Show Log Entry

Adventure Title
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Session
1
Date Played
2024-06-05 17:40:00 UTC
Levels Gained
GP +/-
76440
Downtime +/-
20.0
Location Played
Triden Games
DM Name
Kuta
DM DCI Number
7714
Notes
Raided Acerak's tomb, killed the demilich

Magic Items

Name Rarity Location Table Result Counts?
potion of giant strength (cloud) Common true
potion of speed Common true
potion of vitality Common true
potion of heroism Common true
elixir of health Common true
potion of invulnerability Common true
oil of slipperiness Common true
potion of growth Common true
potion of resistance (psychic) Common true
potion of resistance (radiant) Common true
Spell scrolls x6 Common true
teleportation circle, wall of stone, dimension door, fire shield, dispel magic, tongues
spell scrolls x 7 Common true
darkvision, enhance ability, enlarge / reduce, misty step, see invisibility, detect magic, protection from evil and good
potion of healing Common true
oil of sharpness Common true
potion of flying Common true
Defender (shortsword) Legendary DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
Sword of vengeance (shortsword) Uncommon DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
Berserker Axe (handaxe) Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
Javelin of Backbiting Very Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. (Tomb of Horrors)
ring of regeneration Very Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
rod of alertness Very Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
staff of power Very Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
manual of quickness of action Very Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
carpet of flying (4' x 6') Very Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
candle of invocation (neutral good) Very Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
gem of seeing (special) Rare DDHC-TYP Chapter 7 Tomb of Horrors (T3) true
This gem is an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter.
bag of holding Uncommon true