magic, lightning bolt; 4th level: blight, wall of fire; 5th level: telekinesis) -> Xyrdym | Inhabitated by Trickster Gods 5/9: I'Jin (Wand of Wonder) -> Gharboz; Moa (Staff of the Python) -> Xyrdym; Obo'laka (Ring of Protection) -> Ezros; Papazotl (Amulet of Health) -> Pestilence; Wongo (Mace of Terror) -> Bahadin | Downtime Leftover CP: 0.5 Renown Leftover CP: 1.5
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Yklwa +1 | Uncommon | 32. Rotating Crawlways (Skeletal Remains) | F | true | |
You have a +1 bonus to attack and damage rolls made with this weapon. A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. | |||||
Devlin’s Staff of Striking | Very Rare | 19. Gravity Ring; Devlin's Body | H | true | |
***Curse.*** Any character who attunes to the staff transforms into a goat-humanoid hybrid over the course of 3 days. Tieflings are immune to this curse. Throughout the first day, shaggy fur begins to grow all over the cursed character's body. After 24 hours, the character's eyes become goat-like, and stumpy horns sprout from the brow. On the last day, the character's fingers and toes meld into double digits, and the horns grow to full length. This transformation doesn't prevent the character from wielding weapons or casting spells. *Remove curse*, *greater restoration*, or any other effect that ends a curse restores the character's original appearance, but only a *wish* spell can rid the staff of its power to transform those who attune to it. | |||||
Ghost Lantern | Rare | 27. Forge of the Tomb Dwarves | C | true | |
***Requires Attunement*** | A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet. While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the *mage hand* spell. The spirit returns to the lantern when the spell ends. If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern. The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead. Casting a *dispel evil and good* spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical. | The spirit of a female moon elf warlock known as the Starfallen resides within the *ghost lantern*. If any character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can't be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan. The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it. The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory. | |||||
Amulet of the Black Skull | Very Rare | 28. Withers's Office; Withers' Body | G | true | |
***Requires Attunement*** | This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace. The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb. If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table. ##### Black Skull Transformation##### | d100 | Transformation | |--------|---------------------| | 01-20 | The symbol of Acererak is burned into your flesh, a curse that can only be removed with a *remove curse* spell or similar magic. Until the curse ends, your hit points can't be restored by magic. | | 21-35 | You grow larger as if affected by an *enlarge/reduce* spell, except the effect lasts for 1 hour. | | 36-50 | You grow smaller as if affected by an *enlarge/reduce* spell, except the effect lasts for 1 hour. | | 51-70 | You arrive at the destination wearing nothing but the *amulet of the black skull*. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. | | 71-95 | You are paralyzed for 1 minute or until this effect is ended with a *lesser restoration* spell or similar magic. | | 96-00 | You become petrified. This effect can be ended only with a *greater restoration* spell or similar magic. | | |||||
Manual of Clay Golems | Very Rare | 28. Withers's Office | H | true |