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Adventure Title
SJ-DC-RFJK-02-03 Colony Calling
SJ-DC-RFJK-02-03 Colony Calling
Session
0
0
Date Played
2024-01-31 00:29:00 UTC
2024-01-31 00:29:00 UTC
Levels Gained
GP +/-
1750
1750
Downtime +/-
10.0
10.0
Location Played
Triden Games
Triden Games
DM Name
Kuta
Kuta
DM DCI Number
7714
7714
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Figurine of Wondrous Power, Ebony Fly | Rare | true | |||
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. This item is found in the Dungeon Master's Guide. Guardian. Formed from the remains of a slain elder brain dragon, this figurine psionically senses danger and whispers warnings to its bearer in Deep Speech, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The figurine takes on the appearance of a tentacled, briny dragon when the command word is spoken. | |||||
Spellwrought Tattoo of Antagonize | Uncommon | true | |||
Antagonize Enchantment 3, Range 30 ft., Duration instantaneous You whisper magical words that antagonize one creature of your choice within range. The target must make a Wisdom saving throw. On a failed save, the target takes 4d4 psychic damage and must immediately use its reaction to make a melee attack against another creature of your choice that you can see. If the target can’t make this attack (for example, because there is no one within its reach or because its reaction is unavailable), the target instead has disadvantage on the next attack roll it makes before the start of your next turn. On a successful save, the target takes half as much damage only. | |||||
Spell Scroll of Remove Curse | Uncommon | true | |||
Potion of growth | Uncommon | true |