Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Heward's Handy Spice Pouch common WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance) Show
Notes:

Heward's Handy Spice Pouch

Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Minor Property: Temperate

The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit (-30 degrees Celsius) or as warm as 120 degrees Fahrenheit (50 degrees Celsius).

Staff of Power (Unbreakable) very_rare FR-DC-CLWF-01 Passed Heroics Show
Notes:

Staff of Power (Unbreakable)
Staff, weapon, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
Spells. While holding the staff , you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cone of Cold 5
Fireball (level 5 version) 5
Globe of Invulnerability 6
Hold Monster 5
Levitate 2
Lightning Bolt (level 5 version) 5
Magic Missile 1
Ray of Enfeeblement 1
Wall of Force 5

Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff . Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff . On a successful save, a creature takes half as much damage.
Unbreakable. The item can't be broken. Special means must be used to destroy it.

Plate d'Amour (Cast-Off Plate Armor, Guardian) common FR-DC-CLWF-01 Passed Heroics Show
Notes:

Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)

The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

+2 rod of the pact keeper rare Purchase Log Show
Notes:

This item is obtained using the story award: Saltmarsh Downtime Activity: Xendros' Service from the adventure DDHC00-GSM-04 Salvage Operation.

Adamantine Scale Mail uncommon WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance) Show
Notes:

Adamantine Scale Mail

AC: 14 + Dex (max 2)

Medium Armor, uncommon

45 lb.

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

The wearer has disadvantage on Dexterity (Stealth) checks.

Minor Property: Sentinel (Aberrations)

This item glows faintly when Aberrations are within 120 feet of it.

Dragon Scale Mail very_rare Trade Log Show
Notes:

Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. Dragon Resistance Dragon Resistance Black Acid Gold Fire Blue Lightning Green Poison Brass Fire Red Fire Bronze Lightning Silver Cold Copper Acid White Cold
Resistance against Fire

Tome of the Stilled Tongue legendary Border Kindom CCC-GHC-BK3-09 A Convergence of Gods Show
Notes:

Wondrous item, major tier, legendary (requires attunement by a wizard)

This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
This item can be found in the Dungeon Master's Guide.

Prosthetic Limb common Festung im Sumpf WBW-DC-FWF The Night Of The Meteor Show
Notes:

Wondrous item, Common

This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an Action, and it can't be removed against your will. It detaches if you die.

Cloak of Many Fashions common Feywild WBW-DC-FWF The White Rabbit That Follows You Show
Notes:

Cloak of Many Fashions

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Minor Property: Language

The bearer can speak and understand Celestial while the item is on the bearer's person.

+1 Padded Armor (a fine velvet vest) common Feywild WBW-DC-FWF The White Rabbit That Follows You Show
Notes:

+1 Padded Armor (a fine velvet vest)

Light armor

AC 12 + Dex

8 lb.

Padded armor consists of quilted layers of cloth and batting.

The wearer has disadvantage on Dexterity (Stealth) checks.

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Breast Plate +1 rare Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Medium armor, major tier, rare

20 lb.

AC 14 + Dex (max 2)

You have a +1 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Helm of Underwater Action uncommon Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Folding boat rare Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Wondrous item, minor tier, rare

4 lb.

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

Metal Baton with Continual Flame common Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Continual Flame Enchantment:

A flame, equivalent in brightness to a torch, springs forth from the baton. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Ring of Free Action rare Firewatch Island (Uskarn, Saltmarch) DDHC00-GSM-07 Tammeraut's Fate Show
Notes:

Ring, major tier, rare (requires attunement)

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Adamantine Plate Armor uncommon Glacier of the white wyrm DDAL00-01 - Window to the Past Show
Notes:

Armor (any metal), uncommon
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
A description of this item can be found in the Dungeon Master’s Guide.

Rod of Security very_rare Glacier of the white wyrm DDAL00-01 - Window to the Past Show
Notes:

Rod, very rare
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.

Ring of Evasion rare Icewind Dale DDAL-DRW-16 Uprising Show
Notes:

Ring of Evasion
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Bracers of Defense rare Icewind Dale DDAL-DRW-14 The City That Should Not Be Show
Notes:

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Woe unique Icewind Dale DDAL-DRW-16 Uprising Show
Notes:

Woe
Weapon (Longsword), Unique
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally.
When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit.
Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”