Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Adamantine Half-Plate uncommon DDHC-TOA Trade Log Show
Atlas of Endless Horizons rare DRWEP-OD-03 The Undead in Our Closets DRWEP-OD-03 The Undead in Our Closets Show
All Purpose Tool, +3 very_rare DRWEP-OD-03 The Undead in Our Closets DRWEP-OD-03 The Undead in Our Closets Show
Crystal Blade (Greatsword) rare PO-BMG-DRWEP-END Endgame: Horrors from Beyond PO-BMG-DRWEP-END Endgame: Horrors from Beyond Show
Notes:

Weapon (greatsword), Rare (requires attunement)

This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.

The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.

While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

This item is from Fizban’s Treasury of Dragons.

Unbreakable Arrow (Compass Minor Property) common PO-BMG-DRWEP-END Endgame: Horrors from Beyond PO-BMG-DRWEP-END Endgame: Horrors from Beyond Show
Notes:

Ammunition (arrow), Common

This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north.

This arrow can’t be broken, except when it is within an antimagic field.

Compass. The wielder can use an action to learn which way is north.

Crown of Whirling Comets very_rare PO-BMG-DRWEP-END Endgame: Horrors from Beyond PO-BMG-DRWEP-END Endgame: Horrors from Beyond Show
Notes:

Wondrous Item, Very Rare (requires attunement)

This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown:

Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight.

Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage.

Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16).

The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things.

Rashemi Hot Stone (Thermal Cube) common PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir Show
Notes:

Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.

Spirit Spear (Spear of Warning) uncommon PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir Show
Notes:

The blade of this spear is made from the long claws of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near.

Antler Horn (Eagle Whistle) rare PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir Show
Notes:

This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown.

Wakened Scaled Ornament (White Dragon Tooth Amulet) very_rare PO-BMG-DRWEP-KS-01 The Siege of Mulsantir Trade Log Show
Notes:

Wakened Scaled Ornament (White Dragon Tooth Amulet) Wondrous Item, Very Rare (Requires Attunement) This ornament comes from the White Dragon Lodge, one of the oldest and largest berserker lodges in Rashemen. This white dragon’s tooth has been fitted onto a necklace and remains razor sharp. This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. When you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn. This item cannot gain or lose power or change states unless a story award allows it to and describes how it happens.

Sekolahian Worshipping Statuette common PO-BMG-DRW-KS-01 - The Thief of Thay PO-BMG-DRW-KS-01 - The Thief of Thay Show
Notes:

Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

Dark Shard Amulet (Harmonious) common PO-BMG-DRW-KS-02 PO-BMG-DRW-KS-02 Show
Notes:

Wondrous item, common (requires attunement by a warlock)

Harmonious: Attuning to this item takes only 1 minute.

A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:

You can use the amulet as a spellcasting focus for your warlock spells.

You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

Ruby of the war mage with the minor property Sentinel – Fiends (Demons) common PO-BMG-DRW-KS-03 The Monoliths at Sunrise PO-BMG-DRW-KS-03 The Monoliths at Sunrise Show
Notes:

RUBY OF THE WAR MAGE

Wondrous item, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

Sentinel. This item glows faintly when demons are within 120 feet of it.

Lash of Immolation rare PO-BMG-DRW-KS-03 The Monoliths at Sunrise PO-BMG-DRW-KS-03 The Monoliths at Sunrise Show
Notes:

Weapon (Whip), Rare

The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.

You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.

Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Solbane (Sun Staff) rare PO-BMG-DRW-KS-04 - Beneath the Granite Peaks PO-BMG-DRW-KS-04 - Beneath the Granite Peaks Show
Notes:

Source: The Book of Many Things

Staff, rare (requires attunement by a Cleric, Druid, or Wizard)

Thalazar Sunbane's staff, Solbane, is crafted from dark, polished wood intricately carved with glowing runes and inlaid with golden veins. Veins of sunstone run through this wooden staff, adding to it's radiant allure. The head features a large, pulsing sunstone surrounded by translucent solar flares and dark metal tendrils, with hanging charms and embedded gems highlighting its blend of solar brilliance and necromantic power.

Veins of sunstone run through this wooden staff. This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. When you hit with an attack roll using this staff, the target takes an extra 1d8 fire damage.

Solar Focus. You can use the staff as a spellcasting focus. While holding the staff, you can reroll a number of damage dice up to your proficiency bonus when you use a spell slot to cast a spell that deals fire or radiant damage. You must use the new rolls. Once this property is used, it can’t be used again until the next dawn.

Sunny Glow. As a bonus action, you can cause the staff to glow with sunlight. While glowing, the staff sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The light lasts until you use another bonus action to extinguish it.

Moon-Touched Longsword, Guardian common PO-BMG-DRW-KS-04 - Beneath the Granite Peaks PO-BMG-DRW-KS-04 - Beneath the Granite Peaks Show
Notes:

Source: Xanathar's Guide to Everything

The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner.

Weapon (any sword), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Forcebreaker Sling very_rare PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls Show
Notes:

Weapon (Sling), Very Rare
Proficient:

Yes

Attack Type:

Ranged

Range:

30ft./120ft.

Damage:

1d4

Damage Type:

Bludgeoning

Weight:

--

Cost:

--

Properties:

Ammunition, Range, Slow

Source:

The Book of Many Things, pg. 67

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it.

Enduring Spellbook, Waterborne Property common PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

Hat of Wizardry common PO-BMG-DRW-KS-07 PO-BMG-DRW-KS-07 Show
Wakened Dragon's Wrath Glaive (Radiant) very_rare PO-BMG-DRW-KS-The Ruins of Ancient Raumathar PO-BMG-DRW-KS-The Ruins of Ancient Raumathar Show
Notes:

Weapon (Crystal,Glave), very rare (requires attunement)

This glittering crystal glaive makes an enjoyable crystal bell sound when it clashes with another object. Great with wedding toasts.

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.

Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. In addition, you gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragon's breath weapon.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 Radiant damage on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.

Modifiers: Melee Attacks +2, Melee Damage +2
Secondary Damage: 2d6

This item cannot gain or lose power or change states

Unlocked Magic Items