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Adventure Title
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Session
1
1
Date Played
2024-06-05 17:40:00 UTC
2024-06-05 17:40:00 UTC
Levels Gained
GP +/-
76440
76440
Downtime +/-
20.0
20.0
Location Played
Triden Games
Triden Games
DM Name
Kuta
Kuta
DM DCI Number
7714
7714
Notes
Raided Acerak's tomb, killed the demilich
Raided Acerak's tomb, killed the demilich
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
potion of giant strength (cloud) | Common | true | |||
potion of speed | Common | true | |||
potion of vitality | Common | true | |||
potion of heroism | Common | true | |||
elixir of health | Common | true | |||
potion of invulnerability | Common | true | |||
oil of slipperiness | Common | true | |||
potion of growth | Common | true | |||
potion of resistance (psychic) | Common | true | |||
potion of resistance (radiant) | Common | true | |||
Spell scrolls x6 | Common | true | |||
teleportation circle, wall of stone, dimension door, fire shield, dispel magic, tongues | |||||
spell scrolls x 7 | Common | true | |||
darkvision, enhance ability, enlarge / reduce, misty step, see invisibility, detect magic, protection from evil and good | |||||
potion of healing | Common | true | |||
oil of sharpness | Common | true | |||
potion of flying | Common | true | |||
Defender (shortsword) | Legendary | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
Sword of vengeance (shortsword) | Uncommon | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
Berserker Axe (handaxe) | Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
Javelin of Backbiting | Very Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. (Tomb of Horrors) | |||||
ring of regeneration | Very Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
rod of alertness | Very Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
staff of power | Very Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
manual of quickness of action | Very Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
carpet of flying (4' x 6') | Very Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
candle of invocation (neutral good) | Very Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
gem of seeing (special) | Rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | true | ||
This gem is an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter. | |||||
bag of holding | Uncommon | true |