Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
+1 Padded Armor (a fine velvet vest) common Feywild WBW-DC-FWF The White Rabbit That Follows You Show
Notes:

+1 Padded Armor (a fine velvet vest)

Light armor

AC 12 + Dex

8 lb.

Padded armor consists of quilted layers of cloth and batting.

The wearer has disadvantage on Dexterity (Stealth) checks.

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

+2 rod of the pact keeper rare Purchase Log Show
Notes:

This item is obtained using the story award: Saltmarsh Downtime Activity: Xendros' Service from the adventure DDHC00-GSM-04 Salvage Operation.

Adamantine Plate Armor uncommon Glacier of the white wyrm DDAL00-01 - Window to the Past Show
Notes:

Armor (any metal), uncommon
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
A description of this item can be found in the Dungeon Master’s Guide.

Adamantine Scale Mail uncommon WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance) Show
Notes:

Adamantine Scale Mail

AC: 14 + Dex (max 2)

Medium Armor, uncommon

45 lb.

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

The wearer has disadvantage on Dexterity (Stealth) checks.

Minor Property: Sentinel (Aberrations)

This item glows faintly when Aberrations are within 120 feet of it.

Armor of Vulnerability rare White Plume Mountain DDHC-TYP - White Plume Mountain Show
Notes:

Armor (plate), rare (requires attunement)

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly.

Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

Boots of Striding and Springing uncommon White Plume Mountain DDHC-TYP - White Plume Mountain Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Bracers of Defense rare Icewind Dale DDAL-DRW-14 The City That Should Not Be Show
Notes:

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Breast Plate +1 rare Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Medium armor, major tier, rare

20 lb.

AC 14 + Dex (max 2)

You have a +1 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Cloak of Many Fashions common Feywild WBW-DC-FWF The White Rabbit That Follows You Show
Notes:

Cloak of Many Fashions

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Minor Property: Language

The bearer can speak and understand Celestial while the item is on the bearer's person.

DOHWAR PLUSHIE (TALKING DOLL) common Wildspace SJ-DC-DWR-01 DOHWAR HEIST Show
Notes:

DOHWAR PLUSHIE (TALKING DOLL)

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

Dragonguard (breastplate +1) rare Wave echo cave Trade Log Show
Notes:

This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. Medium Armor (Breastplate) AC: 14 Category: Items Modifiers: AC +1 Weight: 20

Dragon Scale Mail very_rare Trade Log Show
Notes:

Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. Dragon Resistance Dragon Resistance Black Acid Gold Fire Blue Lightning Green Poison Brass Fire Red Fire Bronze Lightning Silver Cold Copper Acid White Cold
Resistance against Fire

Folding boat rare Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Wondrous item, minor tier, rare

4 lb.

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

Gauntlets of Ogre Power uncommon Wave echo cave Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Goggles of Night uncommon White Plume Mountain DDHC-TYP - White Plume Mountain Show
Notes:

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Headband of Intellect uncommon Ship wreck: Emperor of the seas DDHC00-GSM-04 Salvage Operation Show
Notes:

Headband of Intellect
Wondrous item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.

Helm of Underwater Action uncommon Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Heward's Handy Spice Pouch common WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance) Show
Notes:

Heward's Handy Spice Pouch

Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Minor Property: Temperate

The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit (-30 degrees Celsius) or as warm as 120 degrees Fahrenheit (50 degrees Celsius).

Ioun Stone of Intellect very_rare Xorvintroth DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)
This translucent green stone came from the Far Realm.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

Javelin of Lightning uncommon Traded with Theren Qualanthri Trade Log Show