Show Trade Log Entry
Date Played
2026-03-26 01:12:00 UTC
2026-03-26 01:12:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Val
Traded with Val
Traded Magic Item
Headband of Intellect
Uncommon
Headband of Intellect
Wondrous item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.
Received Magic Item
Enspelled Dagger (Lvl 1 - Jump)
Uncommon
Weapon, Simple Melee Weapon, 1d4 Piercing, Finesse, Light, Thrown (20/60 ft.) Mastery: Nick Finesse When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Thrown If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon. Mastery: Nick When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. Enspelled Weapon Level 1: Jump Bound into this weapon is a level 1 spell (Jump). The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell. Spell: Jump Level 1 Transmutation Casting Time: Bonus action Range: Touch Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. Minor Property: Waterborne This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. Lore: This dagger was enspelled with the power of a giant toad (hence the eye). How this item found its way from the swamps of its creation to the border of the desert, you may never know.