Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Mundane Shortsword, Silvered+Adamantine
common
Purchase Log
Show
Cloak of Protection, Guardian
uncommon
Trade Log
Show
Splint, +1 minor property language orc
rare
Trade Log
Show
Greatsword of Wounding
rare
Trade Log
Show
Greatsword, +2
rare
Trade Log
Show
Cloak of Displacement
rare
Trade Log
Show
Longbow, +3
very_rare
Trade Log
Show
Manual of Gainful Exercise
very_rare
Trade Log
Show
Armor of Safeguarding, Plate
very_rare
Trade Log
Show
Bracers of Defense
rare
Acquired through FB AL trading group
Trade Log
Show
Greatsword +3
very_rare
Acquired through FB AL trading group
Trade Log
Show
Potion of Healing (Greater) 5X
uncommon
AL DM Bonnie H
Purchase Log
Show
Notes:
Prepartion for TABLE #19 DDHC-JRC-06-Gold for Fools and Princes-Roll20, 5 Potions.
Hat of Wizardry
common
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous item, common
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
• You can use the hat as a spellcasting focus for your wizard spells.
• You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the
action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Wakened Dragon-Touched Focus (Chromatic)
very_rare
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous item, very rare (requires attunement by a spellcaster)
This red crystal is carved in the shape of a dragon wyrmling emerging from an egg. While attuned to this item, you gain the following benefits:
• While holding this item, it can be used as a spellcasting focus for all your spells.
• You gain advantage to your initiative rolls.
• Whenever you cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
• While you are holding the focus, you can cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
• Spells granted: hold monster, rime’s binding ice.
Pot of Awakening
common
BMG-MOON-MD-08 Down The Rabbit Hole
BMG-MOON-MD-08 Down The Rabbit Hole
Show
Notes:
Wondrous item, common
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything.
There is a twisted weed in this small Amnian vase.
Dread Helm
common
BMG-MOON-MD-12 - The Malevolent Reign
BMG-MOON-MD-12 - The Malevolent Reign
Show
Notes:
This is first paragraph is reserved for your fluffy Moonshae description of the item.
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Sanctum Amulet
very_rare
BMG Trading Post
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement)
A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.
While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Manual of Quickness and Action
very_rare
CCC-BMG-37 HULB 3-1 Weakness of Rock
Trade Log
Show
Pennant of the Vind Rune
very_rare
DDAL05-15 Reclamation
Trade Log
Show
Notes:
Requires attunement. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step: As an action, you fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind: You can’t suffocate. Winds Grasp: As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker: While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Wind: You can transfer the pennant's magic to a nonmagical item—a suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Armor: The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. Boots/Cloak: The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
3
Trade Log
Show
Notes:
EPIC at Reroll Tavern
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Mundane Shortsword, Silvered+Adamantine | common | Purchase Log | Show | |||
Cloak of Protection, Guardian | uncommon | Trade Log | Show | |||
Splint, +1 minor property language orc | rare | Trade Log | Show | |||
Greatsword of Wounding | rare | Trade Log | Show | |||
Greatsword, +2 | rare | Trade Log | Show | |||
Cloak of Displacement | rare | Trade Log | Show | |||
Longbow, +3 | very_rare | Trade Log | Show | |||
Manual of Gainful Exercise | very_rare | Trade Log | Show | |||
Armor of Safeguarding, Plate | very_rare | Trade Log | Show | |||
Bracers of Defense | rare | Acquired through FB AL trading group | Trade Log | Show | ||
Greatsword +3 | very_rare | Acquired through FB AL trading group | Trade Log | Show | ||
Potion of Healing (Greater) 5X | uncommon | AL DM Bonnie H | Purchase Log | Show | ||
Notes:
Prepartion for TABLE #19 DDHC-JRC-06-Gold for Fools and Princes-Roll20, 5 Potions. |
||||||
Hat of Wizardry | common | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Notes:
Wondrous item, common This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: |
||||||
Wakened Dragon-Touched Focus (Chromatic) | very_rare | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a spellcaster) This red crystal is carved in the shape of a dragon wyrmling emerging from an egg. While attuned to this item, you gain the following benefits: |
||||||
Pot of Awakening | common | BMG-MOON-MD-08 Down The Rabbit Hole | BMG-MOON-MD-08 Down The Rabbit Hole | Show | ||
Notes:
Wondrous item, common If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything. There is a twisted weed in this small Amnian vase. |
||||||
Dread Helm | common | BMG-MOON-MD-12 - The Malevolent Reign | BMG-MOON-MD-12 - The Malevolent Reign | Show | ||
Notes:
This is first paragraph is reserved for your fluffy Moonshae description of the item. This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. |
||||||
Sanctum Amulet | very_rare | BMG Trading Post | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action. Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
||||||
Manual of Quickness and Action | very_rare | CCC-BMG-37 HULB 3-1 Weakness of Rock | Trade Log | Show | ||
Pennant of the Vind Rune | very_rare | DDAL05-15 Reclamation | Trade Log | Show | ||
Notes:
Requires attunement. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step: As an action, you fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind: You can’t suffocate. Winds Grasp: As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker: While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Wind: You can transfer the pennant's magic to a nonmagical item—a suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Armor: The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. Boots/Cloak: The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
||||||
Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | 3 | Trade Log | Show | |
Notes:
EPIC at Reroll Tavern |