Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
DOHWAR PLUSHIE (TALKING DOLL)
common
Wildspace
SJ-DC-DWR-01 DOHWAR HEIST
Show
Notes:
DOHWAR PLUSHIE (TALKING DOLL)
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.
Whatever the condition, it must occur within 5 feet of the doll to make it speak.
For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This item is found in Xanathar’s Guide to Everything.
Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.
Prosthetic Limb
common
Festung im Sumpf
WBW-DC-FWF The Night Of The Meteor
Show
Notes:
Wondrous item, Common
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an Action, and it can't be removed against your will. It detaches if you die.
Masquerade Tattoo
common
Wildspace
SJ-DC-YZ – 02 – 03 – Gnarling in Space
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
This tattoo takes the form of a bright shooting star.
Metal Baton with Continual Flame
common
Firewatch Island (Uskarn, Saltmarch)
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Continual Flame Enchantment:
A flame, equivalent in brightness to a torch, springs forth from the baton. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Plate d'Amour (Cast-Off Plate Armor, Guardian)
common
FR-DC-CLWF-01 Passed Heroics
Show
Notes:
Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
+1 Padded Armor (a fine velvet vest)
common
Feywild
WBW-DC-FWF The White Rabbit That Follows You
Show
Notes:
+1 Padded Armor (a fine velvet vest)
Light armor
AC 12 + Dex
8 lb.
Padded armor consists of quilted layers of cloth and batting.
The wearer has disadvantage on Dexterity (Stealth) checks.
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Moon-Touched Sword
common
Xorvintroth
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Weapon (Greatsword), Common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Heward's Handy Spice Pouch
common
WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance)
Show
Notes:
Heward's Handy Spice Pouch
Wondrous item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
Minor Property: Temperate
The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit (-30 degrees Celsius) or as warm as 120 degrees Fahrenheit (50 degrees Celsius).
Cloak of Many Fashions
common
Feywild
WBW-DC-FWF The White Rabbit That Follows You
Show
Notes:
Cloak of Many Fashions
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Minor Property: Language
The bearer can speak and understand Celestial while the item is on the bearer's person.
Goggles of Night
uncommon
White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
suit of +1 chain mail armor
uncommon
White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Headband of Intellect
uncommon
Ship wreck: Emperor of the seas
DDHC00-GSM-04 Salvage Operation
Show
Notes:
Headband of Intellect
Wondrous item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.
Helm of Underwater Action
uncommon
Firewatch Island (Uskarn, Saltmarch)
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Stone of Good Luck
uncommon
White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Adamantine Scale Mail
uncommon
WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance)
Show
Notes:
Adamantine Scale Mail
AC: 14 + Dex (max 2)
Medium Armor, uncommon
45 lb.
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
The wearer has disadvantage on Dexterity (Stealth) checks.
Minor Property: Sentinel (Aberrations)
This item glows faintly when Aberrations are within 120 feet of it.
Gauntlets of Ogre Power
uncommon
Wave echo cave
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Javelin of Lightning
uncommon
Traded with Theren Qualanthri
Trade Log
Show
Boots of Striding and Springing
uncommon
White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Adamantine Plate Armor
uncommon
Glacier of the white wyrm
DDAL00-01 - Window to the Past
Show
Notes:
Armor (any metal), uncommon
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
A description of this item can be found in the Dungeon Master’s Guide.
Breast Plate +1
rare
Firewatch Island (Uskarn, Saltmarch)
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Medium armor, major tier, rare
20 lb.
AC 14 + Dex (max 2)
You have a +1 bonus to AC while wearing this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
DOHWAR PLUSHIE (TALKING DOLL) | common | Wildspace | SJ-DC-DWR-01 DOHWAR HEIST | Show | ||
Notes:
DOHWAR PLUSHIE (TALKING DOLL) Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful. |
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Prosthetic Limb | common | Festung im Sumpf | WBW-DC-FWF The Night Of The Meteor | Show | ||
Notes:
Wondrous item, Common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an Action, and it can't be removed against your will. It detaches if you die. |
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Masquerade Tattoo | common | Wildspace | SJ-DC-YZ – 02 – 03 – Gnarling in Space | Show | ||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. This tattoo takes the form of a bright shooting star. |
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Metal Baton with Continual Flame | common | Firewatch Island (Uskarn, Saltmarch) | DDHC00-GSM-07 Tammeraut's Fate | Show | ||
Notes:
Continual Flame Enchantment: A flame, equivalent in brightness to a torch, springs forth from the baton. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. |
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Plate d'Amour (Cast-Off Plate Armor, Guardian) | common | FR-DC-CLWF-01 Passed Heroics | Show | |||
Notes:
Heavy armor, common, AC 18 The wearer has Disadvantage on Dexterity (Stealth) checks. |
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+1 Padded Armor (a fine velvet vest) | common | Feywild | WBW-DC-FWF The White Rabbit That Follows You | Show | ||
Notes:
+1 Padded Armor (a fine velvet vest) Light armor AC 12 + Dex 8 lb. Padded armor consists of quilted layers of cloth and batting. The wearer has disadvantage on Dexterity (Stealth) checks. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. |
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Moon-Touched Sword | common | Xorvintroth | DDAL-DRW-17 Expedition to the Supreme Forge | Show | ||
Notes:
Weapon (Greatsword), Common |
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Heward's Handy Spice Pouch | common | WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance) | Show | |||
Notes:
Heward's Handy Spice Pouch Wondrous item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. Minor Property: Temperate The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit (-30 degrees Celsius) or as warm as 120 degrees Fahrenheit (50 degrees Celsius). |
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Cloak of Many Fashions | common | Feywild | WBW-DC-FWF The White Rabbit That Follows You | Show | ||
Notes:
Cloak of Many Fashions Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Minor Property: Language The bearer can speak and understand Celestial while the item is on the bearer's person. |
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Goggles of Night | uncommon | White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |
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suit of +1 chain mail armor | uncommon | White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Headband of Intellect | uncommon | Ship wreck: Emperor of the seas | DDHC00-GSM-04 Salvage Operation | Show | ||
Notes:
Headband of Intellect |
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Helm of Underwater Action | uncommon | Firewatch Island (Uskarn, Saltmarch) | DDHC00-GSM-07 Tammeraut's Fate | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. |
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Stone of Good Luck | uncommon | White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Adamantine Scale Mail | uncommon | WBW-DC-FWF Riders of the Stone (Seed: Path of Resistance) | Show | |||
Notes:
Adamantine Scale Mail AC: 14 + Dex (max 2) Medium Armor, uncommon 45 lb. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. The wearer has disadvantage on Dexterity (Stealth) checks. Minor Property: Sentinel (Aberrations) This item glows faintly when Aberrations are within 120 feet of it. |
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Gauntlets of Ogre Power | uncommon | Wave echo cave | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. |
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Javelin of Lightning | uncommon | Traded with Theren Qualanthri | Trade Log | Show | ||
Boots of Striding and Springing | uncommon | White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Adamantine Plate Armor | uncommon | Glacier of the white wyrm | DDAL00-01 - Window to the Past | Show | ||
Notes:
Armor (any metal), uncommon |
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Breast Plate +1 | rare | Firewatch Island (Uskarn, Saltmarch) | DDHC00-GSM-07 Tammeraut's Fate | Show | ||
Notes:
Medium armor, major tier, rare 20 lb. AC 14 + Dex (max 2) You have a +1 bonus to AC while wearing this armor. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |