Adventure Logsheet
Race: Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop Ability Score: Score (Point buy): Str:10 Dex:17(+2 Lineage) Con:11 Int:10 Wis:16 (+1 Lineage) Cha:10 ASI: Dexterity, Wisdom Class: Class: Monk Class Feat: Unarmored Defense, Martial Arts Lang: Common, Dwarvish Armor: . Weapons: Simple Weapons, Shortsword Tools: Saving Throws: Strength, Wisdom Skills: Performance, Athletics Spells: Starting Equipment: Explorers Pack Dart 10 Spear Background: Gladiator Feature: By Popular Demand, Tough You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: *Tool Proficiencies: * Disguise kit, Flute Languages: None Equipment: A love letter, a gladiator costume, Belt Pouch, Lance Gold: 10 Charakterbeschreibung und andere Trivia: https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing
Loot: 40g Spell Scroll Snare Spell Scroll Beast Bond Helm of Telepathy Feline Friend Cat Squeak Level Up: Class: Monk 2 HP: +7 (5base+2tough) Feats: Ki, Unarmored Movement, Dedicated Weapon
Catching up Level Up: Class: Monk 3 HP: +7(5base+2tough) Subclass: Ascendant Dragon Origin: A dragon personally took an active role in shaping your inner energy. Feats: Draconic Disciple, Breath of the Dragon
Loot: 73gp Googles of Night Ring of Swimming Level Up: Class: Monk 4 HP: 33 (5+1con+2tough) AB Score Increase: +1 Dex / +1 Con
*Loot: * 80gp Lantern of Revealing Potion of greater Healing
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Studded Leather Armor 45gp
Loot: Heward's Handy Haversack Wondrous item, rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp
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a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
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Traded with https://www.adventurersleaguelog.com/users/42333/characters/103353?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D for tentacle rod (Own Character)
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Sold leather armor (5gp) Bought Mastiff (-25gp)
Loot: 2 Potions of Healing Driftglobe Flail +1 18gp Spieler: (4) Echo - Fin Cinderflower (1) Rhivuas - Malach "The Grinning Reaper" Shadowspire (1) Kiri - Velkan(&Schnitzel!) (1) TimoL - Jennifer Fortescue (2) Jarlsson - Lin Lin Gong Downtime Use (Catching Up LvL 6)
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Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).
Loot: 5360gp (1072gp/Person) . 1 Potion of Healing Potion, common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. . 1 Alchemist's Fire 1 Healer's Kit . Dust of Disappearance Wondrous item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. . Spell Scroll of Magic Weapon Scroll, uncommon You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. . Potion of Hill Giant Strength Potion, uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. . Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. . Stone of Good Luck (Luckstone) Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. . Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. . Staff of the Woodlands (Choice Reward) Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up)
Greatsword of the Planes + 40 DT from Adventurers League Service Rewards (BoMT)
Spieler: (8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none . Potion of Clairvoyance Potion, rare . When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. . Battleaxe +1 Weapon (battleaxe), uncommon . You have a +1 bonus to attack and damage rolls made with this magic weapon. . Striking a match against the rock in the hill, Whit enveloped himself in the thrill. As fire and smoke and passion did whisper Of fluttering and risk the first time you kiss her. The match held elation and a breath on the edge, The trust strong between you as you lean in and pledge The Stranger:To throw yourself into the wind with abandon, A thrill unmatched and she takes your cold hand, and— Ach! The emotion was gone, snuffed out by a breeze, And Whit gripped the tinder, loathing the ease With which mortals could carry this fervor and fire Without burning inside out from their pyre. The Stranger:Three matches to go, the impish fey thought, The next one would give him all that he sought. The next match would give him a soul bright and stark, Three matches to go, while the world faded dark. . Shield +1 Armor (shield), uncommon . While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. . Arrows +1 Weapon (arrow), uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. 8 Arrows . Oil of Sharpness Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. . Flame Tongue Longsword Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. . Necklace of Fireballs Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Rolled_ 6 -> 9 beats You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. . Dragon Scale Mail Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. . Chosen Reward: Vicious Greatsword ___-
Loot: 1x potion of flying spellscroll of fear spellscroll of hold person eine Potion of Mind Reading drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth +1 chainmail 1x goggles of night 1x stone of good luck Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 1x boots of striding & springing 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism) Choice Reward: Necklace of Prayer beads necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person . . Spieler: (9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2 (7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4) (9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)
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Loot: 1x potion of flying 600gp 12.000gp spellscroll of fear spellscroll of hold person 10.000sp 9.000gp eine Potion of Mind Reading drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth 1x whelm +600 gp 2.000gp +1 chainmail 1.000gp 2.000gp 5.000gp 3935gp 1x goggles of night 1x stone of good luck 1x wave +10gp Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 400ep 300gp 1.300gp 10.000gp 1x boots of striding & springing 750gp 6.000sp 3.000gp 1.000ep 200pp 11.000gp 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5.000gp 5x rare consumeable Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe. necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person Spieler: (9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2 (7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4) (9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)
Loot: Giant Slayer Shortsword 500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 20 Silberpfieile Potion of Greater Healing Rapier Silber Bracers of Defense Spell Scroll of Levitate Eyes of Minute Seeing Folding Boat Tasha’s Creeping Keelboat Wondrous Item, Very Rare (Requires Attunement) This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. . Spieler: (9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave (8) Folk2K - Guttrr - Half Ork - Barbarian8 - none (10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10 (10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4) (9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2) . +1 Level durch das Adventure +4 Level durch Catching Up
Teilnehmer: (16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook (16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook (16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault (16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault Loot: 48.730 1x Potion of Fire Resistance ... Rope of Entanglement Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Brazier of Commanding Fire Elementals Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. Mace of Terror Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Bronze Griffon Figurine of Wondrous Power Wondrous item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed. Instrument of the Bards (Cli Lyre) Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall . For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18
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With: https://www.adventurersleaguelog.com/users/41558/characters/96175 For: Watchful Helm (Very Rare) What: Barrier Tattoo (Very Rare)
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Traded Staff of the Woodlands for Flame Tongue Longsword from https://www.adventurersleaguelog.com/users/42333/characters/109068?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
6 Potions of Speed 5 Oil of Etherealness 10 Potions of Invulnerability 5 Potions of Heroism 5 Elixir of Health 5 Potions of Cloud Giant Strength
Very Rare: Tome of Leadership and Influence from DDHC-QftIS-04 Lost Caverns of Toscjanth + 10000gp Very Rare: Cape of Enlargement +10k gp from Phandelver Deeper and Below
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Bought 4 Supreme Healing Potions for 20k gp Bought 50 Incense for Find Familiar for 500gp 10 Antitoxin for 500gp 50 Incense for Find Familar for 500gp
Teilnehmer: (16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance (10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers (16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5 (16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG (16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2 Info: An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power. Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta Yvandre Rillyn, Delimbiyran CANDESCA A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure. Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.) A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567 verbraucht: 2x Spell Scroll of Death Ward Loot: 10130gp 1x spell scroll of conjure fey 1x Potion of Fire Giant Strength Ioun Stone of Awareness Wondrous item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes Wondrous Item, Rare (Requires Attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron. Story Aword: A Little Light Reading The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress. Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. . Items used: 2 Potions of Speed, 1 Potion of Supreme Healing Bastion Turn: Barracks Recruit Order Observatory Eldritch Discovery Charm of Darkvision Meditation Chamber Fortify (Advantage on Dex and Strength Saves)
Potion of Superior Healing Potion of Fire Breath Aegis of the Raven Queen (Shield, +3) Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
1x Chime of Opening Story Award The Art of Transmutation Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. Story Award Divine Wrath You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden. All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: Carpet of Flying "Shadowfell Ornithopter", Lichen Mantle
Teilnehmer: (16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court (16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14 (14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper (16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault Loot: 10.000gp 5x Potion of Superior Healing (8d4+8) 1x Potion of Mind Reading Quaal's Feather Token (Bird) Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action. ... Gloves of Soul Catching (DESTROYED) Source: Candlekeep Mysteries Wondrous item, legendary (requires attunement) Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn. Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics
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Traded Aegis of the Raven Queen -> Dwarven Plate With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)
Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.
Character Rebuild (Build) Name: Nathaniel Windweaver - Race: Standard 2024 Human - Background: Waterdhevian Noble - Level: 14 Eldritch Knight / 2 Warlock - HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock) - AB Scores: - STR: 25 (15+Belt) DEX: 11 CON: 18 INT: 8 WIS: 10 CHA: 18 - Feats: - Proficiencies: - Languages: -