Adventure Logsheet
Race: Lineage: Harengon Alignment: Neutral Good Skill Proficiency: Acrobatics, Stealth Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop Ability Score: Score (Point buy): Str:10 Dex:17(+2 Lineage) Con:11 Int:10 Wis:16 (+1 Lineage) Cha:10 ASI: Dexterity, Wisdom Class: Class: Monk Class Feat: Unarmored Defense, Martial Arts Lang: Common, Dwarvish Armor: . Weapons: Simple Weapons, Shortsword Tools: Saving Throws: Strength, Wisdom Skills: Performance, Athletics Spells: Starting Equipment: Explorers Pack Dart 10 Spear Background: Gladiator Feature: By Popular Demand, Tough You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: *Tool Proficiencies: * Disguise kit, Flute Languages: None Equipment: A love letter, a gladiator costume, Belt Pouch, Lance Gold: 10 Charakterbeschreibung und andere Trivia: https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing
Loot: 40g Spell Scroll Snare Spell Scroll Beast Bond Helm of Telepathy Feline Friend Cat Squeak Level Up: Class: Monk 2 HP: +7 (5base+2tough) Feats: Ki, Unarmored Movement, Dedicated Weapon
Catching up Level Up: Class: Monk 3 HP: +7(5base+2tough) Subclass: Ascendant Dragon Origin: A dragon personally took an active role in shaping your inner energy. Feats: Draconic Disciple, Breath of the Dragon
Adventure Logsheet
Loot: 73gp Googles of Night Ring of Swimming Level Up: Class: Monk 4 HP: 33 (5+1con+2tough) AB Score Increase: +1 Dex / +1 Con
*Loot: * 80gp Lantern of Revealing Potion of greater Healing
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Studded Leather Armor 45gp
Adventure Logsheet
Loot: Heward's Handy Haversack Wondrous item, rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. -76gp
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a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
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Sold leather armor (5gp) Bought Mastiff (-25gp)
Adventure Logsheet
Loot: 2 Potions of Healing Driftglobe Flail +1 18gp Spieler: (4) Echo - Fin Cinderflower (1) Rhivuas - Malach "The Grinning Reaper" Shadowspire (1) Kiri - Velkan(&Schnitzel!) (1) TimoL - Jennifer Fortescue (2) Jarlsson - Lin Lin Gong Downtime Use (Catching Up LvL 6)
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Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).
Loot: 5360gp (1072gp/Person) . 1 Potion of Healing Potion, common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. . 1 Alchemist's Fire 1 Healer's Kit . Dust of Disappearance Wondrous item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. . Spell Scroll of Magic Weapon Scroll, uncommon You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. . Potion of Hill Giant Strength Potion, uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. . Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. . Stone of Good Luck (Luckstone) Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. . Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. . Staff of the Woodlands (Choice Reward) Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. 2 Level Up (Normal LvL Up + Catching Up)
Adventure Logsheet
Greatsword of the Planes + 40 DT from Adventurers League Service Rewards (BoMT)
Spieler: (8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none . Potion of Clairvoyance Potion, rare . When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. . Battleaxe +1 Weapon (battleaxe), uncommon . You have a +1 bonus to attack and damage rolls made with this magic weapon. . Striking a match against the rock in the hill, Whit enveloped himself in the thrill. As fire and smoke and passion did whisper Of fluttering and risk the first time you kiss her. The match held elation and a breath on the edge, The trust strong between you as you lean in and pledge The Stranger:To throw yourself into the wind with abandon, A thrill unmatched and she takes your cold hand, and— Ach! The emotion was gone, snuffed out by a breeze, And Whit gripped the tinder, loathing the ease With which mortals could carry this fervor and fire Without burning inside out from their pyre. The Stranger:Three matches to go, the impish fey thought, The next one would give him all that he sought. The next match would give him a soul bright and stark, Three matches to go, while the world faded dark. . Shield +1 Armor (shield), uncommon . While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. . Arrows +1 Weapon (arrow), uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. 8 Arrows . Oil of Sharpness Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. . Flame Tongue Longsword Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. . Necklace of Fireballs Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). Rolled_ 6 -> 9 beats You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. . Dragon Scale Mail Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. . Chosen Reward: Vicious Greatsword ___-
Loot: 1x potion of flying spellscroll of fear spellscroll of hold person eine Potion of Mind Reading drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth +1 chainmail 1x goggles of night 1x stone of good luck Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 1x boots of striding & springing 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism) Choice Reward: Necklace of Prayer beads necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person . . Spieler: (9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2 (7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4) (9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)
Adventure Logsheet
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Loot: 1x potion of flying 600gp 12.000gp spellscroll of fear spellscroll of hold person 10.000sp 9.000gp eine Potion of Mind Reading drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth 1x whelm +600 gp 2.000gp +1 chainmail 1.000gp 2.000gp 5.000gp 3935gp 1x goggles of night 1x stone of good luck 1x wave +10gp Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 400ep 300gp 1.300gp 10.000gp 1x boots of striding & springing 750gp 6.000sp 3.000gp 1.000ep 200pp 11.000gp 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5.000gp 5x rare consumeable Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe. necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person Spieler: (9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2 (7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4) (9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)
Loot: Giant Slayer Shortsword 500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 20 Silberpfieile Potion of Greater Healing Rapier Silber Bracers of Defense Spell Scroll of Levitate Eyes of Minute Seeing Folding Boat Tasha’s Creeping Keelboat Wondrous Item, Very Rare (Requires Attunement) This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. . Spieler: (9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave (8) Folk2K - Guttrr - Half Ork - Barbarian8 - none (10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10 (10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4) (9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2) . +1 Level durch das Adventure +4 Level durch Catching Up
Teilnehmer: (16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook (16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook (16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault (16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault Loot: 48.730 1x Potion of Fire Resistance ... Rope of Entanglement Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Brazier of Commanding Fire Elementals Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. Mace of Terror Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Bronze Griffon Figurine of Wondrous Power Wondrous item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed. Instrument of the Bards (Cli Lyre) Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall . For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18
Adventure Logsheet
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With: https://www.adventurersleaguelog.com/users/41558/characters/96175 For: Watchful Helm (Very Rare) What: Barrier Tattoo (Very Rare)
6 Potions of Speed 5 Oil of Etherealness 10 Potions of Invulnerability 5 Potions of Heroism 5 Elixir of Health 5 Potions of Cloud Giant Strength
Very Rare: Tome of Leadership and Influence from DDHC-QftIS-04 Lost Caverns of Toscjanth + 10000gp Very Rare: Helm of Brilliance +10k gp from DDAL07-14
Adventure Logsheet
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Bought 4 Supreme Healing Potions for 20k gp Bought 50 Incense for Find Familiar for 500gp 10 Antitoxin for 500gp 50 Incense for Find Familar for 500gp
Teilnehmer: (16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance (10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers (16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5 (16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG (16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2 Info: An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power. Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison. Prinzessin des Schattenglases, Nintra Siotta Yvandre Rillyn, Delimbiyran CANDESCA A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale. A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure. Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.) A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567 verbraucht: 2x Spell Scroll of Death Ward Loot: 10130gp 1x spell scroll of conjure fey 1x Potion of Fire Giant Strength Ioun Stone of Awareness Wondrous item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Rob of Eyes Wondrous Item, Rare (Requires Attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Story Award: Favor of the Gloaming Court Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron. Story Aword: A Little Light Reading The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress. Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. . Items used: 2 Potions of Speed, 1 Potion of Supreme Healing Bastion Turn: Barracks Recruit Order Observatory Eldritch Discovery Charm of Darkvision Meditation Chamber Fortify (Advantage on Dex and Strength Saves)
Potion of Superior Healing Potion of Fire Breath Aegis of the Raven Queen (Shield, +3) Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Adventure Logsheet
1x Chime of Opening Story Award The Art of Transmutation Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. Story Award Divine Wrath You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden. All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. Loot: Carpet of Flying "Shadowfell Ornithopter", Lichen Mantle (Cloak of Billowing Guardian)
Teilnehmer: (16) Echo - Nathaniel Windweaver - 2024 Human - 11 Fighter: Eldritch Knight / 5 Warlock: The Archfey - Unseelie Court (16) Eisnebrei - Amara -Wood Elf - Warlock 2, Monk: Astral Self 14 (14) Bramymond - Prof. Alastor - Variant Human - Wizard: School of Conjuration 14 - Harper (16) Flammenklinge – Quedania Ebrathir – Shadar Kai – Warlock: The Fiend 15/Fighter 1 - Golden Vault Loot: 10.000gp 5x Potion of Superior Healing (8d4+8) 1x Potion of Mind Reading Quaal's Feather Token (Bird) Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action. ... Gloves of Soul Catching (DESTROYED) Source: Candlekeep Mysteries Wondrous item, legendary (requires attunement) Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn. Bastion Turn (7DT): Pub: Positive Reinforcement, Bigbys Burden Meditation Chamber: Wisdom and Con Advantage on Saves Observatory: Charm of Vitality Training Area: Acrobatics
*** TRADE ENTRY ***
Traded Aegis of the Raven Queen -> Dwarven Plate With own Char Libra (https://www.adventurersleaguelog.com/users/42333/characters/103318)
Adventure Logsheet
Casted Nystul's Magic Aura on himself for 30 days to make the effect (Fey Creature Type) permanent.
[02.03.2025 19:00] DDHC-CM-16 Alkazar's Apendix (T3, APL 15 ~) Loot: Candle of Invocation, Dwarven Thrower, Cube of Force, Daern's Instant Fortress, Cape of the Mountebank, Belt of Dwarvenkind, Vicious Trident, Ring of Lightning Resistance, Ring of X-ray Vision, Horn of Blasting, Animated Shield, Dwarven Half Plate Armor, Ring of Acid Resistance, Staff of Withering, +2 Longsword, Wand of Polymorph Charm of Nine Lives Charm of the Moon Found 1x Netheresische Haushaltszauber (Wish Spellscroll)
Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items Item Tracker Show (6/6) Uncommon+: (A) Ring of Amity (A) Tongcat Nenek Kebayan (Staff of Healing) (A) ... (5/5) Common: Wand of Smiles Wand of Whimsy Pearl of Elocution Silvered Rapier Staff of Flowers ... (10/10) Consumables: 2x Potion of Invisibility 1x Potion of Growth 1x Potion of Invulnerability 1x Spellscroll of Greater Restoration 1x potions of giant strength (hill) 1x Potion of Advantage 1x Keoghtom's Ointment (5 Ladungen) ... CARRIED BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Wish Effeckte: Ressistent to Necrotic Dmg Ressistent to Force Dmg Ressistent to Psychic Dmg ... Stored Magic Items: Commen: Wand of Smiles, Wand of Whimsy, Pearl of Elocution, Fold-Up Friend, Staff of Flowers, Silvered Rapier Uncommen: Seelie Court "Longsword" (Dagger +1), Goggles of Night, Pipes of Haunting, Helm of Telepathy, Nature's Mantle, Moon Sickle +1, Hag Eye, Quiver of Ehlonna, Wand of Web, 2x Stone of Good Luck, Winged Boots, Rapier +1, Wand of Magic Missiles, Sword of Vengeance, War Pick +1, Cloak of Elvenkind, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Boots of Striding and Springing, Goggles of Night, Rare: Wand of the War Mage +2, "Junipers Embrace" (Cloak of Displacement), Bag of Beans (4), Scissors of Shadow Snipping, Woodcutter's Axe, Leather Armor +1, Bag of Beans, Boots of Levitation, Chime of Opening, Flame Tongue Longsword, Ring of Feather Falling, Bracers of Defense, Tongcat Nenek Kebayan (Staff of Healing), Giant Slayer Shortsword, Bracers of Defense, Iggwylv's Horn, Demon Skin (Plate Armor), Periapt of Proof against Poison, Folding Boat, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Plate of Vulnerability (Slashing), Chain mail +1, Ring of Spell Storing, Ring of Protection, Staff of the woodlands ... Very Rare: Bobbing Lily Pad, Leather Armor +2, Ornithopter of Flying, Ring of Shooting Stars, Eldritch Staff, Staff of Power, Amulet of the Planes, Ioun Stone of Insight, Staff of Striking, Ring of Amity, Manual of Bodily Health, Tasha's Creeping Keelboat, Ring of Telekinesis, ... Legendary: Robes of the Archmagi, Total Consumables: 2x Potion of Invisibility 1x Packet of pixie dust. 3x Potion of Growth 1x Potion of Advantage 1x Potion of Diminution 1x Potion of Invulnerability 1x spell scrolls of identify 5x Spellscroll of Greater Restoration 1x Potion of Superior Healing 2x Scroll of Revivify 2x potions of giant strength (hill). 2x Potion of Greater Healing 1x Spell Scroll of Levitate 1x Spell Scroll of Raise Dead 3x Potion of Fire Resistance 1x Spell Scrolls of Fear 1x Spell Scrolls of Hold Person 1x Spell Scrolls of Conjure Minor Elementals 1x Spell Scrolls of Dispel Magic 1x Spell Scrolls of Magic Mouth 1x Potion of Flying 1x Potion of Mind Reading ... BLESSINGS, BOONS, & CHARMS: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2) Blessing of Understanding Blessing of Protection Spell Comp: 1x gilded flower worth at least 300 gp 1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp 4x Diamond dust worth at least 100 gp 2x Rare oils and unguents worth at least 1,000 gp 2x Diamanten: 300 GP 4x A gem-encrusted bowl worth at least 1,000 gp 1x object with the image of a dragon engraved on it, worth at least 500 gp 2025-11-06 21:42 SJ-DC-DF-01 Flight of the Dragonfly 1 -200 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orray) Show Teilnehmer: (13) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 13 - EE (13) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 13 (13) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 13 (13) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 13 (13) Karrakaz - Luran - Harengon - Worrior of Elements lvl 13 Info: Der kleine Twinga Littel Jack gibt Aora beim kennen lernen einen Charm. gekauft: 1x Spell Scroll (Air Bubble) -200gp Aora findet sehr interessante Pflanzenwesen und will diese zu züchten und erwecken beginnen. Gadabouts are gentle, winged creatures that can be used as personal conveyances for short-distance travel across the airless void of Wildspace. A gadabout wraps its branches around a Humanoid creature, spreads its butterfly wings, and allows its wearer to fly through space in a continuously refreshed air envelope. The gadabout’s leaves even provide a nourishing syrup that its wearer can consume in the absence of other food and water. One Humanoid can survive on these leaves for up to sixty days. Gadabouts require sunlight and water to survive. A healthy specimen can live for 25 years. Although its preferred mode of travel is flight, a gadabout can creep slowly along the ground as well. Elves are the only Humanoids to date who know how to grow gadabouts. Since gadabouts don’t generate seeds, each one is a valuable commodity. Mercane and dohwar merchants who come into possession of a healthy gadabout might sell it for 2,500 gp or more. Gadabout Medium Plant, Unaligned Armor Class 11 (natural armor) Hit Points 11 (2d8 + 2) Speed 10 ft., fly 60 ft. (hover) STR 12 (+1) DEX 10 (+0) CON 14 (+2) INT 1 (−5) WIS 6 (−2) CHA 1 (−5) Damage Vulnerabilities fire Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified Senses blindsight 10 ft. (blind beyond this radius), passive Perception 8 Languages — Challenge 1/8 (25 XP) Proficiency Bonus +2 Air Envelope. If it has at least 1 hit point, the gadabout can generate an air envelope around itself when in a vacuum. This air envelope can sustain the gadabout and one other creature in its space indefinitely. Unusual Nature. The gadabout doesn’t require food or sleep. Actions Multiattack. The gadabout makes two Branch attacks. Branch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. Wrap. The gadabout enters the space of a willing Medium or Small creature within 5 feet of itself and gently wraps its branches around the target. The target is grappled (escape DC 0). Any attempt by the target to escape the grapple causes the gadabout to use its reaction to move into the nearest unoccupied space. While grappled by the gadabout, the target determines where the gadabout moves on the gadabout’s turns and accompanies the gadabout wherever it goes. Temenos Mystral (Bramymond) stubst Luran an: Glaub's mir, diese Blumen kann dornig sein ;) Efty lächelt zu Temenos, wenn sie ihn das sagen hört. Temenos Mystral (Bramymond):La Firefly? Efty:Cindela (abgeleitet von cicindela = Glühwürmchen) Temenos Mystral (Bramymond) Wir hatten damals auf dem Witchlight Karneval unser langjähriges zusammentreffen, und eine der ersten Attraktionen dort, die wir gemeinsam besucht haben, war das Dragonfly Flugspiel. Mit echten giant dragonflies Loot: 1x Spellwrought Tattoo with Air Bubble 1x Spellwrought Tattoo with Far Step 1x Spellwrought Tattoo with Death Ward Supernatural Gift Moon (Charm) As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you. Wildspace Suit (Fish Suit) Wondrous item, Very Rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. Strange Material, instead of a bulky suit this space suit resembles a more modern example of wildspace equipment. It is made from rare materials that stem from modern crystal spheres and seem impossible to replicate even with the highest of spells. Some rumors say that these suits were created by the original inhabitants of the area that is called now doomspace. Wildspace Tablet (Orray) Wondrous item, Uncommon Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery's location. 2025-10-09 19:01 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 1 10 Gem Of Seeing Show Teilnehmer: (12) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE (12) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11 (12) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11 (12) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11 (12) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11 Info: Wir ruhten uns aus und untersuchten dan den Rest von Webs Eag. Efty kickt die tür zur Ritualkammer auf und wir unterbrechen die Opferung des ersten Stück des Rods. Wir bekämpfen die Drowpriesterin und konnten sie mit viel müh und not zurückschlagen. Wir verabscheideten uns von unseren Begleiter und kehrten zurück zum Sanktum. Das Geheimniss erhalten das der Demogorgon im Darklake herrumschwimmt. Notes about covert missions the Lolth worshipers are planning in the next few months. Additionally, it contains gold- and gem-encrusted, spider-shaped knickknacks worth 500 gp total. Loot: 2x Potions of superior Healing Gem Of Seeing Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod Piece Rod, artifact Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn. Rod Piece Spell First commune 1 lvl Dreams Druid 2025-09-25 21:09 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 1 10 Show Teilnehmer: (11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE (11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11 (11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11 (11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11 (11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11 Info: Loot: a Spell Scroll of Circle of Death a Potion of Fire Resistance an ornate +2 Dagger Lotlh fluff a +1 Dagger +1 Longsword +2 Greatclub The greatclub resizes to serve its wielder. Secret Use: Limited Foresight (1 Secret): Each Character of the party gets the effect of Foresight until the end of their next turn. +1 lvl Druid ASI: +2 Wis Ändert den Spell Sleep zu Bless von Magic In. 2025-09-18 21:26 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show Teilnehmer: (11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE (11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11 (11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11 (11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11 (11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11 Info: Malaina van Talstiv, Alustriels Frau hat ein Geheimnis, unser Vecna Auge juckt immer wenn sie in der Nähe ist. Loot: 2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators 1 10 Drow Armor (Breastplate of Gleaming), Rod of Sanctuary (Rod of Security) Show Teilnehmer: (11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE (11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11 (11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11 (11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11 (11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11 Info: Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren verbraucht: A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes Drow Armor (Breastplate of Gleaming) Armor (Breastplate), common https://i.ibb.co/1Gsp1FBJ/image.png Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret. This armor never gets dirty. Minor Property: Language - While having this item in your possession you are able to speak drow (elvish). Rod of Sanctuary (Rod of Security) Rod, very rare While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912 "This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses." Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Drizzt Do'Urdens Autograph (Charm of Fate) https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
Adventure Logsheet
*** PURCHASE ENTRY ***
15k for 1 Spellscroll of Mind Blank 20k for 2 Spellscrolls of Power word Fortify
Character Rebuild (Build) Name: Nathaniel Windweaver - Race: Standard 2024 Human - Background: Waterdhevian Noble - Level: 14 Eldritch Knight / 2 Warlock - HP (Class/Con): 212 (32 Tough + 88 Fighter + 64 Con + 8 Warlock) - AB Scores: - STR: 25 (15+Belt) DEX: 11 CON: 18 INT: 8 WIS: 10 CHA: 18 - Feats: - Proficiencies: - Languages: -