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Adventure Title
DDAL00-01 - Window to the Past
Session
2
Date Played
2024-10-04 19:30:00 UTC
Levels Gained
1
GP +/-
4365
Downtime +/-
10.0
Location Played
Glacier of the white wyrm
DM Name
Ka'Narlist
DM DCI Number
Notes
**Consumables:** + 1 potions of supreme Healing - 1 Potion of Flying **Story Award** Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. **Remaining Consumables:** +6 Potions of supreme healing + 2 Potions of superior healing + Restorative Ointment + SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) + Oil of Sharpness + Potion of Longevity + Potion of Invisibility + Potion of Speed + Potion of Vitality + Potion of mind reading + Potion of Water Breathing + 3 Potion of Heroism + Potion of Growth + 2 Oil of slipperiness + Antitoxin + SMOKEPOWDER - packet + (5 Diamonds) + 3 Spell Scrolls of Revivify + Spell Scroll of Summon Fiend + Spell Scroll of Summon Undead + Scroll of Sending + Scroll of Teleportation Circle + Scroll of protection (fiends) + Spell scrolls conjure minor elementals + Spell scroll dispell magic + Spell scroll magic mouth + Spell scroll fear + Crossbow bolts +2, 12 pieces + Spell Scroll: Control Water + Spell Scroll: Gust of Wind + Spell Scroll: Speak with Plants + Spell Scroll: Gust of Wind + Spell Scroll: Protection from Poison

Magic Items

Name Rarity Location Table Result Counts?
Adamantine Plate Armor Uncommon Glacier of the white wyrm true
Armor (any metal), uncommon Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide.
Rod of Security Very Rare Glacier of the white wyrm true
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.