Nathaniel Windweaver

Season:
13
Race:
2024 Human
Class:
Eldritch Knight 11 / Archfey Warlock 5
Background:
Waterdhavian Noble
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
61081
Total Downtime:
41
Tag:
Faction:
Lord's Alliance
Renown Rank:
Cloak (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Helm of Telepathy,
Googles of Night,
Ring of Swimming,
Lantern of Revealing,
Book Club (Flail +1),
Driftglobe,
Necklace of Prayer Beads,
Driftglobe,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Necklace of Fireballs,
Dragon Scale Mail,
Battleaxe +1,
Flame Tongue Longsword ,
Shield +1,
Vicious Maul,
Bag of holding,
Watchful Helm,
Flametongue Longsword,
Tome of Leadership and Influence,
Cape of Enlargement,
Greatsword of the Planes,
Dwarven Plate

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 1 40 10 Helm of Telepathy Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2023-03-09 00:31 Downtime use 1 -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 1 73 10 Googles of Night, Ring of Swimming Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 80 10 Lantern of Revealing Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2024-01-28 18:14 Purchase Log -45 Show Purchase

Studded Leather Armor 45gp

2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 76 10 Handy Haversack Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2024-01-28 23:52 Purchase Log -200 Show Purchase

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2024-02-01 22:49 Trade Log -5 Handy Haversack > Tentacle Rod Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/103353?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D for tentacle rod (Own Character)

2024-02-04 01:28 Purchase Log -20 Show Purchase

Sold leather armor (5gp)
Bought Mastiff (-25gp)

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 2 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-02-12 20:45 Trade Log -5 Tentacle Rod > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-02-13 19:35 Keys from the golden Vault - 05 - Tockworth's Clockworks 1 2 1072 10 Driftglobe, Stone of Good Luck (Luckstone), Boots of Striding and Springing, Periapt of Proof against Poison Show

Loot:

5360gp (1072gp/Person)
.
1 Potion of Healing
Potion, common
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
.
1 Alchemist's Fire
1 Healer's Kit
.
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
.
Spell Scroll of Magic Weapon
Scroll, uncommon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
.
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
.
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
.
Staff of the Woodlands (Choice Reward)
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2 Level Up (Normal LvL Up + Catching Up)

2024-03-05 16:58 Service Reward (Legendary) 40 Greatsword of the Planes Show

Greatsword of the Planes + 40 DT from Adventurers League Service Rewards (BoMT)

2024-03-16 19:00 Keys from the Golden Vault - Heart of Ashes 1 1 2550 10 Necklace of Fireballs, Dragon Scale Mail, Battleaxe +1, Flame Tongue Longsword , Shield +1, Vicious Maul Show

Spieler:
(8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault

(8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave

CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault

(9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none
.
Potion of Clairvoyance
Potion, rare
.
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
.
Battleaxe +1
Weapon (battleaxe), uncommon
.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
.
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
The Stranger:To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
The Stranger:Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.
.
Shield +1
Armor (shield), uncommon
.
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
.
Arrows +1
Weapon (arrow), uncommon

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

8 Arrows
.
Oil of Sharpness
Potion, very rare

This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
.
Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
.
Necklace of Fireballs
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

Rolled_ 6 -> 9 beats

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
.
Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
.
Chosen Reward: Vicious Greatsword

___-

2024-03-27 18:46 TftYP: White Plume Mountain (Service Reward as if you had been a player) 1 1 14357 10 Show

Loot:
1x potion of flying
spellscroll of fear
spellscroll of hold person
eine Potion of Mind Reading
drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth
+1 chainmail
1x goggles of night

1x stone of good luck

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

1x boots of striding & springing

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism)

Choice Reward: Necklace of Prayer beads

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person
.
.
Spieler:

(9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2
(7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none
Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers
lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4)
(9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)

2024-03-28 01:45 TftYP: White Plume Mountain 1 Show DM Log

Loot:
1x potion of flying

600gp

12.000gp

spellscroll of fear

spellscroll of hold person

10.000sp

9.000gp

eine Potion of Mind Reading

drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth

1x whelm

+600 gp

2.000gp

+1 chainmail

1.000gp

2.000gp

5.000gp

3935gp

1x goggles of night

1x stone of good luck

1x wave

+10gp

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

400ep

300gp

1.300gp

10.000gp

1x boots of striding & springing

750gp

6.000sp

3.000gp

1.000ep

200pp

11.000gp

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5.000gp

5x rare consumeable

Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe.

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person

Spieler:

(9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2
(7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none
Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers
lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4)
(9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 5 844 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 1 10736 0 Barrier Tattoo Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-04-18 18:25 Trade Log -5 Barrier Tattoo > Watchful Helm Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 10 Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 10 Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 10 Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2024-01-28 18:14 Purchase Log Show Purchase

Studded Leather Armor 45gp

2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 10 Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2024-01-28 23:52 Purchase Log Show Purchase

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2024-02-01 22:49 Trade Log -5 Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/103353?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D for tentacle rod (Own Character)

2024-02-04 01:28 Purchase Log Show Purchase

Sold leather armor (5gp)
Bought Mastiff (-25gp)

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 0 Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-02-12 20:45 Trade Log -5 Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-02-13 19:35 Keys from the golden Vault - 05 - Tockworth's Clockworks 1 10 Show

Loot:

5360gp (1072gp/Person)
.
1 Potion of Healing
Potion, common
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
.
1 Alchemist's Fire
1 Healer's Kit
.
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
.
Spell Scroll of Magic Weapon
Scroll, uncommon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

.
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
.
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
.
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
.
Staff of the Woodlands (Choice Reward)
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2 Level Up (Normal LvL Up + Catching Up)

2024-03-05 16:58 Service Reward (Legendary) 40 Show

Greatsword of the Planes + 40 DT from Adventurers League Service Rewards (BoMT)

2024-03-16 19:00 Keys from the Golden Vault - Heart of Ashes 1 10 Show

Spieler:
(8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault

(8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave

CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault

(9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none
.
Potion of Clairvoyance
Potion, rare
.
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
.
Battleaxe +1
Weapon (battleaxe), uncommon
.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
.
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
The Stranger:To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
The Stranger:Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.
.
Shield +1
Armor (shield), uncommon
.
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
.
Arrows +1
Weapon (arrow), uncommon

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

8 Arrows
.
Oil of Sharpness
Potion, very rare

This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
.
Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
.
Necklace of Fireballs
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

Rolled_ 6 -> 9 beats

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
.
Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
.
Chosen Reward: Vicious Greatsword

___-

2024-03-27 18:46 TftYP: White Plume Mountain (Service Reward as if you had been a player) 1 10 Show

Loot:
1x potion of flying
spellscroll of fear
spellscroll of hold person
eine Potion of Mind Reading
drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth
+1 chainmail
1x goggles of night

1x stone of good luck

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

1x boots of striding & springing

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism)

Choice Reward: Necklace of Prayer beads

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person
.
.
Spieler:

(9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2
(7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none
Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers
lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4)
(9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)

2024-03-28 01:45 TftYP: White Plume Mountain 1 Show DM Log

Loot:
1x potion of flying

600gp

12.000gp

spellscroll of fear

spellscroll of hold person

10.000sp

9.000gp

eine Potion of Mind Reading

drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth

1x whelm

+600 gp

2.000gp

+1 chainmail

1.000gp

2.000gp

5.000gp

3935gp

1x goggles of night

1x stone of good luck

1x wave

+10gp

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

400ep

300gp

1.300gp

10.000gp

1x boots of striding & springing

750gp

6.000sp

3.000gp

1.000ep

200pp

11.000gp

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5.000gp

5x rare consumeable

Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe.

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person

Spieler:

(9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2
(7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none
Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers
lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4)
(9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
.
Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
.
+1 Level durch das Adventure
+4 Level durch Catching Up

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 0 Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
.
For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-04-18 18:25 Trade Log -5 Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2023-03-08 12:57 Character Creation Show

Race:

Lineage: Harengon

Alignment: Neutral Good

Skill Proficiency: Acrobatics, Stealth
Racial Feat: Hare-Triggered, Leoporine Senses, Lucky Footwork, Rabbit Hop

Ability Score:

Score (Point buy):
Str:10
Dex:17(+2 Lineage)
Con:11
Int:10
Wis:16 (+1 Lineage)
Cha:10

ASI: Dexterity, Wisdom

Class:

Class: Monk
Class Feat: Unarmored Defense, Martial Arts
Lang: Common, Dwarvish

Armor: .
Weapons: Simple Weapons, Shortsword
Tools:
Saving Throws: Strength, Wisdom
Skills: Performance, Athletics
Spells:

Starting Equipment:
Explorers Pack
Dart 10
Spear

Background:

Gladiator
Feature: By Popular Demand, Tough

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies:
*Tool Proficiencies: * Disguise kit, Flute
Languages: None
Equipment: A love letter, a gladiator costume, Belt Pouch, Lance
Gold: 10

Charakterbeschreibung und andere Trivia:

https://docs.google.com/document/d/1fEB4jm1egT2cB9LsayMBYWPe8tCLh0xJmfHL9Zh7Crw/edit?usp=sharing

2023-03-09 00:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 40 10 Helm of Telepathy Show

Loot:

40g

Spell Scroll Snare
Spell Scroll Beast Bond
Helm of Telepathy

Feline Friend Cat Squeak

Level Up:

Class: Monk 2
HP: +7 (5base+2tough)
Feats: Ki, Unarmored Movement, Dedicated Weapon

2023-03-09 00:31 Downtime use -10 Show

Catching up

Level Up:

Class: Monk 3
HP: +7(5base+2tough)
Subclass: Ascendant Dragon
Origin: A dragon personally took an active role in shaping your inner energy.
Feats: Draconic Disciple, Breath of the Dragon

2023-08-15 23:30 DDHC-CM A Deep and Creeping Darkness 73 10 Googles of Night, Ring of Swimming Show

Loot:

73gp
Googles of Night
Ring of Swimming

Level Up:

Class: Monk 4
HP: 33 (5+1con+2tough)

AB Score Increase: +1 Dex / +1 Con

2024-01-05 19:39 CCC-ARCON 01-02 A Whale for a Tale 1 80 10 Lantern of Revealing Show

*Loot: *

80gp
Lantern of Revealing
Potion of greater Healing

2024-01-28 18:14 Purchase Log -45 Show Purchase

Studded Leather Armor 45gp

2024-01-28 23:26 DDHC-JRC-02 Written in Blood 1 76 10 Handy Haversack Show

Loot:

Heward's Handy Haversack
Wondrous item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

-76gp

2024-01-28 23:52 Purchase Log -200 Show Purchase

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2024-02-01 22:49 Trade Log -5 Handy Haversack > Tentacle Rod Show Trade Log

Traded with https://www.adventurersleaguelog.com/users/42333/characters/103353?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D for tentacle rod (Own Character)

2024-02-04 01:28 Purchase Log -20 Show Purchase

Sold leather armor (5gp)
Bought Mastiff (-25gp)

2024-02-04 23:04 DDHC-CM-01 The Joy of Extradimensional Spaces 1 18 0 Book Club (Flail +1), Driftglobe Show

Loot:

2 Potions of Healing
Driftglobe
Flail +1
18gp

Spieler:

(4) Echo - Fin Cinderflower
(1) Rhivuas - Malach "The Grinning Reaper" Shadowspire
(1) Kiri - Velkan(&Schnitzel!)
(1) TimoL - Jennifer Fortescue
(2) Jarlsson - Lin Lin Gong

Downtime Use (Catching Up LvL 6)

2024-02-12 20:45 Trade Log -5 Tentacle Rod > Necklace of Prayer Beads Show Trade Log

Traded Tentacle Rod with Ace (https://www.adventurersleaguelog.com/users/42333/characters/103353) against Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk).

2024-02-13 19:35 Keys from the golden Vault - 05 - Tockworth's Clockworks 1 1072 10 Driftglobe, Stone of Good Luck (Luckstone), Boots of Striding and Springing, Periapt of Proof against Poison Show

Loot:

5360gp (1072gp/Person)
.
1 Potion of Healing
Potion, common
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
.
1 Alchemist's Fire
1 Healer's Kit
.
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
.
Spell Scroll of Magic Weapon
Scroll, uncommon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

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Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
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Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
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Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
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Staff of the Woodlands (Choice Reward)
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2 Level Up (Normal LvL Up + Catching Up)

2024-03-05 16:58 Service Reward (Legendary) 40 Greatsword of the Planes Show

Greatsword of the Planes + 40 DT from Adventurers League Service Rewards (BoMT)

2024-03-16 19:00 Keys from the Golden Vault - Heart of Ashes 1 2550 10 Necklace of Fireballs, Dragon Scale Mail, Battleaxe +1, Flame Tongue Longsword , Shield +1, Vicious Maul Show

Spieler:
(8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault

(8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave

CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault

(9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none
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Potion of Clairvoyance
Potion, rare
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When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
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Battleaxe +1
Weapon (battleaxe), uncommon
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You have a +1 bonus to attack and damage rolls made with this magic weapon.
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Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
The Stranger:To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
The Stranger:Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.
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Shield +1
Armor (shield), uncommon
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While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
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Arrows +1
Weapon (arrow), uncommon

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

8 Arrows
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Oil of Sharpness
Potion, very rare

This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
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Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
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Necklace of Fireballs
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

Rolled_ 6 -> 9 beats

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
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Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
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Chosen Reward: Vicious Greatsword

___-

2024-03-27 18:46 TftYP: White Plume Mountain (Service Reward as if you had been a player) 1 14357 10 Show

Loot:
1x potion of flying
spellscroll of fear
spellscroll of hold person
eine Potion of Mind Reading
drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth
+1 chainmail
1x goggles of night

1x stone of good luck

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

1x boots of striding & springing

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism)

Choice Reward: Necklace of Prayer beads

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person
.
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Spieler:

(9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2
(7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none
Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers
lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4)
(9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)

2024-03-28 01:45 TftYP: White Plume Mountain 1 Show DM Log

Loot:
1x potion of flying

600gp

12.000gp

spellscroll of fear

spellscroll of hold person

10.000sp

9.000gp

eine Potion of Mind Reading

drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth

1x whelm

+600 gp

2.000gp

+1 chainmail

1.000gp

2.000gp

5.000gp

3935gp

1x goggles of night

1x stone of good luck

1x wave

+10gp

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

400ep

300gp

1.300gp

10.000gp

1x boots of striding & springing

750gp

6.000sp

3.000gp

1.000ep

200pp

11.000gp

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5.000gp

5x rare consumeable

Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe.

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person

Spieler:

(9) - Trix Forespell - Stout Halfling - Divination Wizard 7/Tempest Cleric 2
(7) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 7 - none
Maluku Seito - Sai - Wood Elf - Kensai 7 - Harpers
lvl (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4)
(9) Luna Prime - Shadarkai - Artificer Armorer LvL 9 - Redknife (rank 2)

2024-03-28 19:03 Descent into the Lost Caverns of Tsojcanth 1 844 -30 Show

Loot:
Giant Slayer Shortsword
500 gp + 120gp + 90gp + 200gp + 50gp +1200gp + 750gp + 500gp : 844 gp gesammt 
20 Silberpfieile
Potion of Greater Healing
Rapier Silber
Bracers of Defense
Spell Scroll of Levitate
Eyes of Minute Seeing
Folding Boat

Tasha’s Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
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Spieler:
(9)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 9 - Golden Vault/Emerald Enclave
(8) Folk2K - Guttrr - Half Ork - Barbarian8 - none
(10) Ineverexist - Jarro Greyward - Kenku - Wizard necromancer 10
(10) Gnash Redwood - Wood Elf - Assassin - Rouge (4) - Fighter (2) - Gloom stalker ranger (4)
(9) Luna Prime- Shadarkai - Artificer Armorer LvL 9- Golden Vault / Lord's Alliance Redknife (rank 2)
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+1 Level durch das Adventure
+4 Level durch Catching Up

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 10736 0 Barrier Tattoo Show

Teilnehmer:
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:
48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
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For the Golden Vau.t Reward: Barrier Tattoo (Very Rare) +18

2024-04-18 18:25 Trade Log -5 Barrier Tattoo > Watchful Helm Show Trade Log

With: https://www.adventurersleaguelog.com/users/41558/characters/96175
For: Watchful Helm (Very Rare)
What: Barrier Tattoo (Very Rare)