Show Log Entry
Adventure Title
BMG-MOON-MD-12 - The Malevolent Reign
BMG-MOON-MD-12 - The Malevolent Reign
Session
1
1
Date Played
2024-03-16 23:00:00 UTC
2024-03-16 23:00:00 UTC
Levels Gained
GP +/-
10000
10000
Downtime +/-
10.0
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Kaellie Clein-Cunningham
Kaellie Clein-Cunningham
DM DCI Number
Notes
Player Rewards The Characters earn the following rewards for completing the adventure: All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered. Gold Rewards Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Owaren’s gothic plate worth 5,000 gp Erliza’s coffin’s good leaf worth 5,000 gp Erliza’s coin purse worth 5,000 gp Erliza’s jewelry worth 10,000 gp Chest of jewelry and objects of art worth 25,000 gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items DREAD HELM Wondrous Item, Common This is first paragraph is reserved for your fluffy Moonshae description of the item. This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. POTION OF HEROISM Potion, Rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF RESISTANCE (RADIANT) Potion, Uncommon When you drink this potion, you gain resistance to radiant damage for 1 hour. WAKENED DRAGON’S WRATH WEAPON (COLD) Weapon (greatsword), Very Rare (requires attunement) Pulled from the freezing lair of an adult white dragon, the blade is still cold to the touch and a glove is needed to wield it without pain. Ice rimes the length of this with runes in Thorass that read “cold hands; cold heart.” This weapon is decorated with dragon heads, claws, wings, scales, and Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. level. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. This weapon never decreases or increases its power. SPELL SCROLL OF SYNAPTIC STATIC Scroll, Very Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Player Rewards The Characters earn the following rewards for completing the adventure: All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered. Gold Rewards Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Owaren’s gothic plate worth 5,000 gp Erliza’s coffin’s good leaf worth 5,000 gp Erliza’s coin purse worth 5,000 gp Erliza’s jewelry worth 10,000 gp Chest of jewelry and objects of art worth 25,000 gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items DREAD HELM Wondrous Item, Common This is first paragraph is reserved for your fluffy Moonshae description of the item. This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. POTION OF HEROISM Potion, Rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF RESISTANCE (RADIANT) Potion, Uncommon When you drink this potion, you gain resistance to radiant damage for 1 hour. WAKENED DRAGON’S WRATH WEAPON (COLD) Weapon (greatsword), Very Rare (requires attunement) Pulled from the freezing lair of an adult white dragon, the blade is still cold to the touch and a glove is needed to wield it without pain. Ice rimes the length of this with runes in Thorass that read “cold hands; cold heart.” This weapon is decorated with dragon heads, claws, wings, scales, and Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. level. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. This weapon never decreases or increases its power. SPELL SCROLL OF SYNAPTIC STATIC Scroll, Very Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wakened Dragon's Wrath Greatsword (Cold) | Very Rare | BMG-MOON-MD-12 - The Malevolent Reign | true | ||
Weapon (greatsword), Very Rare (requires attunement) Pulled from the freezing lair of an adult white dragon, the blade is still cold to the touch and a glove is needed to wield it without pain. Ice rimes the length of this with runes in Thorass that read “cold hands; cold heart.” This weapon is decorated with dragon heads, claws, wings, scales, and Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. level. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. This weapon never decreases or increases its power. | |||||
Dread Helm | Common | BMG-MOON-MD-12 - The Malevolent Reign | true | ||
This is first paragraph is reserved for your fluffy Moonshae description of the item. This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. |