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Adventure Title
DDAL00-01 - Window to the Past
DDAL00-01 - Window to the Past
Session
2
2
Date Played
2024-10-04 19:30:00 UTC
2024-10-04 19:30:00 UTC
Levels Gained
1
1
GP +/-
4365
4365
Downtime +/-
10.0
10.0
Location Played
Glacier of the white wyrm
Glacier of the white wyrm
DM Name
Ka'Narlist
Ka'Narlist
DM DCI Number
Notes
**Consumables:** + 1 potions of supreme Healing - 1 Potion of Flying **Story Award** Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. **Remaining Consumables:** +6 Potions of supreme healing + 2 Potions of superior healing + Restorative Ointment + SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) + Oil of Sharpness + Potion of Longevity + Potion of Invisibility + Potion of Speed + Potion of Vitality + Potion of mind reading + Potion of Water Breathing + 3 Potion of Heroism + Potion of Growth + 2 Oil of slipperiness + Antitoxin + SMOKEPOWDER - packet + (5 Diamonds) + 3 Spell Scrolls of Revivify + Spell Scroll of Summon Fiend + Spell Scroll of Summon Undead + Scroll of Sending + Scroll of Teleportation Circle + Scroll of protection (fiends) + Spell scrolls conjure minor elementals + Spell scroll dispell magic + Spell scroll magic mouth + Spell scroll fear + Crossbow bolts +2, 12 pieces + Spell Scroll: Control Water + Spell Scroll: Gust of Wind + Spell Scroll: Speak with Plants + Spell Scroll: Gust of Wind + Spell Scroll: Protection from Poison
**Consumables:** + 1 potions of supreme Healing - 1 Potion of Flying **Story Award** Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. **Remaining Consumables:** +6 Potions of supreme healing + 2 Potions of superior healing + Restorative Ointment + SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) + Oil of Sharpness + Potion of Longevity + Potion of Invisibility + Potion of Speed + Potion of Vitality + Potion of mind reading + Potion of Water Breathing + 3 Potion of Heroism + Potion of Growth + 2 Oil of slipperiness + Antitoxin + SMOKEPOWDER - packet + (5 Diamonds) + 3 Spell Scrolls of Revivify + Spell Scroll of Summon Fiend + Spell Scroll of Summon Undead + Scroll of Sending + Scroll of Teleportation Circle + Scroll of protection (fiends) + Spell scrolls conjure minor elementals + Spell scroll dispell magic + Spell scroll magic mouth + Spell scroll fear + Crossbow bolts +2, 12 pieces + Spell Scroll: Control Water + Spell Scroll: Gust of Wind + Spell Scroll: Speak with Plants + Spell Scroll: Gust of Wind + Spell Scroll: Protection from Poison
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Adamantine Plate Armor | Uncommon | Glacier of the white wyrm | true | ||
Armor (any metal), uncommon Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. | |||||
Rod of Security | Very Rare | Glacier of the white wyrm | true | ||
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |