Goretah Character Sheet
Decanter of Endless Water,
Staff of the Woodlands,
Barrier Tattoo (Rare),
Bell Branch,
Talking Doll,
Elemental Essence Shard (Water),
Horn of Silent Alarm,
Necklace of Adaptation,
Potion of Healing (Greater 4x),
Moon Sickle, +2,
Bag of Holding,
Ruby of the War Mage,
Necklace of Prayer Beads,
Amulet of the Devout, +3,
Clothes of Mending,
Periapt of Proof Against Poison,
Elven Chain,
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A),
Half Plate, +2, Stone ,
Brazier of Commanding Fire Elementals,
Moon Sickle, +3,
Atlas of endless horizons,
Araelathila (Elven Thrower),
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving),
Driftglobe,
Spellguard Shield, Minor Property Harmonious,
Ioun Stone (Fortitude),
Cloak of Billowing, Guardian property,
Clockwork Amulet,
Belmore (+3 Hand Crossbow, Guardian),
Scimitar of Speed ,
Vicious Mace,
Plate, +2,
Antimagic Breastplate,
Wand of Pyrotechnics,
Goggles of Night,
Belt of Fire Giant Strength,
Ioun Stone of Insight,
Dragon-Touched Focus (Chromatic, Wakened)
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2023-02-06 21:00 | SJ-DC-Kandlekeep Rekonstruction | 2 | 900 | 10 | Hat of Wizardry | Show | ||
Completed the module |
||||||||
2023-01-13 08:00 | WBW-DC-PAW-01 Sick as a Dog | 1 | 1130 | 10 | Bell Branch, Talking Doll | Show | ||
Adventure Code: WBW-DC-PAW-01 Adventure Name: Sick as a Dog Date: 2023-01-13 DM: Kuta#8444, DCI 7714 Adventure Rewards One level-up, and the option to rebuild your character 4620 gp, divided equally among the party Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) Talking Doll Wondrous item, common (requires attunement) Potion of lightning resistance When you drink this potion, you can resistance to lightning damage for 1 hour. Potion of animal friendship When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Spell scroll of nondetection One copy available to each character. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Story Award This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. |
||||||||
2023-12-16 18:00 | DDHC-KGV-13 - Fire and Darkness | 1 | 1 | 2150 | 10 | Brazier of Commanding Fire Elementals, Moon Sickle, +3 | Show | |
10750/5=2150gp |
||||||||
2024-01-12 18:00 | BMG-DRWEP-OD-03 - The Undead in Our Closets | 1 | 7000 | 10 | All-purpose tool +3, Atlas of endless horizons | Show | ||
Reward from the Harper alliance: 7,000 gp to each character. |
||||||||
2025-04-12 14:00 | DDEP3 Blood Above, Blood Below | 1 | 7000 | 10 | Belt of Fire Giant Strength, Ioun Stone of Insight | Show | ||
7000G |
||||||||
2024-02-16 18:00 | FR-DC-LIGA 01 Wyrmwell Flame | 1 | 10000 | 10 | Araelathila (Elven Thrower), Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | Show | ||
FR-DR-LIGA-01 Wyrmwell Flame |
||||||||
2024-06-07 18:00 | PO-BMG-DRWEP-KS-01 The Siege of Mulsantir | 1 | 10000 | 10 | Wakened Scaled Ornament (White Dragon Tooth Amulet), Thermal Cube (Rashemi Hot Stone), Glimmering Moonbow Shortbow | Show | ||
PO-BMG-DRWEP-KS-01 The Siege of Mulsantir Don't forget to log your games! All characters earn the following: Level Milestone |
||||||||
2024-06-09 13:00 | PO-BMG-MOONEP-MD02 | 1 | 1 | 10000 | 10 | Clockwork Amulet, Robe of Stars | Show | |
Table 77: BMG-MOON-MDE02 Player Rewards The Characters earn the following rewards for completing the adventure: Gold Rewards A chest of gems and treasure worth 50,000gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items ROBE OF STARS Wondrous item, very rare (requires attunement) A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. CLOCKWORK AMULET Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. POTION OF HEROISM Potion, rare A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF SPEED Potion, very rare Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock. When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. POTION OF WATER BREATHING Potion, rare A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.. Story Awards You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come! |
||||||||
2024-05-19 13:00 | FR-DC-LIGA-04 - Many Spell’s Gambit | 1 | 11250 | 10 | Ioun Stone (Fortitude) | Show | ||
Cult Reward: 15,000 gp Jalanvaloss Reward: 30,000 gp Magic Item: |
||||||||
2023-12-01 21:30 | SJ-DC-TTUC-06 | 1 | 12500 | 10 | Ring of Regeneration | Show | ||
DM: Tim Rewards: || Fiyero (Javier) only: A musket Packet of 5 bullets with smoke poweder Cursed Soul of Amaranthine (Blessing of Valhalla) |
||||||||
2024-02-18 18:00 | BMG-MOON-MD-11 - The Curse of Pacts and Passion | 1 | 12500 | 10 | Shield of the Uven Rune, Ancient White Dragon | Show | ||
10 Downtime Days |
||||||||
2023-11-19 13:00 | BMG-DRW-OD-06 We Almost Had It All | 1 | 14333.33 | 10 | Amulet of the Devout, +3, Clothes of Mending | Show | ||
ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g MAGIC ITEMS AND MISCELLANY The characters can keep the following items Amulet of the devout + Clothes of mending Potion of supreme healing Spell scroll of heal Old CitadelSpellbook WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future! AMULET OF THE DEVOUT (+3) Wondrous Item, Very Rare(requires attunement by a cleric or paladin) This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. CLOTHES OF MENDING Wondrous Item, Common This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. POTION OF SUPREME HEALING Potion, Very Rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. SPELL SCROLL OF HEAL Scroll, Very Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. MISCELLANY OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. |
||||||||
2024-03-29 15:00 | FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools | 1 | 16667 | 10 | Spellguard Shield, Minor Property Harmonious | Show | ||
50000/3=16667 |
||||||||
2024-06-14 12:40 | Trade Log | -5 | Robe of Stars > Belmore (+3 Hand Crossbow, Guardian) | Show Trade Log | ||||
Pacatus — Today at 12:40 PM Flavor Text: Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip. Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. I am trading you the Belmore (+3 Hand Crossbow) for your Robe of Stars. |
||||||||
2024-09-22 18:20 | Trade Log | -5 | Carpet of Flying (5 ft. x 7 ft.) > Scimitar of Speed | Show Trade Log | ||||
Trading between my characters |
||||||||
2024-10-13 12:30 | Trade Log | -5 | Ring of Amity > Wand of the War Mage, +3 | Show Trade Log | ||||
Trading between my characters Goretah and Teemo |
||||||||
2024-11-16 19:20 | Trade Log | -5 | Glimmering Moonbow Shortbow > Vicious Mace | Show Trade Log | ||||
Player: Circe’s Revenge |
||||||||
2024-12-01 20:40 | Trade Log | -5 | Heartscale (Amethyst Lodestone, Language Draconic) > Antimagic Breastplate | Show Trade Log | ||||
Trading between my characters Goretah and Ehz |
||||||||
2024-12-13 00:15 | Trade Log | -5 | Thermal Cube (Rashemi Hot Stone) > Wand of Pyrotechnics | Show Trade Log | ||||
Trading between my characters Goretah and Gael |
||||||||
2025-04-07 22:15 | Downtime Activity Level Up | 2 | -20 | Show |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2023-02-06 21:00 | SJ-DC-Kandlekeep Rekonstruction | 2 | 10 | Show | ||||
Completed the module |
||||||||
2023-01-13 08:00 | WBW-DC-PAW-01 Sick as a Dog | 1 | 10 | Show | ||||
Adventure Code: WBW-DC-PAW-01 Adventure Name: Sick as a Dog Date: 2023-01-13 DM: Kuta#8444, DCI 7714 Adventure Rewards One level-up, and the option to rebuild your character 4620 gp, divided equally among the party Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) Talking Doll Wondrous item, common (requires attunement) Potion of lightning resistance When you drink this potion, you can resistance to lightning damage for 1 hour. Potion of animal friendship When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Spell scroll of nondetection One copy available to each character. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Story Award This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. |
||||||||
2023-12-16 18:00 | DDHC-KGV-13 - Fire and Darkness | 1 | 10 | Show | ||||
10750/5=2150gp |
||||||||
2024-01-12 18:00 | BMG-DRWEP-OD-03 - The Undead in Our Closets | 1 | 10 | Show | ||||
Reward from the Harper alliance: 7,000 gp to each character. |
||||||||
2025-04-12 14:00 | DDEP3 Blood Above, Blood Below | 1 | 10 | Show | ||||
7000G |
||||||||
2024-02-16 18:00 | FR-DC-LIGA 01 Wyrmwell Flame | 1 | 10 | Show | ||||
FR-DR-LIGA-01 Wyrmwell Flame |
||||||||
2024-06-07 18:00 | PO-BMG-DRWEP-KS-01 The Siege of Mulsantir | 1 | 10 | Show | ||||
PO-BMG-DRWEP-KS-01 The Siege of Mulsantir Don't forget to log your games! All characters earn the following: Level Milestone |
||||||||
2024-06-09 13:00 | PO-BMG-MOONEP-MD02 | 1 | 10 | Show | ||||
Table 77: BMG-MOON-MDE02 Player Rewards The Characters earn the following rewards for completing the adventure: Gold Rewards A chest of gems and treasure worth 50,000gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items ROBE OF STARS Wondrous item, very rare (requires attunement) A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. CLOCKWORK AMULET Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. POTION OF HEROISM Potion, rare A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF SPEED Potion, very rare Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock. When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. POTION OF WATER BREATHING Potion, rare A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.. Story Awards You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come! |
||||||||
2024-05-19 13:00 | FR-DC-LIGA-04 - Many Spell’s Gambit | 1 | 10 | Show | ||||
Cult Reward: 15,000 gp Jalanvaloss Reward: 30,000 gp Magic Item: |
||||||||
2023-12-01 21:30 | SJ-DC-TTUC-06 | 1 | 10 | Show | ||||
DM: Tim Rewards: || Fiyero (Javier) only: A musket Packet of 5 bullets with smoke poweder Cursed Soul of Amaranthine (Blessing of Valhalla) |
||||||||
2024-02-18 18:00 | BMG-MOON-MD-11 - The Curse of Pacts and Passion | 1 | 10 | Show | ||||
10 Downtime Days |
||||||||
2023-11-19 13:00 | BMG-DRW-OD-06 We Almost Had It All | 1 | 10 | Show | ||||
ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g MAGIC ITEMS AND MISCELLANY The characters can keep the following items Amulet of the devout + Clothes of mending Potion of supreme healing Spell scroll of heal Old CitadelSpellbook WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future! AMULET OF THE DEVOUT (+3) Wondrous Item, Very Rare(requires attunement by a cleric or paladin) This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. CLOTHES OF MENDING Wondrous Item, Common This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. POTION OF SUPREME HEALING Potion, Very Rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. SPELL SCROLL OF HEAL Scroll, Very Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. MISCELLANY OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. |
||||||||
2024-03-29 15:00 | FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools | 1 | 10 | Show | ||||
50000/3=16667 |
||||||||
2024-06-14 12:40 | Trade Log | -5 | Show Trade Log | |||||
Pacatus — Today at 12:40 PM Flavor Text: Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip. Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. I am trading you the Belmore (+3 Hand Crossbow) for your Robe of Stars. |
||||||||
2024-09-22 18:20 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters |
||||||||
2024-10-13 12:30 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Goretah and Teemo |
||||||||
2024-11-16 19:20 | Trade Log | -5 | Show Trade Log | |||||
Player: Circe’s Revenge |
||||||||
2024-12-01 20:40 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Goretah and Ehz |
||||||||
2024-12-13 00:15 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Goretah and Gael |
||||||||
2025-04-07 22:15 | Downtime Activity Level Up | -20 | Show |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-02-06 21:00 | SJ-DC-Kandlekeep Rekonstruction | 2 | 900 | 10 | Hat of Wizardry | Show | ||
Completed the module |
||||||||
2023-01-13 08:00 | WBW-DC-PAW-01 Sick as a Dog | 1 | 1130 | 10 | Bell Branch, Talking Doll | Show | ||
Adventure Code: WBW-DC-PAW-01 Adventure Name: Sick as a Dog Date: 2023-01-13 DM: Kuta#8444, DCI 7714 Adventure Rewards One level-up, and the option to rebuild your character 4620 gp, divided equally among the party Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) Talking Doll Wondrous item, common (requires attunement) Potion of lightning resistance When you drink this potion, you can resistance to lightning damage for 1 hour. Potion of animal friendship When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Spell scroll of nondetection One copy available to each character. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Story Award This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. |
||||||||
2023-12-16 18:00 | DDHC-KGV-13 - Fire and Darkness | 1 | 2150 | 10 | Brazier of Commanding Fire Elementals, Moon Sickle, +3 | Show | ||
10750/5=2150gp |
||||||||
2024-01-12 18:00 | BMG-DRWEP-OD-03 - The Undead in Our Closets | 1 | 7000 | 10 | All-purpose tool +3, Atlas of endless horizons | Show | ||
Reward from the Harper alliance: 7,000 gp to each character. |
||||||||
2025-04-12 14:00 | DDEP3 Blood Above, Blood Below | 1 | 7000 | 10 | Belt of Fire Giant Strength, Ioun Stone of Insight | Show | ||
7000G |
||||||||
2024-02-16 18:00 | FR-DC-LIGA 01 Wyrmwell Flame | 1 | 10000 | 10 | Araelathila (Elven Thrower), Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | Show | ||
FR-DR-LIGA-01 Wyrmwell Flame |
||||||||
2024-06-07 18:00 | PO-BMG-DRWEP-KS-01 The Siege of Mulsantir | 1 | 10000 | 10 | Wakened Scaled Ornament (White Dragon Tooth Amulet), Thermal Cube (Rashemi Hot Stone), Glimmering Moonbow Shortbow | Show | ||
PO-BMG-DRWEP-KS-01 The Siege of Mulsantir Don't forget to log your games! All characters earn the following: Level Milestone |
||||||||
2024-06-09 13:00 | PO-BMG-MOONEP-MD02 | 1 | 10000 | 10 | Clockwork Amulet, Robe of Stars | Show | ||
Table 77: BMG-MOON-MDE02 Player Rewards The Characters earn the following rewards for completing the adventure: Gold Rewards A chest of gems and treasure worth 50,000gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items ROBE OF STARS Wondrous item, very rare (requires attunement) A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. CLOCKWORK AMULET Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. POTION OF HEROISM Potion, rare A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF SPEED Potion, very rare Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock. When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. POTION OF WATER BREATHING Potion, rare A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.. Story Awards You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come! |
||||||||
2024-05-19 13:00 | FR-DC-LIGA-04 - Many Spell’s Gambit | 1 | 11250 | 10 | Ioun Stone (Fortitude) | Show | ||
Cult Reward: 15,000 gp Jalanvaloss Reward: 30,000 gp Magic Item: |
||||||||
2023-12-01 21:30 | SJ-DC-TTUC-06 | 1 | 12500 | 10 | Ring of Regeneration | Show | ||
DM: Tim Rewards: || Fiyero (Javier) only: A musket Packet of 5 bullets with smoke poweder Cursed Soul of Amaranthine (Blessing of Valhalla) |
||||||||
2024-02-18 18:00 | BMG-MOON-MD-11 - The Curse of Pacts and Passion | 1 | 12500 | 10 | Shield of the Uven Rune, Ancient White Dragon | Show | ||
10 Downtime Days |
||||||||
2023-11-19 13:00 | BMG-DRW-OD-06 We Almost Had It All | 1 | 14333.33 | 10 | Amulet of the Devout, +3, Clothes of Mending | Show | ||
ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g MAGIC ITEMS AND MISCELLANY The characters can keep the following items Amulet of the devout + Clothes of mending Potion of supreme healing Spell scroll of heal Old CitadelSpellbook WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future! AMULET OF THE DEVOUT (+3) Wondrous Item, Very Rare(requires attunement by a cleric or paladin) This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. CLOTHES OF MENDING Wondrous Item, Common This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. POTION OF SUPREME HEALING Potion, Very Rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. SPELL SCROLL OF HEAL Scroll, Very Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. MISCELLANY OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. |
||||||||
2024-03-29 15:00 | FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools | 1 | 16667 | 10 | Spellguard Shield, Minor Property Harmonious | Show | ||
50000/3=16667 |
||||||||
2024-06-14 12:40 | Trade Log | -5 | Robe of Stars > Belmore (+3 Hand Crossbow, Guardian) | Show Trade Log | ||||
Pacatus — Today at 12:40 PM Flavor Text: Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip. Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. I am trading you the Belmore (+3 Hand Crossbow) for your Robe of Stars. |
||||||||
2024-09-22 18:20 | Trade Log | -5 | Carpet of Flying (5 ft. x 7 ft.) > Scimitar of Speed | Show Trade Log | ||||
Trading between my characters |
||||||||
2024-10-13 12:30 | Trade Log | -5 | Ring of Amity > Wand of the War Mage, +3 | Show Trade Log | ||||
Trading between my characters Goretah and Teemo |
||||||||
2024-11-16 19:20 | Trade Log | -5 | Glimmering Moonbow Shortbow > Vicious Mace | Show Trade Log | ||||
Player: Circe’s Revenge |
||||||||
2024-12-01 20:40 | Trade Log | -5 | Heartscale (Amethyst Lodestone, Language Draconic) > Antimagic Breastplate | Show Trade Log | ||||
Trading between my characters Goretah and Ehz |
||||||||
2024-12-13 00:15 | Trade Log | -5 | Thermal Cube (Rashemi Hot Stone) > Wand of Pyrotechnics | Show Trade Log | ||||
Trading between my characters Goretah and Gael |
||||||||
2025-04-07 22:15 | Downtime Activity Level Up | -20 | Show |