Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Pearl of Power
uncommon
Venom Queen Shasskatar (set into her ring)
F
DDAL07-05 Whispers in the Dark
Show
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness.
Hat of Vermin
common
This Is Your Life - Life Event Table
Start
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Staff of Swarming Insects
rare
Random Encounter: Mage Hunters (Imari Jabu's Body)
G
DDHC-TOA-7 - Ruins of Mezro
Show
Goggles of Night
uncommon
Gift from Wadumu
B
DDAL07-04 - A Walk in the Park
Show
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat.
Cape of the Mountebank
rare
Faction Downtime Activity: Item Procurement
G
Faction Downtime Activity
Show
Notes:
Not tradable.
Shield +1
uncommon
Downtime Activity: Buying from the Princes (Ekene-Afa)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Not tradable.
|
Wooden
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking)
rare
DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned
G
Trade Log
Show
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove
H
72
Trade Log
Show
Gulthias Staff
rare
DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body
G
Trade Log
Show
Notes:
Requires Attunement
|
Made from the branch of a Gulthias tree (see the blights entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6+4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
|
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).
Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.
Mariner's Plate Armor
uncommon
Conclusion; Syndra's Reward
B
DDHC-TOA-1 - Tomb of Annihilation
Show
Alchemy Jug
uncommon
Camp Righteous; House of the Man and Crocodile Treasury
B
DDHC-TOA-1 Tomb of Annihilation
Show
Dragonhilt Longsword
unique
63. Gas-Filled Room; Lord Brixton's Body
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Pearl of Power | uncommon | Venom Queen Shasskatar (set into her ring) | F | DDAL07-05 Whispers in the Dark | Show | |
Notes:
This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by a pair of yellow, serpentine eyes staring from fathomless darkness. |
||||||
Hat of Vermin | common | This Is Your Life - Life Event Table | Start | Show | ||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |
||||||
Staff of Swarming Insects | rare | Random Encounter: Mage Hunters (Imari Jabu's Body) | G | DDHC-TOA-7 - Ruins of Mezro | Show | |
Goggles of Night | uncommon | Gift from Wadumu | B | DDAL07-04 - A Walk in the Park | Show | |
Notes:
The green-tinted lenses of these goggles are set in frames of platinum and jade and held in place with a broad strap of matte-black leather. When worn, the wearer finds their sense of smell unusually strong, and living creatures they can see are visualized in varying shades of blues, reds, and yellows that correspond to their body’s natural heat. |
||||||
Cape of the Mountebank | rare | Faction Downtime Activity: Item Procurement | G | Faction Downtime Activity | Show | |
Notes:
Not tradable. |
||||||
Shield +1 | uncommon | Downtime Activity: Buying from the Princes (Ekene-Afa) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Not tradable. |
||||||
Necklace of Prayer Beads (Blessing; Curing; 2x Favor; Summons; Wind Walking) | rare | DDHC-TYP - Tales from the Yawning Portal (White Plume Mountain); Reward for Second Weapon (Wave) Returned | G | Trade Log | Show | |
Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDHC-SKT - Storm King’s Thunder (Chapter 12): 4. Iymrith's Trove | H | 72 | Trade Log | Show |
Gulthias Staff | rare | DDHC-CoS - Curse of Strahd (Chapter 12): W16. Loading Winch; Druid's Body | G | Trade Log | Show | |
Notes:
Requires Attunement If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die. Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them. |
||||||
Mariner's Plate Armor | uncommon | Conclusion; Syndra's Reward | B | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Alchemy Jug | uncommon | Camp Righteous; House of the Man and Crocodile Treasury | B | DDHC-TOA-1 Tomb of Annihilation | Show | |
Dragonhilt Longsword | unique | 63. Gas-Filled Room; Lord Brixton's Body | DDHC-TOA-1 - Tomb of Annihilation | Show | ||
Notes:
A longsword with a dragon-shaped hilt. The sword has a minor magical property: its bearer gains the ability to speak and understand the Draconic language. |
Unlocked Magic Items
Name
Rarity
Tier
Location ▼
Table
Result
Source
Goggles of Night
uncommon
1
The Forsaken Guardian; Kolate's Body
B
DDHC-TOA-6 - Heart of the Wild
Show
Rope of Entanglement
rare
2
The Big Battle; Big One’s Stomach
G
DDAL07-07 - Rotting Roots
Show
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Cloak of the Bat
rare
2
Quest 3. Steal the War Charter; Jessamine’s Reward
G
DDEP07-01 - Peril at the Port
Show
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.
Leather Armor +1
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.
Staff of the Woodlands
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Sphere of Annihilation
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Talisman of the Sphere
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Giant Slayer Battleaxe
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Daern's Instant Fortress
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Bag of Beans (9 Beans)
rare
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Mask of the Beast
uncommon
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.
Adamantine Mace of Smiting
rare
2
Conclusion; Brazen's Reward
G
DDAL07-06 - Fester and Burn
Show
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
Staff of the Woodlands
rare
2
B. Chamber of the Cyst; Ullal's Body
G
DDAL07-08 - Putting the Dead to Rest
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Eversmoking Bottle
rare
2
Area 3A. Harbor and Main Deck; Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.
Cursed Necklace of Fireballs (8 Beads)
rare
1
53. Crypt of the Sun Queen
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace.
Mirror of Life Trapping
very_rare
3
50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Prisoners of the Mirror
| Cell | Prisoner | Notes | Reaction if Released |
|---------|------------|---------|------------------------------|
| 1 | A'tan (CN male Chultan human commoner) | Omuan merchant trapped shortly after the fall of Omu driven insane by his long incarceration | Follows his liberators around, talking nonsense |
|2 | - | - | - |
| 3 | Invisible stalker| Mirror guardian | Tries to kill whoever released it, and vanishes if it succeeds |
| 4 | Zaal (minotaur) |Trapped by Acererak shortly after Omu's fall | Attacks any other creature it sees except Lukanu, whom it obeys |
| 5 | - | - | - |
| 6 | Yraggath (troll) | Driven insane by its captivity | Attacks anything it can eat |
| 7 | Tlad Xolbrys (NE male drow mage) | A visitor to Omu who was trapped during the construction of the Tomb of the Nine Gods | Aids or betrays his liberators to ensure his own survival |
| 8 | Pox (doppelganger) | Disguised as a male human adventurer named Biff Longsteel followed the Company of the Yellow Banner into the tomb | Tries to join the party and stay out of harm's way |
| 9 | Giant four-armed gargoyle Mirror guardian | Attacks all other creatures, then stands guard next to the mirror |
| 10 | - | - | - |
| 11 | Lukanu (N female Chultan champion) | Bodyguard to Queen Napaka of Omu, trapped during the city's fall; wears scorpion armor | Helps her liberators, but won't leave Omu until she learns what happened to Queen Napaka (see area 53) |
| 12 | Stirge | Trapped when it flew toward the mirror | Attacks the nearest warm-blooded creature |
Destroying the Mirror
If the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
- Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the invisible stalker and the troll.
- The stirge attacks A'tan, killing him in 1 round. After draining A'tan's blood, the stirge flies away to digest its meal.
- The doppelganger tries to flee but doesn't go far, hoping that the characters survive and returning to thank them if they prevail.
- Tlad Xolbrys uses his magic to help the characters unless it looks like they're near defeat, whereupon the drow turns against them.
Scorpion Armor
legendary
3
50. Mirror of Life Trapping; Lukanu's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
- The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
- The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
- The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.
Wand of Polymorph
very_rare
3
3rd Successful Quest Reward
H
DDEP07-02 - Drums of the Dead
Show
Notes:
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.
Yklwa +1
uncommon
1
32. Rotating Crawlways (Skeletal Remains)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Stone Half Plate +2
very_rare
3
2nd Successful Quest Reward
I
DDEP07-02 - Drums of the Dead
Show
Notes:
This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language.
Name | Rarity | Tier | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Goggles of Night | uncommon | 1 | The Forsaken Guardian; Kolate's Body | B | DDHC-TOA-6 - Heart of the Wild | Show | |
Rope of Entanglement | rare | 2 | The Big Battle; Big One’s Stomach | G | DDAL07-07 - Rotting Roots | Show | |
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
|||||||
Cloak of the Bat | rare | 2 | Quest 3. Steal the War Charter; Jessamine’s Reward | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish. |
|||||||
Leather Armor +1 | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. |
|||||||
Staff of the Woodlands | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
|||||||
Sphere of Annihilation | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Talisman of the Sphere | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Giant Slayer Battleaxe | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Daern's Instant Fortress | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Bag of Beans (9 Beans) | rare | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Mask of the Beast | uncommon | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. |
|||||||
Adamantine Mace of Smiting | rare | 2 | Conclusion; Brazen's Reward | G | DDAL07-06 - Fester and Burn | Show | |
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. |
|||||||
Staff of the Woodlands | rare | 2 | B. Chamber of the Cyst; Ullal's Body | G | DDAL07-08 - Putting the Dead to Rest | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
|||||||
Eversmoking Bottle | rare | 2 | Area 3A. Harbor and Main Deck; Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping. |
|||||||
Cursed Necklace of Fireballs (8 Beads) | rare | 1 | 53. Crypt of the Sun Queen | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace. |
|||||||
Mirror of Life Trapping | very_rare | 3 | 50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Prisoners of the Mirror| Cell | Prisoner | Notes | Reaction if Released | Destroying the MirrorIf the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
|
|||||||
Scorpion Armor | legendary | 3 | 50. Mirror of Life Trapping; Lukanu's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. |
|||||||
Wand of Polymorph | very_rare | 3 | 3rd Successful Quest Reward | H | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches. |
|||||||
Yklwa +1 | uncommon | 1 | 32. Rotating Crawlways (Skeletal Remains) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |
|||||||
Stone Half Plate +2 | very_rare | 3 | 2nd Successful Quest Reward | I | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language. |