Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Enduring Spellbook, Waterborne Property common PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

Hat of Wizardry common PO-BMG-DRW-KS-07 PO-BMG-DRW-KS-07 Show
Crystal Blade (Greatsword) rare PO-BMG-DRWEP-END Endgame: Horrors from Beyond PO-BMG-DRWEP-END Endgame: Horrors from Beyond Show
Notes:

Weapon (greatsword), Rare (requires attunement)

This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.

The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.

While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

This item is from Fizban’s Treasury of Dragons.

Familiar’s Rapier (Frost Brand Rapier) very_rare SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Animated Shield very_rare DDEP08-03 Last Orders at the Yawning DDEP08-03 Last Orders at the Yawning Show
Notes:

Armor (Shield), Very Rare (Requires Attunement)

While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

Half Plate, +2 very_rare Trade Log Show
Crown of Whirling Comets very_rare PO-BMG-DRWEP-END Endgame: Horrors from Beyond PO-BMG-DRWEP-END Endgame: Horrors from Beyond Show
Notes:

Wondrous Item, Very Rare (requires attunement)

This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown:

Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight.

Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage.

Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16).

The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things.

Talking Doll (Big Bunny) common SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Horn of Silent Alarm common BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL Show
Piper's Violin (Instrument of Scribing) common SJ-DC-Zodiac-14-01-Fortune's Favor SJ-DC-Zodiac-14-01-Fortune's Favor Show
Notes:

This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.

Herder’s Horn (Horn of Silent Alarm) common SJ-DC-Zodiac-14-02-Fey Inferno SJ-DC-Zodiac-14-02-Fey Inferno Show
Notes:

Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person.

Absorbing Tattoo, Fire. (Flame Mark) Guardian Property very_rare SJ-DC-Zodiac-14-02-Fey Inferno SJ-DC-Zodiac-14-02-Fey Inferno Show
Notes:

Flavor: Produced by a special needle, this magic tattoo features red designs.
“A dark flame ink writes and shimmer”
Minor Property: Guardian. The item burns a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Bracers of Defense rare Trade Log Show
Crystal Rapier rare BMG-DRW-OD-05 - Now We've Done It! Trade Log Show
Notes:

Weapon (rapier), rare (requires attunement) The hilt of this rapier is made of exquisite dark wood, carved with a Thayan inscription that translates to “do not forget who you are”. This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

Folding Boat rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Demon Skin, Plate rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Notes:

Armor (Any Heavy Armor), Rare (Requires Attunement)

This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.

Iggwilv’s Horn rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Notes:

Wondrous Item, rare (requires attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.

Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.

Hellrider's Badge - Klysandral's Champion rare DDEP09-02 Hellfire Requiem DDEP09-02 Hellfire Requiem Show
Notes:

Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.

Belt of Hill Giant Strength rare Trade Log Show
Periapt of Proof against Poison rare DDHC-KGV-07 - Axe From the Grave DDHC-KGV-07 - Axe From the Grave Show
Notes:

Wondrous Item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.

Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry

Unlocked Magic Items