Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Requires Attunement
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.
Armor of Safeguarding, Plate
very_rare
Trade Log
Show
Arrow +1 (20)
uncommon
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Arrow of Slaying (Giant)
very_rare
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
common
FR-DC-LIGA 01 Wyrmwell Flame
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.
Belt of Fire Giant Strength
very_rare
DDEP03-Blood Above, Blood Below (tier 3) EPIC
DDEP03-Blood Above, Blood Below (tier 3) EPIC
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth-it is made of the tanned hides of drow. A description of this item can be found in the Dungeon Master's Guide.
Boots of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Bracers of Defense
rare
Acquired through FB AL trading group
Trade Log
Show
Charlatan’s Die
common
DDEP10-01 Terror in Ten Towns
Trade Log
Show
Notes:
Wondrous item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this six-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Cloak of Displacement
rare
Trade Log
Show
Cloak of Elven Kind
uncommon
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Cloak of Protection, Guardian
uncommon
Trade Log
Show
Clockwork Amulet
common
DDAL10-10 Burying the Past
DDAL10-10 Burying the Past
Show
Dragonslayer Shortsword
rare
DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor
DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor
Show
Dread Helm
common
BMG-MOON-MD-12 - The Malevolent Reign
BMG-MOON-MD-12 - The Malevolent Reign
Show
Notes:
This is first paragraph is reserved for your fluffy Moonshae description of the item.
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Figurine of Wondrous Power (Obsidian Steed) (Tenebrax)
very_rare
DDEP00-01 The Red War Tier 3
Trade Log
Show
Notes:
Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly.
Greatsword, +2
rare
Trade Log
Show
Greatsword +3
very_rare
Acquired through FB AL trading group
Trade Log
Show
Greatsword of Wounding
rare
Trade Log
Show
Hat of Wizardry
common
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous item, common
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
• You can use the hat as a spellcasting focus for your wizard spells.
• You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the
action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Requires Attunement While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies. |
||||||
Armor of Safeguarding, Plate | very_rare | Trade Log | Show | |||
Arrow +1 (20) | uncommon | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Arrow of Slaying (Giant) | very_rare | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | common | FR-DC-LIGA 01 Wyrmwell Flame | FR-DC-LIGA 01 Wyrmwell Flame | Show | ||
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty. |
||||||
Belt of Fire Giant Strength | very_rare | DDEP03-Blood Above, Blood Below (tier 3) EPIC | DDEP03-Blood Above, Blood Below (tier 3) EPIC | Show | ||
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth-it is made of the tanned hides of drow. A description of this item can be found in the Dungeon Master's Guide. |
||||||
Boots of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Bracers of Defense | rare | Acquired through FB AL trading group | Trade Log | Show | ||
Charlatan’s Die | common | DDEP10-01 Terror in Ten Towns | Trade Log | Show | ||
Notes:
Wondrous item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this six-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |
||||||
Cloak of Displacement | rare | Trade Log | Show | |||
Cloak of Elven Kind | uncommon | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Cloak of Protection, Guardian | uncommon | Trade Log | Show | |||
Clockwork Amulet | common | DDAL10-10 Burying the Past | DDAL10-10 Burying the Past | Show | ||
Dragonslayer Shortsword | rare | DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor | DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor | Show | ||
Dread Helm | common | BMG-MOON-MD-12 - The Malevolent Reign | BMG-MOON-MD-12 - The Malevolent Reign | Show | ||
Notes:
This is first paragraph is reserved for your fluffy Moonshae description of the item. This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. |
||||||
Figurine of Wondrous Power (Obsidian Steed) (Tenebrax) | very_rare | DDEP00-01 The Red War Tier 3 | Trade Log | Show | ||
Notes:
Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly. |
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Greatsword, +2 | rare | Trade Log | Show | |||
Greatsword +3 | very_rare | Acquired through FB AL trading group | Trade Log | Show | ||
Greatsword of Wounding | rare | Trade Log | Show | |||
Hat of Wizardry | common | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Notes:
Wondrous item, common This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: |