Nathaniel Windweaver
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Handy Haversack,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Periapt of Proof against Poison,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Tome of Leadership and Influence,
Helm of Brilliance,
Greatsword of the Planes,
Dwarven Plate
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime ▲ | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-03-29 20:25 | Downtime Spellcasting (Nystuls Magic Aura) | -30 | Show | |||||
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Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent. |
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| 2024-03-28 19:03 | Descent into the Lost Caverns of Tsojcanth | 1 | 5 | 844 | -30 | Show | ||
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Loot: Tasha’s Creeping Keelboat |
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| 2023-03-09 00:31 | Downtime use | 1 | -10 | Show | ||||
Catching upLevel Up:Class: Monk 3 |
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| 2024-02-12 20:45 | Trade Log | -5 | > Necklace of Prayer Beads | Show Trade Log | ||||
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Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk). |
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| 2025-03-07 23:30 | Trade Log | -5 | Aegis of the Raven Queen (Shield, +3) > Dwarven Plate | Show Trade Log | ||||
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Traded Aegis of the Raven Queen -> Dwarven Plate |
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| 2024-04-18 18:25 | Trade Log | -5 | Barrier Tattoo > Watchful Helm | Show Trade Log | ||||
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With: https://www.adventurersleaguelog.com/users/41558/characters/96175 |
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| 2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 2 | 18 | 0 | Book Club (Flail +1), Driftglobe | Show | |
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
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| 2024-04-16 19:00 | DDHC-KftGV-13 Fire and Darkness | 1 | 1 | 10736 | 0 | Barrier Tattoo | Show | |
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Teilnehmer: Loot: |
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| 2025-02-20 19:00 | DDHC-CCM-The Book of Inner Alchemy | 10000 | 3 | Show | ||||
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Teilnehmer: Loot: Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics |
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| 2025-01-01 19:08 | DDHC-CM-15 The Scrivener’s Tale | 9000 | 3 | Show | ||||
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Teilnehmer: Info: Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. Loot: 10130gp Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Story Aword: A Little Light Reading Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress Bastion Turn: |
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| 2025-09-18 17:07 | FR-DC-Vex-Vermin Exterminators (AiywaP) | 10000 | 10 | Show | ||||
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Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items (5/5) Common: ... (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Wish Effeckte: Stored Magic Items: Uncommen: Rare: Very Rare: Legendary: Total Consumables: BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Spell Comp: 2025-11-06 21:42 SJ-DC-DF-01 Flight of the Dragonfly 1 -200 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orray) Show Info: gekauft: Aora findet sehr interessante Pflanzenwesen und will diese zu züchten und erwecken beginnen. Gadabouts are gentle, winged creatures that can be used as personal conveyances for short-distance travel across the airless void of Wildspace. A gadabout wraps its branches around a Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can consume in the absence of other food and water. One Humanoid can survive on these leaves for up to sixty days. Gadabouts require sunlight and water to survive. A healthy specimen can live for 25 years. Although its preferred mode of travel is flight, a gadabout can creep slowly along the ground as well. Gadabout Damage Vulnerabilities fire Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a vacuum. This air envelope can sustain the gadabout and one other creature in its space indefinitely. Unusual Nature. The gadabout doesn’t require food or sleep. Actions Multiattack. The gadabout makes two Branch attacks. Branch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. Wrap. The gadabout enters the space of a willing Medium or Small creature within 5 feet of itself and gently wraps its branches around the target. The target is grappled (escape DC 0). Any attempt by the target to escape the grapple causes the gadabout to use its reaction to move into the nearest unoccupied space. While grappled by the gadabout, the target determines where the gadabout moves on the gadabout’s turns and accompanies the gadabout wherever it goes. Temenos Mystral (Bramymond) stubst Luran an: Glaub's mir, diese Blumen kann dornig sein ;) Loot: Supernatural Gift Moon (Charm) Wildspace Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. Strange Material, instead of a bulky suit this space suit resembles a more modern example of wildspace equipment. It is made from rare materials that stem from modern crystal spheres and seem impossible to replicate even with the highest of spells. Some rumors say that these suits were created by the original inhabitants of the area that is called now doomspace. Wildspace Tablet (Orray) Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery's location. 2025-10-09 19:01 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 1 10 Gem Of Seeing Show Info: Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Loot: Gem Of Seeing This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod Piece Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn. 1 lvl Dreams Druid Info: Loot: an ornate +2 Dagger Lotlh fluff a +1 Dagger +1 Longsword +2 Greatclub Secret Use: +1 lvl Druid ASI: +2 Wis 2025-09-18 21:26 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show Info: Loot: 2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators 1 10 Drow Armor (Breastplate of Gleaming), Rod of Sanctuary (Rod of Security) Show Info: verbraucht: Drow Armor (Breastplate of Gleaming) https://i.ibb.co/1Gsp1FBJ/image.png This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Rod of Sanctuary (Rod of Security) While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912 "This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses." Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Drizzt Do'Urdens Autograph (Charm of Fate) |
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| 2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 1 | 40 | 10 | Helm of Telepathy | Show | ||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
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| 2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 1 | 73 | 10 | Googles of Night, Ring of Swimming | Show | ||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
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| 2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 80 | 10 | Lantern of Revealing | Show | ||
*Loot: *80gp |
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| 2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 76 | 10 | Handy Haversack | Show | ||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
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| 2024-02-13 19:35 | Keys from the golden Vault - 05 - Tockworth's Clockworks | 1 | 2 | 1072 | 10 | Driftglobe, Periapt of Proof against Poison, Stone of Good Luck (Luckstone), Boots of Striding and Springing | Show | |
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Loot: 5360gp (1072gp/Person) . This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up) |
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| 2024-03-16 19:00 | Keys from the Golden Vault - Heart of Ashes | 1 | 1 | 2550 | 10 | Necklace of Fireballs, Dragon Scale Mail, Battleaxe +1, Flame Tongue Longsword , Shield +1, Vicious Maul | Show | |
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Spieler: (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. 8 Arrows This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Rolled_ 6 -> 9 beats You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. ___- |
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| 2024-03-27 18:46 | TftYP: White Plume Mountain (Service Reward as if you had been a player) | 1 | 1 | 14357 | 10 | Show | ||
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Loot: 1x stone of good luck Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 1x boots of striding & springing 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism) Choice Reward: Necklace of Prayer beads necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person (9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2 |
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| 2025-01-18 19:00 | (As if you were a Player) FR-DC-ADD At Death's Door | 10000 | 10 | Show | ||||
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1x Chime of Opening Story Award The Art of Transmutation Story Award Divine Wrath All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: |
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| 2025-01-02 18:40 | CCC-BWM-03 A Tale of Two Towers | 4000 | 10 | Aegis of the Raven Queen (Shield, +3) | Show | |||
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Potion of Superior Healing |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▲ | Renown | |
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| 2025-03-29 20:25 | Downtime Spellcasting (Nystuls Magic Aura) | -30 | Show | |||||
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Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent. |
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| 2024-03-28 19:03 | Descent into the Lost Caverns of Tsojcanth | 1 | -30 | Show | ||||
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Loot: Tasha’s Creeping Keelboat |
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| 2023-03-09 00:31 | Downtime use | -10 | Show | |||||
Catching upLevel Up:Class: Monk 3 |
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| 2024-02-12 20:45 | Trade Log | -5 | Show Trade Log | |||||
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Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk). |
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| 2025-03-07 23:30 | Trade Log | -5 | Show Trade Log | |||||
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Traded Aegis of the Raven Queen -> Dwarven Plate |
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| 2024-04-18 18:25 | Trade Log | -5 | Show Trade Log | |||||
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With: https://www.adventurersleaguelog.com/users/41558/characters/96175 |
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| 2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 0 | Show | ||||
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
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| 2024-04-16 19:00 | DDHC-KftGV-13 Fire and Darkness | 1 | 0 | Show | ||||
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Teilnehmer: Loot: |
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| 2025-02-20 19:00 | DDHC-CCM-The Book of Inner Alchemy | 3 | Show | |||||
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Teilnehmer: Loot: Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics |
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| 2025-01-01 19:08 | DDHC-CM-15 The Scrivener’s Tale | 3 | Show | |||||
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Teilnehmer: Info: Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. Loot: 10130gp Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Story Aword: A Little Light Reading Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress Bastion Turn: |
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| 2025-09-18 17:07 | FR-DC-Vex-Vermin Exterminators (AiywaP) | 10 | Show | |||||
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Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items (5/5) Common: ... (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Wish Effeckte: Stored Magic Items: Uncommen: Rare: Very Rare: Legendary: Total Consumables: BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Spell Comp: 2025-11-06 21:42 SJ-DC-DF-01 Flight of the Dragonfly 1 -200 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orray) Show Info: gekauft: Aora findet sehr interessante Pflanzenwesen und will diese zu züchten und erwecken beginnen. Gadabouts are gentle, winged creatures that can be used as personal conveyances for short-distance travel across the airless void of Wildspace. A gadabout wraps its branches around a Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can consume in the absence of other food and water. One Humanoid can survive on these leaves for up to sixty days. Gadabouts require sunlight and water to survive. A healthy specimen can live for 25 years. Although its preferred mode of travel is flight, a gadabout can creep slowly along the ground as well. Gadabout Damage Vulnerabilities fire Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a vacuum. This air envelope can sustain the gadabout and one other creature in its space indefinitely. Unusual Nature. The gadabout doesn’t require food or sleep. Actions Multiattack. The gadabout makes two Branch attacks. Branch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. Wrap. The gadabout enters the space of a willing Medium or Small creature within 5 feet of itself and gently wraps its branches around the target. The target is grappled (escape DC 0). Any attempt by the target to escape the grapple causes the gadabout to use its reaction to move into the nearest unoccupied space. While grappled by the gadabout, the target determines where the gadabout moves on the gadabout’s turns and accompanies the gadabout wherever it goes. Temenos Mystral (Bramymond) stubst Luran an: Glaub's mir, diese Blumen kann dornig sein ;) Loot: Supernatural Gift Moon (Charm) Wildspace Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. Strange Material, instead of a bulky suit this space suit resembles a more modern example of wildspace equipment. It is made from rare materials that stem from modern crystal spheres and seem impossible to replicate even with the highest of spells. Some rumors say that these suits were created by the original inhabitants of the area that is called now doomspace. Wildspace Tablet (Orray) Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery's location. 2025-10-09 19:01 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 1 10 Gem Of Seeing Show Info: Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Loot: Gem Of Seeing This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod Piece Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn. 1 lvl Dreams Druid Info: Loot: an ornate +2 Dagger Lotlh fluff a +1 Dagger +1 Longsword +2 Greatclub Secret Use: +1 lvl Druid ASI: +2 Wis 2025-09-18 21:26 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show Info: Loot: 2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators 1 10 Drow Armor (Breastplate of Gleaming), Rod of Sanctuary (Rod of Security) Show Info: verbraucht: Drow Armor (Breastplate of Gleaming) https://i.ibb.co/1Gsp1FBJ/image.png This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Rod of Sanctuary (Rod of Security) While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912 "This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses." Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Drizzt Do'Urdens Autograph (Charm of Fate) |
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| 2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 10 | Show | |||||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
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| 2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 10 | Show | |||||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
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| 2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 10 | Show | ||||
*Loot: *80gp |
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| 2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 10 | Show | ||||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
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| 2024-02-13 19:35 | Keys from the golden Vault - 05 - Tockworth's Clockworks | 1 | 10 | Show | ||||
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Loot: 5360gp (1072gp/Person) . This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up) |
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| 2024-03-16 19:00 | Keys from the Golden Vault - Heart of Ashes | 1 | 10 | Show | ||||
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Spieler: (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. 8 Arrows This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Rolled_ 6 -> 9 beats You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. ___- |
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| 2024-03-27 18:46 | TftYP: White Plume Mountain (Service Reward as if you had been a player) | 1 | 10 | Show | ||||
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Loot: 1x stone of good luck Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 1x boots of striding & springing 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism) Choice Reward: Necklace of Prayer beads necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person (9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2 |
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| 2025-01-18 19:00 | (As if you were a Player) FR-DC-ADD At Death's Door | 10 | Show | |||||
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1x Chime of Opening Story Award The Art of Transmutation Story Award Divine Wrath All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: |
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| 2025-01-02 18:40 | CCC-BWM-03 A Tale of Two Towers | 10 | Show | |||||
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Potion of Superior Healing |
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| Date Played | Adventure Title | Session | XP | GP | Downtime ▲ | Renown | Magic Items | |
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| 2025-03-29 20:25 | Downtime Spellcasting (Nystuls Magic Aura) | -30 | Show | |||||
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Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent. |
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| 2024-03-28 19:03 | Descent into the Lost Caverns of Tsojcanth | 1 | 844 | -30 | Show | |||
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Loot: Tasha’s Creeping Keelboat |
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| 2023-03-09 00:31 | Downtime use | -10 | Show | |||||
Catching upLevel Up:Class: Monk 3 |
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| 2024-02-12 20:45 | Trade Log | -5 | > Necklace of Prayer Beads | Show Trade Log | ||||
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Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk). |
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| 2025-03-07 23:30 | Trade Log | -5 | Aegis of the Raven Queen (Shield, +3) > Dwarven Plate | Show Trade Log | ||||
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Traded Aegis of the Raven Queen -> Dwarven Plate |
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| 2024-04-18 18:25 | Trade Log | -5 | Barrier Tattoo > Watchful Helm | Show Trade Log | ||||
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With: https://www.adventurersleaguelog.com/users/41558/characters/96175 |
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| 2024-02-04 23:04 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 18 | 0 | Book Club (Flail +1), Driftglobe | Show | ||
Loot:2 Potions of Healing Spieler:(4) Echo - Fin Cinderflower Downtime Use (Catching Up LvL 6) |
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| 2024-04-16 19:00 | DDHC-KftGV-13 Fire and Darkness | 1 | 10736 | 0 | Barrier Tattoo | Show | ||
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Teilnehmer: Loot: |
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| 2025-02-20 19:00 | DDHC-CCM-The Book of Inner Alchemy | 10000 | 3 | Show | ||||
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Teilnehmer: Loot: Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics |
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| 2025-01-01 19:08 | DDHC-CM-15 The Scrivener’s Tale | 9000 | 3 | Show | ||||
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Teilnehmer: Info: Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. Loot: 10130gp Ioun Stone of Awareness An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Story Aword: A Little Light Reading Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress Bastion Turn: |
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| 2025-09-18 17:07 | FR-DC-Vex-Vermin Exterminators (AiywaP) | 10000 | 10 | Show | ||||
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Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items (5/5) Common: ... (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Wish Effeckte: Stored Magic Items: Uncommen: Rare: Very Rare: Legendary: Total Consumables: BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Spell Comp: 2025-11-06 21:42 SJ-DC-DF-01 Flight of the Dragonfly 1 -200 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orray) Show Info: gekauft: Aora findet sehr interessante Pflanzenwesen und will diese zu züchten und erwecken beginnen. Gadabouts are gentle, winged creatures that can be used as personal conveyances for short-distance travel across the airless void of Wildspace. A gadabout wraps its branches around a Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can consume in the absence of other food and water. One Humanoid can survive on these leaves for up to sixty days. Gadabouts require sunlight and water to survive. A healthy specimen can live for 25 years. Although its preferred mode of travel is flight, a gadabout can creep slowly along the ground as well. Gadabout Damage Vulnerabilities fire Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a vacuum. This air envelope can sustain the gadabout and one other creature in its space indefinitely. Unusual Nature. The gadabout doesn’t require food or sleep. Actions Multiattack. The gadabout makes two Branch attacks. Branch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. Wrap. The gadabout enters the space of a willing Medium or Small creature within 5 feet of itself and gently wraps its branches around the target. The target is grappled (escape DC 0). Any attempt by the target to escape the grapple causes the gadabout to use its reaction to move into the nearest unoccupied space. While grappled by the gadabout, the target determines where the gadabout moves on the gadabout’s turns and accompanies the gadabout wherever it goes. Temenos Mystral (Bramymond) stubst Luran an: Glaub's mir, diese Blumen kann dornig sein ;) Loot: Supernatural Gift Moon (Charm) Wildspace Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. Strange Material, instead of a bulky suit this space suit resembles a more modern example of wildspace equipment. It is made from rare materials that stem from modern crystal spheres and seem impossible to replicate even with the highest of spells. Some rumors say that these suits were created by the original inhabitants of the area that is called now doomspace. Wildspace Tablet (Orray) Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery's location. 2025-10-09 19:01 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 1 10 Gem Of Seeing Show Info: Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Loot: Gem Of Seeing This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod Piece Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn. 1 lvl Dreams Druid Info: Loot: an ornate +2 Dagger Lotlh fluff a +1 Dagger +1 Longsword +2 Greatclub Secret Use: +1 lvl Druid ASI: +2 Wis 2025-09-18 21:26 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show Info: Loot: 2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators 1 10 Drow Armor (Breastplate of Gleaming), Rod of Sanctuary (Rod of Security) Show Info: verbraucht: Drow Armor (Breastplate of Gleaming) https://i.ibb.co/1Gsp1FBJ/image.png This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Rod of Sanctuary (Rod of Security) While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912 "This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses." Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Drizzt Do'Urdens Autograph (Charm of Fate) |
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| 2023-03-09 00:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 40 | 10 | Helm of Telepathy | Show | |||
Loot:40g Spell Scroll Snare Feline Friend Cat Squeak Level Up:Class: Monk 2 |
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| 2023-08-15 23:30 | DDHC-CM A Deep and Creeping Darkness | 73 | 10 | Googles of Night, Ring of Swimming | Show | |||
Loot:73gp Level Up:Class: Monk 4 AB Score Increase: +1 Dex / +1 Con |
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| 2024-01-05 19:39 | CCC-ARCON 01-02 A Whale for a Tale | 1 | 80 | 10 | Lantern of Revealing | Show | ||
*Loot: *80gp |
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| 2024-01-28 23:26 | DDHC-JRC-02 Written in Blood | 1 | 76 | 10 | Handy Haversack | Show | ||
Loot:Heward's Handy Haversack This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp |
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| 2024-02-13 19:35 | Keys from the golden Vault - 05 - Tockworth's Clockworks | 1 | 1072 | 10 | Driftglobe, Periapt of Proof against Poison, Stone of Good Luck (Luckstone), Boots of Striding and Springing | Show | ||
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Loot: 5360gp (1072gp/Person) . This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up) |
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| 2024-03-16 19:00 | Keys from the Golden Vault - Heart of Ashes | 1 | 2550 | 10 | Necklace of Fireballs, Dragon Scale Mail, Battleaxe +1, Flame Tongue Longsword , Shield +1, Vicious Maul | Show | ||
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Spieler: (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. 8 Arrows This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Rolled_ 6 -> 9 beats You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. ___- |
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| 2024-03-27 18:46 | TftYP: White Plume Mountain (Service Reward as if you had been a player) | 1 | 14357 | 10 | Show | |||
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Loot: 1x stone of good luck Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 1x boots of striding & springing 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism) Choice Reward: Necklace of Prayer beads necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person (9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2 |
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| 2025-01-18 19:00 | (As if you were a Player) FR-DC-ADD At Death's Door | 10000 | 10 | Show | ||||
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1x Chime of Opening Story Award The Art of Transmutation Story Award Divine Wrath All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: |
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| 2025-01-02 18:40 | CCC-BWM-03 A Tale of Two Towers | 4000 | 10 | Aegis of the Raven Queen (Shield, +3) | Show | |||
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Potion of Superior Healing |
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