Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
War Horn of Valor
rare
DDEP 06-02 White Plume Mountain
Trade Log
Show
Wand of the War Mage +3
very_rare
DDAL09-17 In the Hand
Trade Log
Show
Wand of Polymorph
very_rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Tome of Leadership and Influence
very_rare
CCC-TRI-15 YUL1-4 The Dark of the Hive
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich Queen's Begotten
Trade Log
Show
Sword of vengeance (shortsword)
uncommon
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Staff of Withering
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Staff of Striking
very_rare
DDAL10-10 Burying the Past
DDAL10-10 Burying the Past
Show
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within.
Clark's Note - Nothing stops you from describing the frozen staff as a cane with the dark form creating a spiral down the length so you can call it a Staff of Striping.
staff of power
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
staff of defense
rare
SJ-DC-RFJK-02-02 Intelligent Intention
Show
Notes:
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Strange Material. Pulled from the ruins of the extractor staff assembly, this slender, hollow staff is made of sharp, jagged obsidian, yet does not cut your hands when you hold it. It weighs 3 pounds.
Staff of Defence
rare
Trade Log
Show
Spellwrought Tattoo of Antagonize
uncommon
SJ-DC-RFJK-02-03 Colony Calling
Show
Notes:
Antagonize Enchantment 3, Range 30 ft., Duration instantaneous
You whisper magical words that antagonize one creature of your choice within range. The target must make a Wisdom saving throw. On a failed save, the target takes 4d4 psychic damage and must immediately use its reaction to make a melee attack against another creature of your choice that you can see. If the target can’t make this attack (for example, because there is no one within its reach or because its reaction is unavailable), the target instead has disadvantage on the next attack roll it makes before the start of your next turn. On a successful save, the target takes half as much damage only.
Spellwrought tattoo - Intellect Fortress
rare
SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3)
Show
Spellwrought Tattoo (Haste)
uncommon
WBW-DC-MOM-02 One Chance
Show
Notes:
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
spell scrolls x 7
common
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Notes:
darkvision, enhance ability, enlarge / reduce, misty step, see invisibility, detect magic, protection from evil and good
Spell scrolls x6
common
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Notes:
teleportation circle, wall of stone, dimension door, fire shield, dispel magic, tongues
Spell Scroll of Remove Curse
uncommon
SJ-DC-RFJK-02-03 Colony Calling
Show
Spell Scroll of Reincarnate
rare
CCC-BMG-36 ELM 2-3 Vestiges of Darkness
Show
Spell Scroll of Programmed Illusion, Forcecage, Simulacrum
legendary
CCC-ROZK-01-02 Zhentarim's Lament
Show
Spell Scroll of Mass Cure Wounds
common
CCC-ODFC02-03 Night's Bright Dawning
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
War Horn of Valor | rare | DDEP 06-02 White Plume Mountain | Trade Log | Show | ||
Wand of the War Mage +3 | very_rare | DDAL09-17 In the Hand | Trade Log | Show | ||
Wand of Polymorph | very_rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
Tome of Leadership and Influence | very_rare | CCC-TRI-15 YUL1-4 The Dark of the Hive | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | ||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich Queen's Begotten | Trade Log | Show | ||
Sword of vengeance (shortsword) | uncommon | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Staff of Withering | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
Staff of Striking | very_rare | DDAL10-10 Burying the Past | DDAL10-10 Burying the Past | Show | ||
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within. |
||||||
staff of power | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
staff of defense | rare | SJ-DC-RFJK-02-02 Intelligent Intention | Show | |||
Notes:
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. Strange Material. Pulled from the ruins of the extractor staff assembly, this slender, hollow staff is made of sharp, jagged obsidian, yet does not cut your hands when you hold it. It weighs 3 pounds. |
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Staff of Defence | rare | Trade Log | Show | |||
Spellwrought Tattoo of Antagonize | uncommon | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
Notes:
Antagonize Enchantment 3, Range 30 ft., Duration instantaneous |
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Spellwrought tattoo - Intellect Fortress | rare | SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) | Show | |||
Spellwrought Tattoo (Haste) | uncommon | WBW-DC-MOM-02 One Chance | Show | |||
Notes:
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. |
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spell scrolls x 7 | common | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | |||
Notes:
darkvision, enhance ability, enlarge / reduce, misty step, see invisibility, detect magic, protection from evil and good |
||||||
Spell scrolls x6 | common | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | |||
Notes:
teleportation circle, wall of stone, dimension door, fire shield, dispel magic, tongues |
||||||
Spell Scroll of Remove Curse | uncommon | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
Spell Scroll of Reincarnate | rare | CCC-BMG-36 ELM 2-3 Vestiges of Darkness | Show | |||
Spell Scroll of Programmed Illusion, Forcecage, Simulacrum | legendary | CCC-ROZK-01-02 Zhentarim's Lament | Show | |||
Spell Scroll of Mass Cure Wounds | common | CCC-ODFC02-03 Night's Bright Dawning | Show |