Goretah Character Sheet

Season:
Season 12
Race:
Triton
Class:
Druid Circle of Stars 12, Cleric 1 , Ranger Fey Wanderer 3
Background:
Sage
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
58114.99
Total Downtime:
295
Tag:
Reroll Tavern, Roll20, Foundry
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Moon Sickle +1,
Decanter of Endless Water,
Staff of the Woodlands,
Barrier Tattoo (Rare),
Bell Branch,
Talking Doll,
Elemental Essence Shard (Water),
Horn of Silent Alarm,
Necklace of Adaptation,
Potion of Healing (Greater 4x),
Moon Sickle, +2,
Bag of Holding,
Ruby of the War Mage,
Necklace of Prayer Beads,
Amulet of the Devout, +3,
Clothes of Mending,
Periapt of Proof Against Poison,
Elven Chain,
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A),
Half Plate, +2, Stone ,
Brazier of Commanding Fire Elementals,
Moon Sickle, +3,
Atlas of endless horizons,
Araelathila (Elven Thrower),
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving),
Driftglobe,
Spellguard Shield, Minor Property Harmonious,
Ioun Stone (Fortitude),
Cloak of Billowing, Guardian property,
Clockwork Amulet,
Belmore (+3 Hand Crossbow, Guardian),
Scimitar of Speed ,
Vicious Mace,
Plate, +2,
Antimagic Breastplate,
Wand of Pyrotechnics,
Goggles of Night,
Belt of Fire Giant Strength,
Ioun Stone of Insight,
Dragon-Touched Focus (Chromatic, Wakened)

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2023-02-06 21:00 SJ-DC-Kandlekeep Rekonstruction 2 900 10 Hat of Wizardry Show

Completed the module
Scroll of Air Bubble

2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 1130 10 Bell Branch, Talking Doll Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-12-16 18:00 DDHC-KGV-13 - Fire and Darkness 1 1 2150 10 Brazier of Commanding Fire Elementals, Moon Sickle, +3 Show

10750/5=2150gp
Brazier of Commanding Fire Elementals
A magic item of their choice of a specific rarity (Very Rare) as payment. The item is delivered to the characters the next day. This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide. The characters can never keep or benefit from the item they were sent to recover, though if the adventure offers a choice of whom to deliver it to, that choice remains.
Moon Sickle, +3

2024-01-12 18:00 BMG-DRWEP-OD-03 - The Undead in Our Closets 1 7000 10 All-purpose tool +3, Atlas of endless horizons Show

Reward from the Harper alliance: 7,000 gp to each character.
All-purpose tool +3
Atlas of endless horizons
+3 arrows (six)
Potion of flying
Potion of invisibility
Spell scroll of wall of thorns

2025-04-12 14:00 DDEP3 Blood Above, Blood Below 1 7000 10 Belt of Fire Giant Strength, Ioun Stone of Insight Show

7000G
10DT
Adventure Code: DDEP3
Adventure Name: Blood Above, Blood Below
Date: April 12, 2025
Belt of Giant Strength (Fire)
Ioun Stone (Insight)
Story Award: What a Horse!
You have earned the respect and thanks of a pegasus, a celestial denizen of the Upper Planes. For as long as you treat the creature with respect and stay true to the ideals that it embodies, it remains faithful to you and happily serves you as a mount.
While he is willing to wear barding, U'dehl refuses to wear heavy armor for fear that people won't be able to properly behold his magnificence. He is also adamant in being provided nothing but the best food and care. For so long as you retain U'dehl's services, you must maintain a lifestyle of no less than Wealthy.
If, at any time, you perform an evil act in its presence, you must immediately succeed at a DC 16 Charisma (Persuasion) check. If you fail, the pegasus leaves your service at its next available opportunity. The DM has discretion as to what constitutes an evil act and may assign advantage or disadvantage on the check based on the circumstances surrounding the act. The DC of this check increases by 1 each time you are forced to make it.
Roleplaying U'dehl
U'dehl is extremely haughty and vain, and constantly preens and grooms himself. His rather annoying shortcomings aside, however, he is steadfast in his loyalty.
Quote: "Neeeeigh!"

2024-02-16 18:00 FR-DC-LIGA 01 Wyrmwell Flame 1 10000 10 Araelathila (Elven Thrower), Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Show

FR-DR-LIGA-01 Wyrmwell Flame
DM: Stephen MacIntyre
DCI: 5316063045
50000g/5=10000g each
Araelathila (Elven Thrower)
Potion of Fire Resistance
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
Blessing of Protection
You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Master’s Guide.

2024-06-07 18:00 PO-BMG-DRWEP-KS-01 The Siege of Mulsantir 1 10000 10 Wakened Scaled Ornament (White Dragon Tooth Amulet), Thermal Cube (Rashemi Hot Stone), Glimmering Moonbow Shortbow Show

PO-BMG-DRWEP-KS-01 The Siege of Mulsantir

Don't forget to log your games!

All characters earn the following:

Level Milestone
10 Downtime Days
10000gp each player (50,000 gp divided)
Thayan jewelry and gems worth 50,000 gp
Wakened Scaled Ornament
Glimmering Moonbow Shortbow
Thermal Cube
Potion of Heroism
Potion of Superior Healing
Potion of Vitality
Story Award: An Ally of Mulsantir

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 1 10000 10 Clockwork Amulet, Robe of Stars Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2024-05-19 13:00 FR-DC-LIGA-04 - Many Spell’s Gambit 1 11250 10 Ioun Stone (Fortitude) Show

Cult Reward: 15,000 gp

Jalanvaloss Reward: 30,000 gp

Magic Item:
Ioun Stone (Fortitude)

2023-12-01 21:30 SJ-DC-TTUC-06 1 12500 10 Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: 2023-12-01 1930-0000
Location: Online Roll20
VD&DC AL DM Session 192
Module/Adventure title/tier: Party Crashers (T3)
Module/Adventure code: SJ-DC-TTUC-06

Rewards: ||
1 level up, 10 downtime days
12500 GP each

Fiyero (Javier) only: A musket

Packet of 5 bullets with smoke poweder
Spellwrought Tattoo (Mending)
Ring of Regeneration

Cursed Soul of Amaranthine (Blessing of Valhalla)
This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
- You lifted the curse by absorbing the cursed spirits of Amaranthine in you, the berserkers summoned by the curse are Astral elf spirits. ||
Silver 2d4 + 2 None Requirements

2024-02-18 18:00 BMG-MOON-MD-11 - The Curse of Pacts and Passion 1 12500 10 Shield of the Uven Rune, Ancient White Dragon Show

10 Downtime Days
Character gains 1 level
50000/5=10000g each
Potion of Invulnerability
Shield of the Uven Rune
Story Award:
Keeper of the Pact: Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.

2023-11-19 13:00 BMG-DRW-OD-06 We Almost Had It All 1 14333.33 10 Amulet of the Devout, +3, Clothes of Mending Show

ADVANCEMENT Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp

Wrap-Up  A small sack of coin from Remi worth 6,000 gp

each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g

MAGIC ITEMS AND MISCELLANY The characters can keep the following items

Amulet of the devout +

Clothes of mending

Potion of supreme healing

Spell scroll of heal

Old CitadelSpellbook

WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!
MAGIC ITEMS

AMULET OF THE DEVOUT (+3)

Wondrous Item, Very Rare(requires attunement by a cleric or paladin)

This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

CLOTHES OF MENDING Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

POTION OF SUPREME HEALING Potion, Very Rare

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

SPELL SCROLL OF HEAL Scroll, Very Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

MISCELLANY

OLD CITADEL SPELLBOOK

This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate.

The spellbook contains the following spells:

Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.

2024-03-29 15:00 FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools 1 16667 10 Spellguard Shield, Minor Property Harmonious Show

50000/3=16667
Spellwrought Tattoo, Find Greater Steed Dragonnel
Spellguard Shield, Minor Property Harmonious

2024-06-14 12:40 Trade Log -5 Robe of Stars > Belmore (+3 Hand Crossbow, Guardian) Show Trade Log

Pacatus — Today at 12:40 PM
Player: Pacatus
DCI: Unknown
Character: M.D.J.D.
Adventure Log: WBW-DC-PHP-LCL-02 A Mystical Whimsy
Magic item: +3 Hand Crossbow

Flavor Text:

Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip.

Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

I am trading you the Belmore (+3 Hand Crossbow) for your Robe of Stars.

2024-09-22 18:20 Trade Log -5 Carpet of Flying (5 ft. x 7 ft.) > Scimitar of Speed Show Trade Log

Trading between my characters

2024-10-13 12:30 Trade Log -5 Ring of Amity > Wand of the War Mage, +3 Show Trade Log

Trading between my characters Goretah and Teemo

2024-11-16 19:20 Trade Log -5 Glimmering Moonbow Shortbow > Vicious Mace Show Trade Log

Player: Circe’s Revenge
Character: Segimer
Item: Vicious Mace
Source: I obtained the mace via trading, CCC-BMG-07- HULB 1-1 Hulburg Rebuilding

2024-12-01 20:40 Trade Log -5 Heartscale (Amethyst Lodestone, Language Draconic) > Antimagic Breastplate Show Trade Log

Trading between my characters Goretah and Ehz

2024-12-13 00:15 Trade Log -5 Thermal Cube (Rashemi Hot Stone) > Wand of Pyrotechnics Show Trade Log

Trading between my characters Goretah and Gael

2025-04-07 22:15 Downtime Activity Level Up 2 -20 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-02-06 21:00 SJ-DC-Kandlekeep Rekonstruction 2 10 Show

Completed the module
Scroll of Air Bubble

2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 10 Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-12-16 18:00 DDHC-KGV-13 - Fire and Darkness 1 10 Show

10750/5=2150gp
Brazier of Commanding Fire Elementals
A magic item of their choice of a specific rarity (Very Rare) as payment. The item is delivered to the characters the next day. This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide. The characters can never keep or benefit from the item they were sent to recover, though if the adventure offers a choice of whom to deliver it to, that choice remains.
Moon Sickle, +3

2024-01-12 18:00 BMG-DRWEP-OD-03 - The Undead in Our Closets 1 10 Show

Reward from the Harper alliance: 7,000 gp to each character.
All-purpose tool +3
Atlas of endless horizons
+3 arrows (six)
Potion of flying
Potion of invisibility
Spell scroll of wall of thorns

2025-04-12 14:00 DDEP3 Blood Above, Blood Below 1 10 Show

7000G
10DT
Adventure Code: DDEP3
Adventure Name: Blood Above, Blood Below
Date: April 12, 2025
Belt of Giant Strength (Fire)
Ioun Stone (Insight)
Story Award: What a Horse!
You have earned the respect and thanks of a pegasus, a celestial denizen of the Upper Planes. For as long as you treat the creature with respect and stay true to the ideals that it embodies, it remains faithful to you and happily serves you as a mount.
While he is willing to wear barding, U'dehl refuses to wear heavy armor for fear that people won't be able to properly behold his magnificence. He is also adamant in being provided nothing but the best food and care. For so long as you retain U'dehl's services, you must maintain a lifestyle of no less than Wealthy.
If, at any time, you perform an evil act in its presence, you must immediately succeed at a DC 16 Charisma (Persuasion) check. If you fail, the pegasus leaves your service at its next available opportunity. The DM has discretion as to what constitutes an evil act and may assign advantage or disadvantage on the check based on the circumstances surrounding the act. The DC of this check increases by 1 each time you are forced to make it.
Roleplaying U'dehl
U'dehl is extremely haughty and vain, and constantly preens and grooms himself. His rather annoying shortcomings aside, however, he is steadfast in his loyalty.
Quote: "Neeeeigh!"

2024-02-16 18:00 FR-DC-LIGA 01 Wyrmwell Flame 1 10 Show

FR-DR-LIGA-01 Wyrmwell Flame
DM: Stephen MacIntyre
DCI: 5316063045
50000g/5=10000g each
Araelathila (Elven Thrower)
Potion of Fire Resistance
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
Blessing of Protection
You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Master’s Guide.

2024-06-07 18:00 PO-BMG-DRWEP-KS-01 The Siege of Mulsantir 1 10 Show

PO-BMG-DRWEP-KS-01 The Siege of Mulsantir

Don't forget to log your games!

All characters earn the following:

Level Milestone
10 Downtime Days
10000gp each player (50,000 gp divided)
Thayan jewelry and gems worth 50,000 gp
Wakened Scaled Ornament
Glimmering Moonbow Shortbow
Thermal Cube
Potion of Heroism
Potion of Superior Healing
Potion of Vitality
Story Award: An Ally of Mulsantir

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 10 Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2024-05-19 13:00 FR-DC-LIGA-04 - Many Spell’s Gambit 1 10 Show

Cult Reward: 15,000 gp

Jalanvaloss Reward: 30,000 gp

Magic Item:
Ioun Stone (Fortitude)

2023-12-01 21:30 SJ-DC-TTUC-06 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2023-12-01 1930-0000
Location: Online Roll20
VD&DC AL DM Session 192
Module/Adventure title/tier: Party Crashers (T3)
Module/Adventure code: SJ-DC-TTUC-06

Rewards: ||
1 level up, 10 downtime days
12500 GP each

Fiyero (Javier) only: A musket

Packet of 5 bullets with smoke poweder
Spellwrought Tattoo (Mending)
Ring of Regeneration

Cursed Soul of Amaranthine (Blessing of Valhalla)
This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
- You lifted the curse by absorbing the cursed spirits of Amaranthine in you, the berserkers summoned by the curse are Astral elf spirits. ||
Silver 2d4 + 2 None Requirements

2024-02-18 18:00 BMG-MOON-MD-11 - The Curse of Pacts and Passion 1 10 Show

10 Downtime Days
Character gains 1 level
50000/5=10000g each
Potion of Invulnerability
Shield of the Uven Rune
Story Award:
Keeper of the Pact: Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.

2023-11-19 13:00 BMG-DRW-OD-06 We Almost Had It All 1 10 Show

ADVANCEMENT Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp

Wrap-Up  A small sack of coin from Remi worth 6,000 gp

each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g

MAGIC ITEMS AND MISCELLANY The characters can keep the following items

Amulet of the devout +

Clothes of mending

Potion of supreme healing

Spell scroll of heal

Old CitadelSpellbook

WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!
MAGIC ITEMS

AMULET OF THE DEVOUT (+3)

Wondrous Item, Very Rare(requires attunement by a cleric or paladin)

This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

CLOTHES OF MENDING Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

POTION OF SUPREME HEALING Potion, Very Rare

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

SPELL SCROLL OF HEAL Scroll, Very Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

MISCELLANY

OLD CITADEL SPELLBOOK

This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate.

The spellbook contains the following spells:

Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.

2024-03-29 15:00 FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools 1 10 Show

50000/3=16667
Spellwrought Tattoo, Find Greater Steed Dragonnel
Spellguard Shield, Minor Property Harmonious

2024-06-14 12:40 Trade Log -5 Show Trade Log

Pacatus — Today at 12:40 PM
Player: Pacatus
DCI: Unknown
Character: M.D.J.D.
Adventure Log: WBW-DC-PHP-LCL-02 A Mystical Whimsy
Magic item: +3 Hand Crossbow

Flavor Text:

Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip.

Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

I am trading you the Belmore (+3 Hand Crossbow) for your Robe of Stars.

2024-09-22 18:20 Trade Log -5 Show Trade Log

Trading between my characters

2024-10-13 12:30 Trade Log -5 Show Trade Log

Trading between my characters Goretah and Teemo

2024-11-16 19:20 Trade Log -5 Show Trade Log

Player: Circe’s Revenge
Character: Segimer
Item: Vicious Mace
Source: I obtained the mace via trading, CCC-BMG-07- HULB 1-1 Hulburg Rebuilding

2024-12-01 20:40 Trade Log -5 Show Trade Log

Trading between my characters Goretah and Ehz

2024-12-13 00:15 Trade Log -5 Show Trade Log

Trading between my characters Goretah and Gael

2025-04-07 22:15 Downtime Activity Level Up -20 Show
Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2023-02-06 21:00 SJ-DC-Kandlekeep Rekonstruction 2 900 10 Hat of Wizardry Show

Completed the module
Scroll of Air Bubble

2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 1130 10 Bell Branch, Talking Doll Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-12-16 18:00 DDHC-KGV-13 - Fire and Darkness 1 2150 10 Brazier of Commanding Fire Elementals, Moon Sickle, +3 Show

10750/5=2150gp
Brazier of Commanding Fire Elementals
A magic item of their choice of a specific rarity (Very Rare) as payment. The item is delivered to the characters the next day. This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide. The characters can never keep or benefit from the item they were sent to recover, though if the adventure offers a choice of whom to deliver it to, that choice remains.
Moon Sickle, +3

2024-01-12 18:00 BMG-DRWEP-OD-03 - The Undead in Our Closets 1 7000 10 All-purpose tool +3, Atlas of endless horizons Show

Reward from the Harper alliance: 7,000 gp to each character.
All-purpose tool +3
Atlas of endless horizons
+3 arrows (six)
Potion of flying
Potion of invisibility
Spell scroll of wall of thorns

2025-04-12 14:00 DDEP3 Blood Above, Blood Below 1 7000 10 Belt of Fire Giant Strength, Ioun Stone of Insight Show

7000G
10DT
Adventure Code: DDEP3
Adventure Name: Blood Above, Blood Below
Date: April 12, 2025
Belt of Giant Strength (Fire)
Ioun Stone (Insight)
Story Award: What a Horse!
You have earned the respect and thanks of a pegasus, a celestial denizen of the Upper Planes. For as long as you treat the creature with respect and stay true to the ideals that it embodies, it remains faithful to you and happily serves you as a mount.
While he is willing to wear barding, U'dehl refuses to wear heavy armor for fear that people won't be able to properly behold his magnificence. He is also adamant in being provided nothing but the best food and care. For so long as you retain U'dehl's services, you must maintain a lifestyle of no less than Wealthy.
If, at any time, you perform an evil act in its presence, you must immediately succeed at a DC 16 Charisma (Persuasion) check. If you fail, the pegasus leaves your service at its next available opportunity. The DM has discretion as to what constitutes an evil act and may assign advantage or disadvantage on the check based on the circumstances surrounding the act. The DC of this check increases by 1 each time you are forced to make it.
Roleplaying U'dehl
U'dehl is extremely haughty and vain, and constantly preens and grooms himself. His rather annoying shortcomings aside, however, he is steadfast in his loyalty.
Quote: "Neeeeigh!"

2024-02-16 18:00 FR-DC-LIGA 01 Wyrmwell Flame 1 10000 10 Araelathila (Elven Thrower), Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Show

FR-DR-LIGA-01 Wyrmwell Flame
DM: Stephen MacIntyre
DCI: 5316063045
50000g/5=10000g each
Araelathila (Elven Thrower)
Potion of Fire Resistance
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
Blessing of Protection
You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Master’s Guide.

2024-06-07 18:00 PO-BMG-DRWEP-KS-01 The Siege of Mulsantir 1 10000 10 Wakened Scaled Ornament (White Dragon Tooth Amulet), Thermal Cube (Rashemi Hot Stone), Glimmering Moonbow Shortbow Show

PO-BMG-DRWEP-KS-01 The Siege of Mulsantir

Don't forget to log your games!

All characters earn the following:

Level Milestone
10 Downtime Days
10000gp each player (50,000 gp divided)
Thayan jewelry and gems worth 50,000 gp
Wakened Scaled Ornament
Glimmering Moonbow Shortbow
Thermal Cube
Potion of Heroism
Potion of Superior Healing
Potion of Vitality
Story Award: An Ally of Mulsantir

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 10000 10 Clockwork Amulet, Robe of Stars Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2024-05-19 13:00 FR-DC-LIGA-04 - Many Spell’s Gambit 1 11250 10 Ioun Stone (Fortitude) Show

Cult Reward: 15,000 gp

Jalanvaloss Reward: 30,000 gp

Magic Item:
Ioun Stone (Fortitude)

2023-12-01 21:30 SJ-DC-TTUC-06 1 12500 10 Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: 2023-12-01 1930-0000
Location: Online Roll20
VD&DC AL DM Session 192
Module/Adventure title/tier: Party Crashers (T3)
Module/Adventure code: SJ-DC-TTUC-06

Rewards: ||
1 level up, 10 downtime days
12500 GP each

Fiyero (Javier) only: A musket

Packet of 5 bullets with smoke poweder
Spellwrought Tattoo (Mending)
Ring of Regeneration

Cursed Soul of Amaranthine (Blessing of Valhalla)
This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed.
- You lifted the curse by absorbing the cursed spirits of Amaranthine in you, the berserkers summoned by the curse are Astral elf spirits. ||
Silver 2d4 + 2 None Requirements

2024-02-18 18:00 BMG-MOON-MD-11 - The Curse of Pacts and Passion 1 12500 10 Shield of the Uven Rune, Ancient White Dragon Show

10 Downtime Days
Character gains 1 level
50000/5=10000g each
Potion of Invulnerability
Shield of the Uven Rune
Story Award:
Keeper of the Pact: Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.

2023-11-19 13:00 BMG-DRW-OD-06 We Almost Had It All 1 14333.33 10 Amulet of the Devout, +3, Clothes of Mending Show

ADVANCEMENT Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp

Wrap-Up  A small sack of coin from Remi worth 6,000 gp

each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g

MAGIC ITEMS AND MISCELLANY The characters can keep the following items

Amulet of the devout +

Clothes of mending

Potion of supreme healing

Spell scroll of heal

Old CitadelSpellbook

WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!
MAGIC ITEMS

AMULET OF THE DEVOUT (+3)

Wondrous Item, Very Rare(requires attunement by a cleric or paladin)

This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

CLOTHES OF MENDING Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

POTION OF SUPREME HEALING Potion, Very Rare

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

SPELL SCROLL OF HEAL Scroll, Very Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

MISCELLANY

OLD CITADEL SPELLBOOK

This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate.

The spellbook contains the following spells:

Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.

2024-03-29 15:00 FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools 1 16667 10 Spellguard Shield, Minor Property Harmonious Show

50000/3=16667
Spellwrought Tattoo, Find Greater Steed Dragonnel
Spellguard Shield, Minor Property Harmonious

2024-06-14 12:40 Trade Log -5 Robe of Stars > Belmore (+3 Hand Crossbow, Guardian) Show Trade Log

Pacatus — Today at 12:40 PM
Player: Pacatus
DCI: Unknown
Character: M.D.J.D.
Adventure Log: WBW-DC-PHP-LCL-02 A Mystical Whimsy
Magic item: +3 Hand Crossbow

Flavor Text:

Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip.

Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

I am trading you the Belmore (+3 Hand Crossbow) for your Robe of Stars.

2024-09-22 18:20 Trade Log -5 Carpet of Flying (5 ft. x 7 ft.) > Scimitar of Speed Show Trade Log

Trading between my characters

2024-10-13 12:30 Trade Log -5 Ring of Amity > Wand of the War Mage, +3 Show Trade Log

Trading between my characters Goretah and Teemo

2024-11-16 19:20 Trade Log -5 Glimmering Moonbow Shortbow > Vicious Mace Show Trade Log

Player: Circe’s Revenge
Character: Segimer
Item: Vicious Mace
Source: I obtained the mace via trading, CCC-BMG-07- HULB 1-1 Hulburg Rebuilding

2024-12-01 20:40 Trade Log -5 Heartscale (Amethyst Lodestone, Language Draconic) > Antimagic Breastplate Show Trade Log

Trading between my characters Goretah and Ehz

2024-12-13 00:15 Trade Log -5 Thermal Cube (Rashemi Hot Stone) > Wand of Pyrotechnics Show Trade Log

Trading between my characters Goretah and Gael

2025-04-07 22:15 Downtime Activity Level Up -20 Show