Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Greatsword, +2
rare
Trade Log
Show
Cloak of Displacement
rare
Trade Log
Show
Cloak of Protection, Guardian
uncommon
Trade Log
Show
Splint, +1 minor property language orc
rare
Trade Log
Show
Manual of Bodily Health
very_rare
Trade Log
Show
Greatsword of Wounding
rare
Trade Log
Show
Scaled Ornament, White Dragon Tooth Amulet (Wakened),
very_rare
Trade Log
Show
Half Plate, +2
very_rare
Trade Log
Show
Longbow, +3
very_rare
Trade Log
Show
Manual of Gainful Exercise
very_rare
Trade Log
Show
Mundane Shortsword, Silvered+Adamantine
common
Purchase Log
Show
Bracers of Defense
rare
Acquired through FB AL trading group
Trade Log
Show
Greatsword +3
very_rare
Acquired through FB AL trading group
Trade Log
Show
Potion of Healing (Greater) 5X
uncommon
AL DM Bonnie H
Purchase Log
Show
Notes:
Prepartion for TABLE #19 DDHC-JRC-06-Gold for Fools and Princes-Roll20, 5 Potions.
Holy Avenger (Greatsword)
legendary
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
Show
Notes:
Weapon (Greatsword), legendary (requires attunement by a Paladin)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
Mistral Mantle
very_rare
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
Show
Notes:
Mistral Mantle
Wondrous Item, Very Rare (Requires Attunement)
This thick, fur-lined cloak has the frost rune stitched on the hem in silvery blue thread. Frigid wind swirls around the cloak, regardless of the weather.
While wearing this cloak, you have resistance to cold damage. Additionally, when you move within 5 feet of a creature, you can cause the cloak’s cold wind to buffet the creature. The creature must succeed on a DC 14 Dexterity saving throw or take 1d6 cold damage and have the prone condition. A creature can be affected by the mantle only once during a turn.
Invoking the Rune. As an action, you can invoke the mantle’s rune to cast the Sleet Storm spell (save DC 14) with it. When you use the mantle to cast the spell, the area of the spell isn’t difficult terrain for you, and you can see through the storm, ignoring the normal penalties of a heavily obscured area.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Hat of Wizardry
common
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous item, common
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
• You can use the hat as a spellcasting focus for your wizard spells.
• You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the
action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Pot of Awakening
common
BMG-MOON-MD-08 Down The Rabbit Hole
BMG-MOON-MD-08 Down The Rabbit Hole
Show
Notes:
Wondrous item, common
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything.
There is a twisted weed in this small Amnian vase.
Dread Helm
common
BMG-MOON-MD-12 - The Malevolent Reign
BMG-MOON-MD-12 - The Malevolent Reign
Show
Notes:
This is first paragraph is reserved for your fluffy Moonshae description of the item.
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Sanctum Amulet
very_rare
BMG Trading Post
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement)
A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.
While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Greatsword, +2 | rare | Trade Log | Show | |||
Cloak of Displacement | rare | Trade Log | Show | |||
Cloak of Protection, Guardian | uncommon | Trade Log | Show | |||
Splint, +1 minor property language orc | rare | Trade Log | Show | |||
Manual of Bodily Health | very_rare | Trade Log | Show | |||
Greatsword of Wounding | rare | Trade Log | Show | |||
Scaled Ornament, White Dragon Tooth Amulet (Wakened), | very_rare | Trade Log | Show | |||
Half Plate, +2 | very_rare | Trade Log | Show | |||
Longbow, +3 | very_rare | Trade Log | Show | |||
Manual of Gainful Exercise | very_rare | Trade Log | Show | |||
Mundane Shortsword, Silvered+Adamantine | common | Purchase Log | Show | |||
Bracers of Defense | rare | Acquired through FB AL trading group | Trade Log | Show | ||
Greatsword +3 | very_rare | Acquired through FB AL trading group | Trade Log | Show | ||
Potion of Healing (Greater) 5X | uncommon | AL DM Bonnie H | Purchase Log | Show | ||
Notes:
Prepartion for TABLE #19 DDHC-JRC-06-Gold for Fools and Princes-Roll20, 5 Potions. |
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Holy Avenger (Greatsword) | legendary | BMG-DRWEP-OD-04 - Battle of Thaymount | BMG-DRWEP-OD-04 - Battle of Thaymount | Show | ||
Notes:
Weapon (Greatsword), legendary (requires attunement by a Paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. |
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Mistral Mantle | very_rare | BMG-DRWEP-OD-04 - Battle of Thaymount | BMG-DRWEP-OD-04 - Battle of Thaymount | Show | ||
Notes:
Mistral Mantle This thick, fur-lined cloak has the frost rune stitched on the hem in silvery blue thread. Frigid wind swirls around the cloak, regardless of the weather. |
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Hat of Wizardry | common | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Notes:
Wondrous item, common This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: |
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Pot of Awakening | common | BMG-MOON-MD-08 Down The Rabbit Hole | BMG-MOON-MD-08 Down The Rabbit Hole | Show | ||
Notes:
Wondrous item, common If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything. There is a twisted weed in this small Amnian vase. |
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Dread Helm | common | BMG-MOON-MD-12 - The Malevolent Reign | BMG-MOON-MD-12 - The Malevolent Reign | Show | ||
Notes:
This is first paragraph is reserved for your fluffy Moonshae description of the item. This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. |
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Sanctum Amulet | very_rare | BMG Trading Post | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action. Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point. Once the rune has been invoked, it can’t be invoked again until the next dawn. |