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Adventure Title
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
Session
1
1
Date Played
2025-07-26 13:00:00 UTC
2025-07-26 13:00:00 UTC
Levels Gained
GP +/-
16666.7
16666.7
Downtime +/-
10.0
10.0
Location Played
Summer Knights Online Discord
Summer Knights Online Discord
DM Name
Agham
Agham
DM DCI Number
Notes
Rewards: Level up 10 downtime days 100,000 / 16666.7 gp each A Crown Lost Holy Avenger (Greatsword) Mistral Mantle Boon of Invicibility An Epic Boon is a special power available only to 20th level characters. Characters at that level gain such boons only if the DM wants them to and only when they find it appropriate. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an ancient dragon, or halting an incursion from the Outer Planes. The text of a boon addresses its user. Unless a boon says otherwise, a character can't gain it more than once. When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.
Rewards: Level up 10 downtime days 100,000 / 16666.7 gp each A Crown Lost Holy Avenger (Greatsword) Mistral Mantle Boon of Invicibility An Epic Boon is a special power available only to 20th level characters. Characters at that level gain such boons only if the DM wants them to and only when they find it appropriate. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an ancient dragon, or halting an incursion from the Outer Planes. The text of a boon addresses its user. Unless a boon says otherwise, a character can't gain it more than once. When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Holy Avenger (Greatsword) | Legendary | BMG-DRWEP-OD-04 - Battle of Thaymount | true | ||
Weapon (Greatsword), legendary (requires attunement by a Paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet. | |||||
Mistral Mantle | Very Rare | BMG-DRWEP-OD-04 - Battle of Thaymount | true | ||
Mistral Mantle Wondrous Item, Very Rare (Requires Attunement) This thick, fur-lined cloak has the frost rune stitched on the hem in silvery blue thread. Frigid wind swirls around the cloak, regardless of the weather. While wearing this cloak, you have resistance to cold damage. Additionally, when you move within 5 feet of a creature, you can cause the cloak’s cold wind to buffet the creature. The creature must succeed on a DC 14 Dexterity saving throw or take 1d6 cold damage and have the prone condition. A creature can be affected by the mantle only once during a turn. Invoking the Rune. As an action, you can invoke the mantle’s rune to cast the Sleet Storm spell (save DC 14) with it. When you use the mantle to cast the spell, the area of the spell isn’t difficult terrain for you, and you can see through the storm, ignoring the normal penalties of a heavily obscured area. Once the rune has been invoked, it can’t be invoked again until the next dawn. |