Goretah Character Sheet

Season:
Season 12
Race:
Triton
Class:
Druid Circle of Stars 12, Cleric 1 , Ranger Fey Wanderer 3
Background:
Sage
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
58114.99
Total Downtime:
295
Tag:
Reroll Tavern, Roll20, Foundry
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Moon Sickle +1,
Decanter of Endless Water,
Staff of the Woodlands,
Barrier Tattoo (Rare),
Bell Branch,
Talking Doll,
Elemental Essence Shard (Water),
Horn of Silent Alarm,
Necklace of Adaptation,
Potion of Healing (Greater 4x),
Moon Sickle, +2,
Bag of Holding,
Ruby of the War Mage,
Necklace of Prayer Beads,
Amulet of the Devout, +3,
Clothes of Mending,
Periapt of Proof Against Poison,
Elven Chain,
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A),
Half Plate, +2, Stone ,
Brazier of Commanding Fire Elementals,
Moon Sickle, +3,
Atlas of endless horizons,
Araelathila (Elven Thrower),
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving),
Driftglobe,
Spellguard Shield, Minor Property Harmonious,
Ioun Stone (Fortitude),
Cloak of Billowing, Guardian property,
Clockwork Amulet,
Belmore (+3 Hand Crossbow, Guardian),
Scimitar of Speed ,
Vicious Mace,
Plate, +2,
Antimagic Breastplate,
Wand of Pyrotechnics,
Goggles of Night,
Belt of Fire Giant Strength,
Ioun Stone of Insight,
Dragon-Touched Focus (Chromatic, Wakened)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2024-05-19 13:00 FR-DC-LIGA-04 - Many Spell’s Gambit 1 11250 10 Ioun Stone (Fortitude) Show

Cult Reward: 15,000 gp

Jalanvaloss Reward: 30,000 gp

Magic Item:
Ioun Stone (Fortitude)

2023-01-04 17:00 SJ-DC-DEW The Devil's Work 1 1 833.33 10 Cloak of the Bat (Flavor, Cloak of Count Rhodar Von Glauer) Show

SJ-DC-DEW The Devil's Work, Playtest before publish on DWB Discord.
1 Potion of Resistance Fire
2 Potion of Resistance Necrotic

2023-11-19 13:00 BMG-DRW-OD-06 We Almost Had It All 1 14333.33 10 Amulet of the Devout, +3, Clothes of Mending Show

ADVANCEMENT Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp

Wrap-Up  A small sack of coin from Remi worth 6,000 gp

each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g

MAGIC ITEMS AND MISCELLANY The characters can keep the following items

Amulet of the devout +

Clothes of mending

Potion of supreme healing

Spell scroll of heal

Old CitadelSpellbook

WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!
MAGIC ITEMS

AMULET OF THE DEVOUT (+3)

Wondrous Item, Very Rare(requires attunement by a cleric or paladin)

This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

CLOTHES OF MENDING Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

POTION OF SUPREME HEALING Potion, Very Rare

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

SPELL SCROLL OF HEAL Scroll, Very Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

MISCELLANY

OLD CITADEL SPELLBOOK

This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate.

The spellbook contains the following spells:

Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.

2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 1130 10 Bell Branch, Talking Doll Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-01-13 19:00 DDAL00-02d Lost Tales of Myth Drannor 1 1 138 10 Velahr'Kerym (Flametongue Longsword) Show

DDAL00-02D Lost Tales of Myth Drannor (Echoes of the Weeping War)

Players: @ChaGheil @corgibutt @Lele (She/Her) @mada @Chamodeus (Charlie)
Gold earned: 690gp, 138gp to each player.
Option to Level Up, 10 DT

Rewards: Velahr'Kerym (Flame Tongue Longsword) / Weapon, rare (requires attunement) / This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2023-01-14 18:00 DDAL-DRW-OD-01 Something In The Way 1 1 633.33 10 Moon-Touch Longsword, Bracers of Defense Show

Potion of Healing (Greater)
Moon touched Longsword
Bracers of Defense
Spell Scroll of Hatse
833.33 gold
-200 gold for in game use

2023-01-23 21:00 SJ-DC-Kandlekeep Rekonstruction 1 10 Elemental Essence Shard (Water) Show

Did not finish the module, but will finish Monday, February 6, 2023 9:00 PM (in 14 days)

2023-02-06 22:30 DDHC-JttRC-Between Tangled Roots 1 10 Necklace of Prayer Beads Show
2023-02-17 19:30 DDAL05-5 A Dish Best Served Cold 1 350 10 Cloak of Displacement Show
2024-02-18 18:00 BMG-MOON-MD-11 - The Curse of Pacts and Passion 1 12500 10 Shield of the Uven Rune, Ancient White Dragon Show

10 Downtime Days
Character gains 1 level
50000/5=10000g each
Potion of Invulnerability
Shield of the Uven Rune
Story Award:
Keeper of the Pact: Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 1 10000 10 Clockwork Amulet, Robe of Stars Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2023-02-23 18:30 CCC-GHC-BK3-5 Duskwood Wild Magic Pools 1 1 750 10 Wand of Web Show

Potion of Mind Reading, Wand of Web, Potion of Animal Friendship, 3000/4=750g each.

2022-05-28 11:00 DDEX1-10 Tyranny in Phlan 1 330 10 Ioun Stone of Protection Show

Session 2

2025-04-12 14:00 DDEP3 Blood Above, Blood Below 1 7000 10 Belt of Fire Giant Strength, Ioun Stone of Insight Show

7000G
10DT
Adventure Code: DDEP3
Adventure Name: Blood Above, Blood Below
Date: April 12, 2025
Belt of Giant Strength (Fire)
Ioun Stone (Insight)
Story Award: What a Horse!
You have earned the respect and thanks of a pegasus, a celestial denizen of the Upper Planes. For as long as you treat the creature with respect and stay true to the ideals that it embodies, it remains faithful to you and happily serves you as a mount.
While he is willing to wear barding, U'dehl refuses to wear heavy armor for fear that people won't be able to properly behold his magnificence. He is also adamant in being provided nothing but the best food and care. For so long as you retain U'dehl's services, you must maintain a lifestyle of no less than Wealthy.
If, at any time, you perform an evil act in its presence, you must immediately succeed at a DC 16 Charisma (Persuasion) check. If you fail, the pegasus leaves your service at its next available opportunity. The DM has discretion as to what constitutes an evil act and may assign advantage or disadvantage on the check based on the circumstances surrounding the act. The DC of this check increases by 1 each time you are forced to make it.
Roleplaying U'dehl
U'dehl is extremely haughty and vain, and constantly preens and grooms himself. His rather annoying shortcomings aside, however, he is steadfast in his loyalty.
Quote: "Neeeeigh!"

2023-12-01 21:30 SJ-DC-TTUC-06 1 12500 10 Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: 2023-12-01 1930-0000
Location: Online Roll20
VD&DC AL DM Session 192
Module/Adventure title/tier: Party Crashers (T3)
Module/Adventure code: SJ-DC-TTUC-06

Rewards: ||
1 level up, 10 downtime days
12500 GP each

Fiyero (Javier) only: A musket

Packet of 5 bullets with smoke poweder
Spellwrought Tattoo (Mending)
Ring of Regeneration

Cursed Soul of Amaranthine (Blessing of Valhalla)
This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
- You lifted the curse by absorbing the cursed spirits of Amaranthine in you, the berserkers summoned by the curse are Astral elf spirits. ||
Silver 2d4 + 2 None Requirements

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2024-05-19 13:00 FR-DC-LIGA-04 - Many Spell’s Gambit 1 10 Show

Cult Reward: 15,000 gp

Jalanvaloss Reward: 30,000 gp

Magic Item:
Ioun Stone (Fortitude)

2023-01-04 17:00 SJ-DC-DEW The Devil's Work 1 10 Show

SJ-DC-DEW The Devil's Work, Playtest before publish on DWB Discord.
1 Potion of Resistance Fire
2 Potion of Resistance Necrotic

2023-11-19 13:00 BMG-DRW-OD-06 We Almost Had It All 1 10 Show

ADVANCEMENT Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp

Wrap-Up  A small sack of coin from Remi worth 6,000 gp

each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g

MAGIC ITEMS AND MISCELLANY The characters can keep the following items

Amulet of the devout +

Clothes of mending

Potion of supreme healing

Spell scroll of heal

Old CitadelSpellbook

WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!
MAGIC ITEMS

AMULET OF THE DEVOUT (+3)

Wondrous Item, Very Rare(requires attunement by a cleric or paladin)

This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

CLOTHES OF MENDING Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

POTION OF SUPREME HEALING Potion, Very Rare

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

SPELL SCROLL OF HEAL Scroll, Very Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

MISCELLANY

OLD CITADEL SPELLBOOK

This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate.

The spellbook contains the following spells:

Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.

2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 10 Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-01-13 19:00 DDAL00-02d Lost Tales of Myth Drannor 1 10 Show

DDAL00-02D Lost Tales of Myth Drannor (Echoes of the Weeping War)

Players: @ChaGheil @corgibutt @Lele (She/Her) @mada @Chamodeus (Charlie)
Gold earned: 690gp, 138gp to each player.
Option to Level Up, 10 DT

Rewards: Velahr'Kerym (Flame Tongue Longsword) / Weapon, rare (requires attunement) / This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2023-01-14 18:00 DDAL-DRW-OD-01 Something In The Way 1 10 Show

Potion of Healing (Greater)
Moon touched Longsword
Bracers of Defense
Spell Scroll of Hatse
833.33 gold
-200 gold for in game use

2023-01-23 21:00 SJ-DC-Kandlekeep Rekonstruction 1 10 Show

Did not finish the module, but will finish Monday, February 6, 2023 9:00 PM (in 14 days)

2023-02-06 22:30 DDHC-JttRC-Between Tangled Roots 1 10 Show
2023-02-17 19:30 DDAL05-5 A Dish Best Served Cold 1 10 Show
2024-02-18 18:00 BMG-MOON-MD-11 - The Curse of Pacts and Passion 1 10 Show

10 Downtime Days
Character gains 1 level
50000/5=10000g each
Potion of Invulnerability
Shield of the Uven Rune
Story Award:
Keeper of the Pact: Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 10 Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2023-02-23 18:30 CCC-GHC-BK3-5 Duskwood Wild Magic Pools 1 10 Show

Potion of Mind Reading, Wand of Web, Potion of Animal Friendship, 3000/4=750g each.

2022-05-28 11:00 DDEX1-10 Tyranny in Phlan 1 10 Show

Session 2

2025-04-12 14:00 DDEP3 Blood Above, Blood Below 1 10 Show

7000G
10DT
Adventure Code: DDEP3
Adventure Name: Blood Above, Blood Below
Date: April 12, 2025
Belt of Giant Strength (Fire)
Ioun Stone (Insight)
Story Award: What a Horse!
You have earned the respect and thanks of a pegasus, a celestial denizen of the Upper Planes. For as long as you treat the creature with respect and stay true to the ideals that it embodies, it remains faithful to you and happily serves you as a mount.
While he is willing to wear barding, U'dehl refuses to wear heavy armor for fear that people won't be able to properly behold his magnificence. He is also adamant in being provided nothing but the best food and care. For so long as you retain U'dehl's services, you must maintain a lifestyle of no less than Wealthy.
If, at any time, you perform an evil act in its presence, you must immediately succeed at a DC 16 Charisma (Persuasion) check. If you fail, the pegasus leaves your service at its next available opportunity. The DM has discretion as to what constitutes an evil act and may assign advantage or disadvantage on the check based on the circumstances surrounding the act. The DC of this check increases by 1 each time you are forced to make it.
Roleplaying U'dehl
U'dehl is extremely haughty and vain, and constantly preens and grooms himself. His rather annoying shortcomings aside, however, he is steadfast in his loyalty.
Quote: "Neeeeigh!"

2023-12-01 21:30 SJ-DC-TTUC-06 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2023-12-01 1930-0000
Location: Online Roll20
VD&DC AL DM Session 192
Module/Adventure title/tier: Party Crashers (T3)
Module/Adventure code: SJ-DC-TTUC-06

Rewards: ||
1 level up, 10 downtime days
12500 GP each

Fiyero (Javier) only: A musket

Packet of 5 bullets with smoke poweder
Spellwrought Tattoo (Mending)
Ring of Regeneration

Cursed Soul of Amaranthine (Blessing of Valhalla)
This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
- You lifted the curse by absorbing the cursed spirits of Amaranthine in you, the berserkers summoned by the curse are Astral elf spirits. ||
Silver 2d4 + 2 None Requirements

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2024-05-19 13:00 FR-DC-LIGA-04 - Many Spell’s Gambit 1 11250 10 Ioun Stone (Fortitude) Show

Cult Reward: 15,000 gp

Jalanvaloss Reward: 30,000 gp

Magic Item:
Ioun Stone (Fortitude)

2023-01-04 17:00 SJ-DC-DEW The Devil's Work 1 833.33 10 Cloak of the Bat (Flavor, Cloak of Count Rhodar Von Glauer) Show

SJ-DC-DEW The Devil's Work, Playtest before publish on DWB Discord.
1 Potion of Resistance Fire
2 Potion of Resistance Necrotic

2023-11-19 13:00 BMG-DRW-OD-06 We Almost Had It All 1 14333.33 10 Amulet of the Devout, +3, Clothes of Mending Show

ADVANCEMENT Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp

Wrap-Up  A small sack of coin from Remi worth 6,000 gp

each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g

MAGIC ITEMS AND MISCELLANY The characters can keep the following items

Amulet of the devout +

Clothes of mending

Potion of supreme healing

Spell scroll of heal

Old CitadelSpellbook

WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!
MAGIC ITEMS

AMULET OF THE DEVOUT (+3)

Wondrous Item, Very Rare(requires attunement by a cleric or paladin)

This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

CLOTHES OF MENDING Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

POTION OF SUPREME HEALING Potion, Very Rare

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

SPELL SCROLL OF HEAL Scroll, Very Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

MISCELLANY

OLD CITADEL SPELLBOOK

This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate.

The spellbook contains the following spells:

Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.

2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 1130 10 Bell Branch, Talking Doll Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-01-13 19:00 DDAL00-02d Lost Tales of Myth Drannor 1 138 10 Velahr'Kerym (Flametongue Longsword) Show

DDAL00-02D Lost Tales of Myth Drannor (Echoes of the Weeping War)

Players: @ChaGheil @corgibutt @Lele (She/Her) @mada @Chamodeus (Charlie)
Gold earned: 690gp, 138gp to each player.
Option to Level Up, 10 DT

Rewards: Velahr'Kerym (Flame Tongue Longsword) / Weapon, rare (requires attunement) / This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2023-01-14 18:00 DDAL-DRW-OD-01 Something In The Way 1 633.33 10 Moon-Touch Longsword, Bracers of Defense Show

Potion of Healing (Greater)
Moon touched Longsword
Bracers of Defense
Spell Scroll of Hatse
833.33 gold
-200 gold for in game use

2023-01-23 21:00 SJ-DC-Kandlekeep Rekonstruction 1 10 Elemental Essence Shard (Water) Show

Did not finish the module, but will finish Monday, February 6, 2023 9:00 PM (in 14 days)

2023-02-06 22:30 DDHC-JttRC-Between Tangled Roots 1 10 Necklace of Prayer Beads Show
2023-02-17 19:30 DDAL05-5 A Dish Best Served Cold 1 350 10 Cloak of Displacement Show
2024-02-18 18:00 BMG-MOON-MD-11 - The Curse of Pacts and Passion 1 12500 10 Shield of the Uven Rune, Ancient White Dragon Show

10 Downtime Days
Character gains 1 level
50000/5=10000g each
Potion of Invulnerability
Shield of the Uven Rune
Story Award:
Keeper of the Pact: Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 10000 10 Clockwork Amulet, Robe of Stars Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2023-02-23 18:30 CCC-GHC-BK3-5 Duskwood Wild Magic Pools 1 750 10 Wand of Web Show

Potion of Mind Reading, Wand of Web, Potion of Animal Friendship, 3000/4=750g each.

2022-05-28 11:00 DDEX1-10 Tyranny in Phlan 1 330 10 Ioun Stone of Protection Show

Session 2

2025-04-12 14:00 DDEP3 Blood Above, Blood Below 1 7000 10 Belt of Fire Giant Strength, Ioun Stone of Insight Show

7000G
10DT
Adventure Code: DDEP3
Adventure Name: Blood Above, Blood Below
Date: April 12, 2025
Belt of Giant Strength (Fire)
Ioun Stone (Insight)
Story Award: What a Horse!
You have earned the respect and thanks of a pegasus, a celestial denizen of the Upper Planes. For as long as you treat the creature with respect and stay true to the ideals that it embodies, it remains faithful to you and happily serves you as a mount.
While he is willing to wear barding, U'dehl refuses to wear heavy armor for fear that people won't be able to properly behold his magnificence. He is also adamant in being provided nothing but the best food and care. For so long as you retain U'dehl's services, you must maintain a lifestyle of no less than Wealthy.
If, at any time, you perform an evil act in its presence, you must immediately succeed at a DC 16 Charisma (Persuasion) check. If you fail, the pegasus leaves your service at its next available opportunity. The DM has discretion as to what constitutes an evil act and may assign advantage or disadvantage on the check based on the circumstances surrounding the act. The DC of this check increases by 1 each time you are forced to make it.
Roleplaying U'dehl
U'dehl is extremely haughty and vain, and constantly preens and grooms himself. His rather annoying shortcomings aside, however, he is steadfast in his loyalty.
Quote: "Neeeeigh!"

2023-12-01 21:30 SJ-DC-TTUC-06 1 12500 10 Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: 2023-12-01 1930-0000
Location: Online Roll20
VD&DC AL DM Session 192
Module/Adventure title/tier: Party Crashers (T3)
Module/Adventure code: SJ-DC-TTUC-06

Rewards: ||
1 level up, 10 downtime days
12500 GP each

Fiyero (Javier) only: A musket

Packet of 5 bullets with smoke poweder
Spellwrought Tattoo (Mending)
Ring of Regeneration

Cursed Soul of Amaranthine (Blessing of Valhalla)
This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
- You lifted the curse by absorbing the cursed spirits of Amaranthine in you, the berserkers summoned by the curse are Astral elf spirits. ||
Silver 2d4 + 2 None Requirements